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Quizbowl (also known as '''Quiz bowl''', '''Scholastic Bowl''', Academic Team, or '''Academic Bowl''') is a family of games of questions and answers on all topics of human knowledge, commonly played in high school and college. In brief, the game is played with Buzzer s between (usually) 2 teams of (usually) 4 players each. Each match has (usually) 15 to 20 tossup questions which are read to all players. The first player to buzz-in correctly gets 10 points and the opportunity for his team to hear a bonus worth up to 30 points. In some formats, an early incorrect buzz loses 5 points. For any wrong answer, the question is completed for the other team. Some formats make use of other types of questions. The game is commonly referred to by several names as College Bowl or "Academic Competition", or variants thereof. "Quiz Bowl/QB" is often used as a generic term. SUBJECT AREAS At the college and high school level, most questions are on subjects generally covered in a liberal arts education, or the liberal arts component of a degree. These include Literature ; History ; Science and Math ; Social Science s; Fine Arts ; Geography ; Religion , Mythology , and Philosophy ; and general knowledge. The choice of subjects and number of questions on each is called question distribution. To a lesser extent, questions are asked on Engineering topics (including Computer Science ), and Popular Culture , referred to as "Trash." Subjects in "Trash" gamed are generally considered to be current events, sports, pop culture, and some parts of the "general knowledge" catch-all. Much of traditional non-academic trivia falls under this heading. The use of the word "trash" in reference to these subjects was originally derogatory, but "trash-lovers" have reclaimed the word, and many label themselves "trash-meisters" or similarly with pride; the name is Backronym med to "Testing Recall About Strange Happenings". QUESTION STYLES Between the college and high school level, there are several styles of writing questions. While some are frowned upon, and other styles more generally favored, each style "tests" for a particular skill or type of recall. Buzzer beaters (toss-up) Buzzer beater, fast-buzz, or quick-recall questions are short with a single clue, and relatively simple. They have virtually disappeared at the college level, and are frowned upon by most high school players that compete at higher levels (such as at national tournaments). Most question companies do not include this type of question. An example: QUESTION: ''"Which company makes Macintosh computers?"'' ANSWER: ''Apple (Computers)'' This type of question is written specifically to test the reaction speed of players, and in no way discriminates the different levels of knowledge that the players possess, as pyramid-style questions do. As such, these questions are frowned upon by players with a stronger knowledge base because smarter players lose their advantage. It is the player with higher confidence and faster reflexes who will answer first. Players who answer quickly are often said to have a "trigger finger." Pyramid-style (toss-up) Pyramid-style or pyramidal toss-up questions include more clues, tapering from difficult to easy. The last sentence generally includes the phrase "for 10 points" to signal that the question is almost over. This type of toss-up is the standard style written in college tournaments, as well as the high school tournaments which tend to attract stronger teams. Compare this example to the "buzzer beater" above: QUESTION: ''In 1977, this Silicon Valley garage startup sold its computers for $666.66. In late 1997 , it became a Fortune 500 company led by one of its two founding Steves, hoping that the public would "Think different" and buy more of "The computer for the rest of us.". For ten points, name this company which in 1984 introduced the Macintosh .'' ANSWER: ''Apple (Computers)'' Unlike Trivial Pursuit and '' Jeopardy! '', quizbowl players may interrupt the question and answer at any time. The lead-in clue ("In 1977, this Silicon Valley garage startup sold its computers for $666.66") uniquely identifies the desired answer, but is obscure enough so that those with deeper knowledge can answer earlier. As the question progresses, the clues become more accessible: Fortune 500, two founders named Steve, "Think Different", etc. The final "giveaway" clue, given after the phrase "for ten points", is often the easiest, such that most teams will be able to answer by this point. Pyramid-style questions are designed to give the player with the stronger background in that area the best opportunity to answer first. It is for this reason that pyramid style toss-ups are popular with stronger players, as it typically removes (or at least reduces) the element of a "race of reflexes" to answer questions, and rewards the more studied player. Few questions may potentially penalize the more studied players, when the lead-in clue is not unique; they may wait for a later clue to rule out a more obscure possibility, while a player knowing only the more common answer can answer first. One disadvantages of pyramid-style to buzzer-beater toss-ups in play is longer match times, because the questions are longer. Writing pyramid-style toss-ups is more difficult because the answer must have many clues, ordered from unique and obscure to giveaway, without tapering too quickly or slowly. Related (bonus questions) Multipart bonus questions are often seen in a patterned format; that is the individual parts of a bonus question are often related by some common thread. This common thread is often revealed (though not always) in the opening part of the bonus question (called the "lead-in"). For example: BONUS: Given the title of an Irving Stone biography, identify the subject. # Lust for Life # The Passions of the Mind # Greek Treasure # Origin # The Agony and the Ecstasy ANSWERS: # (Vincent) VAN GOGH # (Sigmund) FREUD # (Heinrich) SCHLIEMANN # (Charles) DARWIN # MICHELANGELO (di Lodovico Buonarroti Simoni) Buonarroti These bonus questions are usually the simplest to write, and this style is the most commonly encountered at virtually all levels of play. Patterned (bonus question) Just like "buzzer beater" questions, patterned bonus questions are held in lower regard by most of the better players, as it is the type of question that removes the advantage of working as a team to answer the questions. These questions are more commonly encountered in areas involving mathematics. For example: BONUS: Given a pair of resistors, give their equivalent resistance if they were connected in parallel with each other." # 2 ohms and 2 ohms # 3 ohms and 5 ohms # 10 ohms and 20 ohms # 8 ohms and 16 ohms ANSWERS: # 1 ohm # 1 and 7/8 ohms # 6 and 2/3 ohms # 5 and 1/3 ohms This bonus question tests only a single skill, thus if only one player has memorized the skill, the question is reduced to one question, repeated four times. List (bonus questions) Some bonus questions are not broken into specific parts. Instead, players must be able to give their answers from a requested list. This is a stereotypical (some say ''the'' stereotypical) list question: BONUS: In any order, identify any five of the six nations which border India . ANSWERS: # (People's Republic of) China # (Kingdom of) Nepal # (People's Republic of) Bangladesh # (Islamic Republic of) Pakistan # (Kingdom of) Bhutan # (Union of) Myanmar Burma This is another very popular style of writing for bonus questions. This style of question writing typically gives less information and forces teams to recall larger chunks of information all at once, and critically consider multiple options that the team may come up with; some of which may be wrong. GAMEPLAY There are several different variants (or formats) of Quiz Bowl, but they generally share the following rules for playing. Two teams of (typically) 4 players each sit at a buzzer set, which is like a set of TV game show buzzers. Anyone who 'rings' or 'buzzes' in prevents anyone else from doing so. If a round is timed, a countdown timer is used. Each game is played with a packet of questions, which a moderator reads. There are two basic types of questions asked: tossups (typically worth 10 points) and bonuses (worth a maximum of 20-30 points). Other types of questions include written or worksheet rounds (in which each team writes its answers down on separate pieces of paper) or "lightning" or "rapid-fire" rounds, which usually consist of ten questions and sixty seconds, with only one team given the chance to respond. The other team may have the chance to answer the questions the first team missed; then the second team gets its own set of questions, and the first team may get to answer any missed questions. Tossup questions Tossup questions (or tossups) can be answered by any player from either team. Tossups must be answered individually, without the aid of teammates or the audience (Just like '' Jeopardy! ''). Aid by teammates is known as conferring and is generally not allowed. The first person from either side to buzz in may attempt to answer the question. Unlike the current version of ''Jeopardy!'', one may interrupt the moderator and give an answer. If the answer given is incorrect, then no other member of their team may attempt to answer and only players from the other team may ring in (by use of a lockout system). Only one player per team may try to answer a given question. Scoring:
Some formats, such as NAQT , add an additional possibility, known as a "power" tossup, that rewards a buzz made before the easier clues have been read:
If a tossup is successfully answered, the answerer's team is given a bonus question. Bonus questions Bonuses can only be answered by one team (at the high school level, some formats allow the other team to answer parts of the bonus question which the first team fails to answer; this is called "rebounding" or a "bounce-back"). The team may work together (confer) to answer the bonus question. Usually, bonus questions require multi-part answers, and tossups single-part answers. Scoring:
Games are either played in timed halves, or until a set number of tossups are read. In the case of a tied score, a tiebreaker is used. The nature of the tiebreaker varies by tournament and format. If a player or team feels that a question is in error, a protest may be made. This causes the question to be held for reevaluation, at which time points are adjusted. Rules for protests vary. FACE-OFFS Face-Offs are where a person on one team is given a question and is only playing against the person on the other team that is sitting right across from them. The other person can rebound if it is missed and there is no penalty for wrong answers. Normally, the questions that are given to each set of people in the Face-Off are related. FORMATS For tournament purposes, a format covers rules of play and question structure/content. For questions, this includes question topics, clue difficulty, order of clues, and writing style. Most questions contain multiple clues. Rules of play include player eligibility, scoring of questions, acceptable answers, and procedures for protesting a question. In particular, ACF, CBCI, HCASC, NAQT and UC each have distinctive formats. Also, certain college tournaments and programs have developed their own distinctive formats. A few of them include the University of Pennsylvania (Penn Bowl), University of Michigan MLK, Stanford University, and Deep Bench (University of Minnesota/Carleton College). ACF format has a rigorous emphasis on academics, specifically Western Civ. There is no limit on graduate student participation. Questions are almost all on academic topics, and are more difficult than other formats. Toss-up questions are typically in pyramid style, with more difficult clues coming first, and a question should be answerable from any clue read. ACF is untimed; questions are generally much longer than CBCI questions. Games are usually played to a total of 20 tossups read. CBCI or College Bowl format emphasizes comparatively short questions on academics, current events, pop culture, and general knowledge. The limits on participation are 6 years total in CBCI tournaments and only one graduate student per team. Questions tend to be structured so that most of the players know the answers to tossups read in their entirety. It is played in 8 minute halves, to a usual total of 22-24 tossups read, though there's no actual limit and 30-toss-up games, though quite rare, have occurred. Game play is relatively quick as a result. Related formats are HCASC (Honda Campus All Star Challenge) and UC (University Challenge). NAQT format balances the diversity of subjects found in CB packets with question difficulty often seen in the ACF format. The limits on participation are complex; in a nutshell, as long as you're earning a degree, you can play. It is based on the Penn Bowl/MLK format. Game play is markedly different from ACF or CB. Timeouts and player substitution during timeouts are allowed. The NAQT also uses power tossups (extra points earned for a tossup answered early). Game length can vary a little, but a standard length for NAQT is 9 minute halves and a total of 28 tossups. National/Regional tournaments follow these formats very closely, while invitationals often modify these formats for their own use. NAQT also writes questions and helps organize tournaments at the high school level. Other competitions evolved from these formats include competitions testing knowledge in the Bible , Latin, modern foreign languages, nursing, business ethics, Black History, athletic training, cooking, and literally hundreds of others. Many medical schools use quiz bowl-style competitions as part of their "grand rounds" specialty training for students and interns. In the 1990's, "Deaf College Bowl" for university teams with hearing-impaired students emerged. In addition, other variants on the above quiz bowl formats are used at the high school level, including such formats as those of the Partnership For Academic Competition Excellence (PACE) and the Panasonic Academic Challenge (PAC or simply "Panasonic"). Illinois Scholastic Bowl In the Illinois system of Scholastic Bowl, two teams of five players complete. 10 points are awarded for a correct tossup (unless one answers before he/she is recongnized by the judge, then 5 points are awarded), no points are deducted for an incorrect interrupt, and the bonuses are worth 20 points. The other team has an opportunity (called ''bounceback'') to get the parts of the bonus that the tossup-answering team missed. Matches in the Illinois High School Association state championship series have 30 toss-ups; most independent tournaments and leagues will follow other IHSA rules but shorten the matches, 20 tossups is a typical length. Vermont Scholars' Bowl Vermont Scholars' Bowl a league that has matches comprised of three rounds in which there is a 10 minute tossu-bonus round with bounceback questions, followed by each team having a 60 second rapid fire round with a 45 second followup to the opponent's missed answers, followed by a 9 minute tossup round. Tossups are all worth 10 points each, bonus questions are multi-part and go up to 20 points. If a team rings in early and is incorrect, they are assessed a 5 point penalty. Teams play 4 players in the first and third round, and up to six in the second. Substitutions may be made between rounds. The league is split up into 7 geographical regions in the fall in which each team plays one another at least once. In the playoffs, the top eight teams comprise the A division and play in a modified double elimination in which the two teams that go 2-0 and the two that go 2-1 go onto the final playoff day. All the other teams, the B-division, play in a single elimination tournament. The two top teams from the B division are promoted the the A divison for the following season, while the two A division teams that went 0-2 are relegated to the B-division for the following year. The champion of the B division gets to meet one of the 2-1 teams for a play-in for the fourth Final 4 slot. The semifinals and final match follow this play-in. MSHSAA Academic Competition In the Missouri State High School Activities Association format of quiz bowl play, there are two teams, each consisting of four players. Each tossup is worth 10 points, and each part of the four-part bonus is worth 5 points. Answering before recognized, not beginning your answer within three seconds of recognization, or giving an incorrect answer results in a rebound to the other team for the same number of points, although with less time given, or, if neither team gets it or both commit a rule infraction, play goes to the next question. Questions tend to be of a mid-level between buzzer-beater and pyramid style, and are organized into four rounds. The first and third rounds each contain only 15 tossups. The second and fourth are 10 tossups, each followed by a four-part bonus question if the tossup is answered correctly. Virginia High School League Scholastic Bowl Unlike in Illinois and Missouri, the Virginia High School League format is only used in VHSL state series competitions, and other tournaments have a variety of formats (although the most prevalent is the tossup-bonus style seen in collegiate competitions). Each team has four players. Each match has three rounds: the first is 15 tossups, the second is ten directed questions per team and the third is 15 tossups. All questions are worth 10 points and there is a 5-point penalty for incorrect interrupts on tossups. If a team misses its directed question, the other team has a chance to answer the question and get the points. The non-math and foreign language tossups tend to be pyramid style. Protmušis In Protmušis , a Lithuanian competition similar to the quizbowl games, the participants are primarily university students (including pregraduates, postgraduates and ones studying for PhD ). As students of different fields and from different Faculties and universities takes part in the competition, questions about different subjects are presented. The questions are usually about very minor subjects that are not known to the general public but it is possible to guess them if thinking logically. Therefore, to answer the questions one needs both knowledge and the ability to think logically. Each match of Protmušis consists of 10 questions (with a possibility of Overtime if a Playoffs match results in draw), one point is awarded for each question that is answered correctly and no are deducted for incorrect answers. The team members has one minute to discuss in order to find the correct answer. Each championship lasts for about four months. TOURNAMENTS Quiz Bowl is generally played at tournaments, though high schools will also commonly play single matches against local schools, or schools within an athletic conference. Many schools hold on-campus tournaments ( Intramural s) where anyone can play. Some schools have programs which practice weekly (or more) during the school year. These programs are generally open to all students. They often include in their names "College Bowl," "Academic Competition," or "Quiz Bowl." They send teams to invitational tournaments sponsored by other schools or organizations. For Quiz Bowl, a tournament is a gathering of teams who engage each other in several rounds of games. A tournament winner is determined using some criteria (win-loss record, playoff record, etc....). There are several classes of tournaments, which may use one of several formats. Intramural tournaments invite students on a given campus to form teams and play. They are often called campus tournaments. On occasion, such tournaments may be open to teams of graduate students, and/or campus staff. Invitational tournaments involve teams from various schools. They are run by the Quiz Bowl team/program at a given school. Invitations are sometimes sent to individual programs. However, most tournaments give out open invitations for any school to accept. Invitational tournaments Major variants of Invitational tournaments include National/Regional, Junior Bird, "Masters", and "trash" (popular culture) tournaments. Such tournaments often have qualification requirements, sometimes including purchase of intramural tournament packets, or participation in regional tournaments (or other tournaments). They have unique rules above their associated formats, usually concerning eligibility and number of teams per school. Junior Bird or Novice tournaments Junior Bird or Novice tournaments are restricted to collegiate players in their first or second season. Freshmen and sophomores are the intended market, but upperclassmen or grad students who meet the criteria are sometimes allowed to play. These tournaments aim to support player development by providing experience against other teams of similar skills, and to give newer players a chance to compete without being dominated by long-time veterans. The unusual name "Junior Bird", originally used by Emory University , derives from a famous tournament held at Berry College , the "Early Bird", which was held early in the quizbowl season (though the Early Bird was open to all undergraduates). Undergraduate tournaments Some tournaments are restricted to undergraduate collegiate players (excluding graduate students). Variants on this format permit teams to have a total of X years of experience (e.g. four freshman or sophmores, three juniors, but only two seniors), as quizbowl skill is thought to be proportional to experience. Masters tournaments Masters tournaments are tournaments which do not place any restrictions on who may play. They are intended for those who want to play with people from other schools, have graduated, or are otherwise ineligible for college play. The intent behind them varies. Trash tournaments Trash tournaments are similar to Masters tournaments, except that all the questions are on trash subjects. Because of the non-academic format and lack of eligibility restrictions, a few trash teams consist of people (especially Bar Trivia enthusiasts) who have never competed in the academic side of quiz bowl. Collegiate National Tournaments At the College level, there are academic tournaments run by organizations not affiliated with a given school. These generally have regional competitions followed by a national championship. These organizations include:
In addition, CBCI administers the Honda Campus All-Star Challenge (HCASC) for Historically Black Colleges and Universities, and licenses University Challenge (UC) in the United Kingdom. High School National Tournaments Just as there are several college-level national champtionships, there are a number of high school tournaments that claim to be national championships in the United States. These include:
TOURNAMENT SCHEDULING Tournament scheduling at invitational tournaments is often in the form of a Round-robin , where each team plays each other team once. The top teams may engage in a playoff. Some tournaments (historically College Bowl ) have used Single-elimination or Double-elimination , but this reduces the number of matches each team can play, and has been criticized on the college-circuit. Large tournaments have employed Swiss Pairs . Sometimes bracket-play is employed, where each team plays others in a round-robin within a bracket, and the top team(s) move on to another round-robin or a playoff. ELIGIBILITY Eligibility rules depend on the game. For the college game, in official College Bowl , NAQT or other events, there are severe eligibility rules, while other tournaments differ on whether senior or only junior undergraduate, graduate, and even non-students can play. In general the less skilled players can always compete, there is a debate about how much more experienced players should be involved (analogous to the hypothetical question of whether NBA players should be able to play college games, or even high school games). First and second year undergraduates can always play. Junior and Senior undergraduates are typically excluded from Junior Bird type tournaments. Graduate students are excluded from undergraduate-only tournaments. Non-students are excluded from college tournaments. The general intent is to ensure a degree of fairness, by preventing teams from having too many players who have too much experience who can swamp the entire field. College Bowl in particular allows only one graduate student per team. This is a controversial point. Non students generally are restricted to certain tournaments, which are open to everyone. These tournaments include "Masters" tournaments, "Trash" tournaments, and the occasional intramural tournament. QUESTION SOURCES Questions come from one of three sources. # Organizations such as CBCI and NAQT, or other vendors sell packets for use in intramurals and invitationals. These are written by a small group of professional writers. They also write all of the packets used in tournaments they run, e.g. CB Regional Tournaments, and NAQT Sectionals. # The school hosting a tournament may choose to write all the packets used. Members of the host school's team generally write the packets. Typical of many invitationals. # Every team which participates in a tournament is expected to write a packet of questions. Typical of most invitationals. MEDIA COVERAGE No form of quiz bowl at the college level is broadcast regularly in the United States on a national basis. The "College Quiz Bowl" was broadcast on NBC radio from 1953 to 1955, General Electric College Bowl was televised on CBS then NBC from 1959 to 1970, College Bowl returned to CBS radio 1974-76, and HCASC was broadcast on BET until 1995. University Challenge is licensed from CBCI by Granada TV Ltd. and broadcast in the United Kingdom . There are several local broadcasts of college and high school level quiz bowl. There is no relationship between Quiz Bowl and Jeopardy! or any of the other TV trivia game shows, other than that many of the contestants may be the same. NAQT maintains a list of current and former quizbowl players at any level who have appeared on TV game shows. TELEVISED QUIZBOWL Quizbowl shows have been on television for many years in some areas, including both the college and high school levels. Quizbowl shows currently on television include:
Quizbowl shows no longer on television include:
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