Warcraft Article Index for
Warcraft
Articles about
Warcraft
Website Links For
Warcraft
 

Information About

Warcraft





CVG| Information

  developer Blizzard Entertainment
  publisher Blizzard Entertainment
  designer Blizzard Entertainment
  engine Custom
  version 121
  released 1994
  genre Real-time Strategy
  modes Single Player , Multiplayer
  platforms DOS , Macintosh
  requirements Intel 80386 CPU , 4MB RAM , VGA graphic card, CD-ROM
  input Keyboard and Mouse


''Warcraft: Orcs & Humans'' is a Real-time Strategy Computer Game Developed and Published by Blizzard Entertainment in 1994 . Originally developed for DOS , the game was subsequently ported to Version 7 Of MacOS making it fully playable on the Macintoshes of the era. The real-time strategy genre had been pioneered by '' Dune 2 '', among other games, but ''Warcraft'' (along with Westwood Studios ' '' Command & Conquer '') is widely credited for the genre's rise in popularity. ''Warcraft'' and its sequels went on to become one of the most successful franchises in computer gaming history.

The game is set in the kingdom of Azeroth , part of the fictional Warcraft Universe . The events that take place in this game are known in Warcraft lore as The First Great War or '''The Great War'''.


OVERVIEW

Bloodthirsty Orcs — denizens of another dimension — discover a portal allowing them to enter the largely peaceful Human kingdom of Azeroth . The player can play as either the Orcs or the Humans, the main differences being the Spell s of the Spellcaster units. Besides the two campaigns there are also many skirmish levels. There are also dungeon levels where the player has to escape to the exit while fighting monsters and hacking doors. Such levels were removed in Warcraft II , but returned in Warcraft III . The game's interface is similar to Dune II , as the "right-click to move/attack" cursor found in later games was not implemented, and buildings require the construction of adjacent roads.


LEGACY

Due to the huge success of the game, several developers have created "clones" of the game that included many similar gameplay elements. Otter concerned the use of the ''–Craft'' in the name and the inclusion of ideas which were too similar to ''Warcraft II''. The game has continued development under the name Stratagus .


UNITS AND STRUCTURES

As with Real-time Strategy computer games at the time, Warcraft featured two opposing factions, the Humans and savage Orcs. Again, as in of other games of this genre, each faction’s units and buildings have a counterpart within the other faction.


Units



Buildings



Monsters



TRIVIA

  • Bill Roper provided all the voices from the game.

  • Unlike future titles, every unit of each race had the exact same voice.

  • Individual characters in the game give amusing responses when clicked repeatedly. Blizzard Entertainment has maintained this feature in all of its Strategy Games , and many other companies have copied it.

  • It is rumored that Warcraft's interface was at first designed to put Warhammer into a computer setting but the deal failed. This is because both Warcraft and Starcraft and their characters are similar to those of Warhammer and Warhammer 40,000 respectively.

  • Both factions (Orcs and Humans) are made up of only their respective races. In the sequel, both factions include units of other races as well(Humans with Elves, Dwarves and Gnomes, Orcs with Trolls, Ogres and Goblins).



SPIN-OFFS

Besides the aforementioned MMORPG '' World Of Warcraft '', there exists the following spin-offs:


LORE



EXTERNAL LINKS