| Air-sea Battle |
Website Links For Battle |
Information AboutAir-sea Battle |
| CATEGORIES ABOUT AIR-SEA BATTLE | |
| 1977 video games | |
| atari 2600 games | |
| fixed shooters | |
Air-Sea Battle is a game developed by Atari for the Atari 2600 . The game centers around, depending on the chosen game mode, firing at enemy planes from an Anti-aircraft gun, a submarine, or another plane. In total, there are four different modes of play, each with its own respective variants. In total, there are 27 game modes (variants, as they will be referred to as) for one or two players; the desired variant is selected when the game starts. In every variant of ''Air-Sea Battle'', two players (or one player and a computer-controlled opponent, depending on the selected game variant) shoot down enemy planes or ships, competing to get a higher score. Each round lasts 2 Minutes and 16 Seconds ; the player with the higher score after time expires is the winner. Alternatively, the player that reaches 99 points (if the time has not expired yet) first wins. Anti-aircraft games Variants 1-6 are Anti-aircraft games, in which the player uses a stationary anti-aircraft gun to shoot down planes. The planes come one formation at a time, generally in groups of three to five; once every ship in a formation have been destroyed, a new one appears. Each player can aim his gun at a 30, 60, or 90 degree angle from which to shoot at. The types of planes that appear range from Helicopter s, Fighter Jet s, and Bomber Plane s. Variant 1 is the standard game; variant 2 features Guided Missile s, which can be directed left or right after being fired. In Variant 3, the left gun (which is normally for the second player) is controlled by the computer, although it simply fires it's gun continuously at the default 60 degree angle. In variants 1-3, each target hit is worth 1 point, contributing to that player's score. Variants 4-6 share the same gameplay tweaks of 1-3 (1 is analogous to 4, etc), although the varying types of aircraft are worth more or less points when shot down, values ranging from one to four points. Submarine games The next six variants (7-12) are called torpedo games. In these games, each player mans an underwater Submarine capable of firing Torpedo es. In variants 7 and 10, torpedoes are launched straight up; whereas in variants 8 and 11 the torpedoes can be guided after launched (similar to the anti-aircraft games). Variants 9 and 12 use standard-issue torpedoes, although the second submarine is controlled by the computer. While variants 7, 8, and 9 all feature ships that only yield 1 point to the player that hits them each, variants 10-12 feature multiple ship types, each with their own respective point values. Essentially, the smaller ships are faster and harder to hit than the bigger, slower ones, thus more points are rewarded to the player that shoots them down. Shooting gallery The Shooting Gallery games (modes 13, 14, and 15) bear similarities to the anti-aircraft games; although the gun can be moved left and right in addition to the firing angle be set, and the targets are not planes, but Clown s, Rabbit s, and Duck s. Rabbits are worth three points, ducks are worth two points, and clowns one point. Variant 13 is the standard mode, where bullets travel in a straight line, variant 14 features the guided shots, and 15 has the computer-controlled gun (which does not move or aim, just shoot). Polaris and Bomber Polaris games (16-18) put the player in control of a ship (a boat). As with the other game variants, each player aims to take out as many enemy ships as possible; in variants 16 and 18 using standard missiles, and in variant 17 using guided missiles. Mode 18 features the computer controlled character that shoots continuously. Enemy ships come in waves of one to four planes at a time; after every ship in a given wave is destroyed, a new one appears. Bomber games (19-21) are nearly the same as polaris games, although the player-controlled vehicle is a bomber plane flying near the top of the screen, as opposed to the boat that flies on the bottom of the screen in the previous three game modes. Polaris vs. bomber (22-27) features one ship and one jet on opposite sides of the screen, each attempting to take out the enemy planes. The first three variants are the standard modes, while the last three variants feature floating Mines . These mines do not give players points, and are essentially obstructions. Variants breakdown The chart featured below contains an overview of each variant, and the gameplay modifiers they all possess.
See also External links
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