Don Daglow Article Index for
Don
Website Links For
Don
 

Information About

Don Daglow




In 2003 he was the recipient of the Classic Gaming Expo Achievement Award for "groundbreaking accomplishments that shaped the Video Game Industry."


UNIVERSITY MAINFRAME GAMES IN THE 1970'S

In 1971 Daglow was an English major studying playwriting at Pomona College in Claremont, California . A Computer Terminal connected to the Claremont Colleges PDP-10 Mainframe computer was set up in his dorm, and he immediately saw this as a new form of writing. Like Kelton Flinn , another prolific game designer of the 1970s , his nine years of computer access as a student, grad student and grad school instructor throughout the 1970's gave him time to build a large body of major titles. Unlike Daglow and Flinn, most college students in the early 1970s lost all access to computers when they graduated, since Home Computers had not yet been invented.

Some of Daglow's titles were distributed to Universities by the DECUS program-sharing organization, earning popularity in the free-play era of the 1970s college gaming scene.

His best known games and experiments of this era include:

During the late 1970s Daglow worked as a teacher and graduate school instructor while pursuing his writing career. He was a winner of the National Endowment For The Humanities ''New Voices'' playwriting competition in 1975. His 1979 Novelette ''The Blessing of La Llorona'' appeared in the April, 1982 issue of Fantasy And Science Fiction magazine.


INTELLIVISION AND ELECTRONIC ARTS IN THE 1980'S

In 1980 Daglow was hired as one of the original five in-house Intellivision programmers at Mattel during the first Console Wars . As the team grew Daglow was promoted to Director of Intellivision Game Development. His titles there include:

During the Video Game Crash Of 1983 Daglow was recruited to join Electronic Arts by founder Trip Hawkins , where he joined the EA producer team of Joe Ybarra and Stewart Bonn . His EA titles include:

In addition to Dombrower, Daglow often worked with former members of the Intellivision team during his years at EA, in particular programmer Rick Koenig , artist Connie Goldman and musician Dave Warhol .

Daglow spent 1987-88 at Brøderbund as head of the company's Entertainment and Education Division. Although he supervised the creation of games like the '' Ancient Art Of War '' series, Jordan Mechner 's '' Prince Of Persia '', '' Star Wars '' and '' Where In The World Is Carmen Sandiego ?'', his role was executive rather than creative. He also took a lead role in signing the original distribution deal for '' SimCity '' with Maxis , and acquired the '' Star Wars '' license for Broderbund from LucasFilm .


STORMFRONT STUDIOS IN THE 1990'S AND 2000'S

Looking to return to hands-on game development, Daglow founded Game Developer Stormfront Studios in 1988 in San Rafael, California . The company continues to be an independent developer today. As of 2005, more than ten million Stormfront games have been sold.

Between 1988 and 1995 Daglow designed or co-designed the following titles:

By '' for Electronic Arts, based on the Peter Jackson film from New Line Cinema .

In 2003 Daglow was elected to the Board of Directors of the Academy Of Interactive Arts & Sciences . He also serves on the San Francisco Advisory Board of the IGDA and the Advisory Board to the President of the Academy Of Art University .


REFERENCES

  • 1

  • 2

  • 3

  • 4 Picture of ''Daglow Decles'' and ''Minkoff Measures'' Mattel softball teams, 1982

  • Daglow, Don, ''The Changing Role of Computer Game Designers'', '' Computer Gaming World '', August, 1988, p. 18.

  • Daglow, Don, ''Through Hope-Colored Glasses: A Publisher's Perspective on Game Development'', The Journal Of Computer Game Design , 1(4) (1987), 3—5.

  • Daglow, Don, ''The Dark Ages of Game Design'', ''Computer Gaming World'', May, 1986, p. 12.




EXTERNAL LINKS