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Information AboutAcademic Competition (wsfcs) |
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RULES The rules of Academic Competition, which may seem complex at first, are quite simple to understand. Academic teams are made up of four members. A match consists of five rounds of four questions played in the following order:
A question begins with a ''toss-up''. This question is read aloud by a designated mediator. If a student thinks that he or she knows the answer to the question, that student can buzz in and state their guess. If the answer is correct, they win five points and get the first ''directed'' question. If it is incorrect, the team is not penalized and the other team has a chance to guess. If neither team gets the answer, the correct answer is read and a new toss-up is read. A student can buzz in at any time, even before the moderator has finished reading the question. This is called an ''interruption''. If the interruption is correct, the team earns five points as they would normally. If the interruption is incorrect however, the team is deducted five points before the other team has a chance to guess. After a toss-up has been correctly answered, the game moves into the directed phase. Here, students are asked specific questions with either three, four, or six parts. The students have thirty seconds to talk to each other before the team captain must give the team's answers. Points are awarded depending upon how many parts of the question were answered correctly. If all parts are correct, twelve points are given. Semi-correct responses are awarded points based on the number of parts. In a three part question, each part is worth four points (4 + 4 + 4 = 12). In a four part question, each part is worth three points (3 + 3 + 3 + 3 = 12). In a six part question, each part is worth two points (2 + 2 + 2 + 2 + 2 + 2 = 12). If the team answers no part of the question correctly, no points are awarded. The correct answers for any/all missed parts are then read. Following this, the opposing team has a directed question of their own. The second question is often harder, yet similar in subject. For instance, if the first team was asked about four part question about Dante's Inferno, the second team would also be asked a four part question about Dante's Inferno. When the second team has finished, the question is over. The process then repeats again with another toss-up question. After four questions, the round is over. The match concludes at the end of the General Knowledge round. The winner of the match is the team with the higher total score, which includes the scores from all five rounds. There are a few other rules that apply.
THE HANES MALL CUP The Hanes Mall Cup is the trophy annually awarded to the winners of the Tornament finals. After awarded, the trophy is given to the victor school to display for a year. When the tornament begins again, the team returns it to its home in the WSFCS Career Center . There it awaits for another team to claim it. The following is a list of past winners of the cup.
2006 SEASON The 2006 Season began on January 4th, 2006. The regular season ended March 8th. The teams were then given a week off before the tornament began March 20th with the Finals on March 22nd. The following awards were given at the end of the regular season:
Below is the bracket from the tornament. Each team's regular season record is listed next to it in parenthesis.
Unseeded Teams: EXTERNAL LINKS |
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