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Information About

Unreal Tournament 2003




  developer Epic Games <br> Digital Extremes
  publisher Atari
  designer Cliff Bleszinski
  engine Unreal Engine 20
  released September 27 , 2002 (USA) / October 4 , 2002 (Europe)
  genre First-person Shooter
  modes Single Player , Multiplayer
  ratings : ab 16
  platforms PC ( Linux , Windows ), Mac OS X
  media CD (3)
  requirements 10 GHz processor, 128MB RAM , DirectX 81 or OpenGL
  input Keyboard , Mouse


''Unreal Tournament 2003'' or '''''UT2003''''' is a '' was released as a sister product to the game, however, was developed for single-player only. Later, ''Unreal II'' would receive an add-on that would enable a multiplayer mode. ''UT2003'' was followed by Unreal Tournament 2004 released in March of 2004 .

''UT2004'' is not a brand new game or a conventional expansion pack, rather "''UT2004'' is what ''UT2003'' should have been". ''UT2004'' completely replaced ''UT2003'' on store shelves and ''UT2004'' boxes sold in the United States include a voucher that along with proof of having bought ''UT2003'' gives a discount for ''UT2004''.

''UT2003'' set a record for the number of downloads (1.2 Million) when the demo was released. In addition, the game engine has been widely licensed for games such as Tom Clancy's Rainbow Six, Splinter Cell, and America's Army.

''UT2003'' has received mostly positive reviews although it has not had the impact that its 1999 predecessor had. One reason was increased competition, with Halo: Combat Evolved, Operation: Flashpoint, Battlefield, and the Grand Theft Auto series raising the bar for shooter expectations by including vehicles. ''UT2003'' also received a lukewarm reception from some fans of its predecessor, who accused it of altering the pace and gameplay adversely. The main target of criticism was because ''UT2003'' missed out on the Assault game mode present in its ''Unreal Tournament'' predecessor although game designers later included Assault with ''UT2004''.

Both gamers and developers agreed that ''UT2003'' was a watered-down game in its current form, however it was ''not'' rushed in order to be released upon time (so ''UT2003'' was not plagued by bugs that are typical of "rushed games"). There are several Easter Eggs (i.e. a hidden vehicle) to hint of ''UT2003'''s future potential; it was obvious that Epic Games had very ambitious plans for the sequel to UT 1999 and the stripped-down ''UT2003'' was due mostly to time constraints. In addition to buying more time to implement their plans for Assault and Onslaught game modes, the developers attempted to resolve many issues gamers had with ''UT2003''. As a result, ''UT2003'' served as a polished foundation upon which ''UT2004'' was built up and ''UT2004'' met a very favourable reception.


GAMEPLAY

The available combat modes are:
  • Deathmatch : frag other players as much to gain the highest score.

  • Team Deathmatch : 2 team go head to head to be the best frager.

  • Capture The Flag : Players must evade the enemies base, capture their flag and bring it back to his/her base in order to score.

  • Double Domination — In double domination two team must control two points on the map. Holding both locations for a certain period of time gives points to a team. Which control point must match the same color/colour has of the teams in order to win a score.

  • Bombing Run — Bombing run can best be described as ''Unreal''-style football where the player gets the ball and has to take it into enemy territory and score in the enemy forces goal. Players can pass to other teammates. Getting killed causes the ball carrier to fumble the ball. The ball launcher is used to carry the ball, it isn't a weapon but helps the player heal when he/she is in low of health.

  • Last man standing — All players in this gametype spawn with a limited number of lives. The player to use up all his/her lives last loses, while the one with enough live wins.

  • Invasion — Is a co-op gametype where you play with all the players in the server in an attempt to kill the invading alien AI. If you're killed the player sits out until your team clears the map of aliens.

  • Mutant — Mutant is very similar to a "king of the hill" type of gameplay. The first person to make a kill becomes the mutant, which gives them unlimited ammo, camouflage, and super speed. The mutant then tries to get as many kills as he can until he's killed. The person who kills the mutant then becomes the mutant.



WEAPONS


''UT2003'' features 11 weapons:
  • Shield Gun

  • Assault Rifle

  • Bio Rifle

  • Shock Rifle

  • Link Gun

  • Minigun

  • Flak Cannon

  • Rocket Launcher

  • Lightning Gun

  • Ion Painter

  • Redeemer


In addition, ''UT2003'' features the Translocator that allows your player to quickly teleport across the map by shooting a small disc where the player wants to go.

There are also alternate weapons/weapon sets which are available for download as 'mutators' (explained below). These will replace other weapons' places on maps in the game e.g. if downloaded and activated, the "Holy Hand Grenade of Antioch" will take the place of the redeemer and ion painter on the map.


MUTATORS

Mutators are addons to the game which 'mutate' the style of gameplay.
  • Big Head (increases the size of a player's head proportional to how well they are doing)

  • Floaty Cadavers (Makes the effect of gravity on dead players less)

  • Quad Jump (allows people to string 4 jumps together instead of the normal 2

  • Zoom InstaGib (Gives all players modified shock rifles which allow zoom. The rifles also have 1-hit kill capabilities and the ammunition is red or blue, depending on which team the player is on)

  • Vampire (Gives health that is taken from another opponent to the player)



EXTERNAL LINKS