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It was originally described in A. K. Dewdney 's 1984 book '' The Planiverse '';
in 2001 , Alan Baljeu modified the game to its present state.

The rules are as follows:
  • Black and white take turns placing stones on the line. Unlike Go, this placement is compulsory if a move is available; if no move is possible, the game is over.

  • No stone may be placed in a location occupied by another stone, or in a location where a stone of your own colour has just been removed. The latter condition keeps the game from entering a neverending loop of stone placement and capture, known in Go as ''Ko'' .

  • If placing a stone causes one or two groups of enemy stones to no longer have any adjacent empty spaces--''liberties'', as in Go--then those stones are removed. As the above rule states, the opponent may not play in those locations on their following turn.

  • If placing a stone causes one or two groups of your ''own'' colour to no longer have any liberties, the stones are not suicided, but instead are ''safe'' and not removed from play.

  • Play continues until a player cannot place a stone on their turn.

At this point, the number of stones on the board is counted; the winner is the one with the most stones.

Another game that can be played on a One-dimensional analogue of a Go board is Tanbo .


REFERENCE


''A Family for Go'', Joao Pedro Nato and Bill Taylor. ''Abstract Games Magazine'', Issue 13 (Spring 2003)


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