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The game was originally based on the DikuMUD Codebase , but the code has been heavily modified over the years to add more depth and complexity to the game mechanics and player classes. The game now consists of nine playable ''classes'': Mage, Cleric, Druid, Warrior, Paladin, Thief, Dark Knight, Barbarian and Scout. Mages, Clerics and Druids are known as ''spellcasters'', their primary focus being the casting of magical spells. The other six classes are the ''fighter classes'', who use weapons and skills (and ''instincts'' in the case of scouts) to further their ends and combat their opponents. Spellcasters develop their repertoire of magical spells through adventuring for spellbooks (for mages), tablets (for druids) and prayerbooks (for clerics). Some fighter classes also have limited magical abilities, which they are granted as they progress. Fighter classes develop their skills through combat and training. The game mechanics are loosely based on a system akin to as opposed to the mana system used by many MUDs. Player characters begin at level 1 and advance their character towards the highest player level, which is 30. With each level gain, the character increases in power. Upon reaching level 30, players may then begin to collect ''rank points''. These points may be saved up and spent on bonuses, chosen from a list of over 100 available bonuses, including the ability to boost the stats mentioned above. This allows for a certain degree of character customization at level 30 and brings an added dimension to the high level game. As with many MUDs, Arctic MUD is free to play. CONNECTION INFO The MUD can be found by connecting Telnet or a MUD client to mud.arctic.org on port 2700. EXTERNAL LINKS |