| Valve Hammer Editor |
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Valve Hammer Editor, formerly known as '''Worldcraft''' and now commonly called '''Hammer''', is Valve Software 's Map Creation program for their First-person Shooter Computer Game '' Half-Life '' and for all of its Mods , sequels, and Expansions . Old versions of Worldcraft also supported '' Quake '' and '' Quake II ''. There are currently two versions- version 3.5, a beta version, supports only ''Half-Life'' and its mods, but can be run without Steam . The current version, version 4.0, supports '' Half-Life 2 '' for the '' Source Engine '' as well as ''Half-Life'', but requires Steam to be operating. It is accessed via a download of the '' Source SDK ''. LEVEL DESIGN WITH HAMMER Prior to the release of the '' Source Engine '', the Editor used only brushes (blocks) called primitives to create architecture. These primitives were in the shape of blocks, cylinders, arches, wedges, and spikes, though through the process of Vertex manipulation much more complex brushes could be created. Prefabricated items were also provided to allow frequently used structures to be placed easily into a level. Version 4.0 includes Displacement Map s for making realistic and smooth terrain and geography. There has also been the addition of prefabs specific to '' Half-Life 2 '' and new primitives such as a sphere or a Torus . Since the new primitives are simply pre-grouped sets of simpler primitives, they can be used in older games that are not based on the ''Source engine''. However, some features of version 4.0, such as Displacement Map s, are not compatible with older games. Many level designers who work with both pre and post-''Source engine'' games usually keep an install of 3.5 to avoid using unsupported features in earlier games. In addition to brushes, entities are used in creating a level. There are three major types of entity:
FILES AND COMPILING Valve Hammer Editor version 4.0 saves a level file in ''.vmf'' format by default. Before this, it saved a level file in the binary, proprietary ''.rmf'' or text-based, human-readable ''.map format.'' The .vmf format is a simple file that contains all the information about a level in a format vaguely similar to an XML file. It originated because of Half-Life 's reliance on the Quake Engine , and has remained as a result. Valve includes compiling tools with the '' Source SDK '' - ''vbsp'', ''vvis'', and ''vrad''. The following list is largely true for both formats, but is intended as a reference for '' Source Engine '' levels.
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