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Will Crowther




During the early 1970s Crowther worked at Defense Contractor and Internet pioneer Bolt, Beranek And Newman (BBN). Following his divorce from his wife Patricia, Crowther began using his spare time to develop a simple text-based adventure game in FORTRAN on BBN's PDP-10 . He created it as a diversion his daughters Sandy and Laura could enjoy when they came to visit. (Montfort, 2003, pp. 85–87)

In ''Adventure'', the player moves around an imaginary cave system by entering simple, two-word commands and reading text describing the result. Crowther used his extensive knowledge of cave exploration as a basis for the game play, and there are many similarities between the locations in the game and those in Mammoth Cave, particularly its Bedquilt section. (Montfort, 2003, p. 88) In 1975 Crowther released the game on the early ARPANET system, of which BBN was a prime contractor. (Montfort, 2003, p. 89)

In the Spring of 1976 , he was contacted by Stanford researcher Don Woods , seeking his permission to enhance the game. Crowther agreed, and Woods developed several enhanced versions on a PDP-10 housed in the Stanford Artificial Intelligence Laboratory (SAIL) where he worked. (Montfort, 2003, p. 89) Over the following decade the game gained in popularity, being ported to many Operating Systems , including personal-computer platform CP/M .

The basic game structure invented by Crowther (and based in part on the example of the ELIZA text Parser ) was carried forward by the designers of later adventure games. Marc Blank and the team that created the Zork adventures cite ''Adventure'' as the title that inspired them to create their game. They later founded Infocom and published a series of popular text adventures.

The location of the game in ''Colossal Cave'' was not a coincidence. Will and his first wife Pat Crowther were active and dedicated cavers in the 1960s and early 1970s —both were part of many expeditions to connect the Mammoth and Flint Ridge cave systems. Pat played a key role in the September 9, 1972 expedition that finally made the connection. (Brucker, 1976, p. 299)


REFERENCES

  • Brucker, Roger W.; Watson, Richard A. (1976). ''The Longest Cave''. New York: Knopf. ISBN 0-8093-1321-9.

  • Montfort, Nick (2003). ''Twisty Little Passages: An Approach To Interactive Fiction''. Cambridge: The MIT Press. ISBN 0-262-13436-5.

  • When Wizards Stay Up Late, by Katie Hafner and Matthew Lyon

  • Hackers: Heroes of the Computer Revolution, by Steven Levy

  • The Soul of a New Machine, by Tracy Kidder