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) in both images for scale.]] Universal Serial Bus ('''USB''') provides a Serial Bus standard for Connect ing devices, usually to Computer s such as PCs and the Apple Macintosh , but is also becoming commonplace on Video Game Console s such as Microsoft's Xbox 360 , Nintendo 's Wii , Sony's PlayStation 2 , and PDA s, and even devices like Televisions and home stereo equipment. The radio spectrum-based USB implementation is known as Wireless USB or WUSB . OVERVIEW A USB system has an Asymmetric design, consisting of a Host controller and multiple Daisy-chained Device s. Additional USB Hub s may be included in the chain, allowing branching into a Tree structure, subject to a limit of 5 levels of branching per controller. Not more than 127 devices, including the bus devices, may be connected to a single host controller. Modern computers often have several host controllers, allowing a very large number of USB devices to be connected. USB cables do not need to be terminated. USB 2 uses bursts, unlike FireWire . Despite the capability of daisy-chaining several USB devices and that early USB announcements foresaw that each future USB device could replicate the USB port on itself and allow for a long chain of devices, this was never widespread for economical and technical reasons, and typically only USB Hub s actually replicate and multiply USB ports, thus making most USB devices effectively "consuming" a USB port, disallowing daisychaining or shared use. USB was designed to allow peripherals to be connected without the need to plug Expansion Card s into the computer's ISA , EISA, or PCI bus, and to improve Plug-and-play capabilities by allowing devices to be Hot-swapped (connected or disconnected without powering down or Rebooting the computer). When a device is first connected, the host Enumerates and recognises it, and loads the Device Driver it needs. ]] USB can connect Peripherals such as Mice , Keyboard s, Gamepad s and Joystick s, Scanner s, Digital Camera s, Printer s, external storage, Networking components, etc. For many devices such as scanners and digital cameras, USB has become the standard connection method. USB is also used extensively to connect non-networked printers, replacing the Parallel Port s which were widely used; USB simplifies connecting several printers to one computer. As of 2004 there were about 1 billion USB devices in the world. As of 2005, the only large classes of peripherals that cannot use USB, because they need a higher data rate than USB can provide, are Displays And Monitors , and high-quality digital video components. Standardization The design of USB is standardized by the USB Implementers Forum (USB-IF), an industry standards body incorporating leading companies from the computer and electronics industries. Notable members have included Apple Computer , Hewlett-Packard , NEC , Microsoft , Intel , and Agere . The USB specification is at version 2.0 (with revisions) as of March 2006. Hewlett-Packard, Intel, Lucent, Microsoft, NEC, and Philips jointly led the initiative to develop a higher data transfer rate than the 1.1 specification. The USB 2.0 specification was released in April 2000 and was standardized by the USB-IF at the end of 2001. Previous notable releases of the specification were 0.9, 1.0, and 1.1. Equipment conforming with any version of the standard will also work with devices designed to any of the previous specifications (backwards compatibility). Smaller USB plugs and receptacles, called Mini-A and '''Mini-B''', are also available, as specified by the '''On-The-Go Supplement to the USB 2.0 Specification'''. The specification is at revision 1.0a (Jan 2006). TECHNICAL DETAILS mounting female USB connectors]] USB connects several devices to a host controller through a chain of hubs. In USB terminology devices are referred to as ''functions'', because in theory what we know as a device may actually host several functions, such as a Router that is a Secure Digital Card reader at the same time. The hubs are special purpose devices that are not officially considered functions. There always exists one hub known as the root hub, which is attached directly to the host controller. These devices/functions (and hubs) have associated ''pipes'' (logical channels) which are connections from the host controller to a logical entity on the device named an '' Endpoint ''. The pipes are synonymous to Byte Stream s such as in the Pipelines of Unix , however the term ''endpoint'' is also (sloppily) used to mean the entire pipe, even in the standard USB documentation. These endpoints (and their respective pipes) are numbered 0-15 in each direction, so a device/function can have up to 32 active pipes, 16 inward and 16 outward. (The ''OUT'' direction shall be interpreted ''out of the host controller'' and the ''IN'' direction is ''into the host controller''.) Each endpoint can transfer data in one direction only, either into or out of the device/function, so each pipe is uni-directional. Endpoint 0 is however reserved for the bus management in both directions and thus takes up two of the 32 endpoints — all USB devices are required to implement endpoint 0, so there is always an inward and an outward pipe numbered 0 on any given device. In these pipes, data is transferred in packets of varying length. Each pipe has a maximum packet length, typically bytes, so a USB packet will often contain something on the order of 8, 16, 32, 64, 128, 256, 512 or 1024 bytes. The pipes are also divided into four different categories by way of their ''transfer type'':
When a device (function) or hub is attached to the host controller through any hub on the bus, it is given a unique 7 bit address on the bus by the host controller. The host controller then polls the bus for traffic, usually in a Round-robin fashion, so no device can transfer any data on the bus without explicit request from the host controller. The ''interrupt transfers'' on corresponding endpoints does not actually interrupt any traffic on the bus, they are just scheduled to be queried more often and in between any other large transfers, thus "interrupt traffic" on a USB bus is really only high-priority traffic. diagram tries to give an entity relation between the different descriptors: the lower left device descriptor is highest in the hierarchy, this has configuration descriptors, which have interface descriptors, which have interface settings which in turn hold the actual endpoints.]] To access an endpoint, a hierarchical configuration must be obtained. The device connected to the bus has one (and only one) ''device descriptor'' which in turn has one or more ''configuration descriptors''. These configurations often correspond to states, e.g. active vs. Low Power mode. Each configuration descriptor in turn has one or more ''interface descriptors'', which describe certain aspects of the device, so that it may be used for different purposes: for example, a camera may have both audio and video interfaces. These interface descriptors in turn have one ''default interface setting'' and possibly more ''alternate interface settings'' which in turn have ''endpoint descriptors'', as outlined above. An endpoint may however be reused among several interfaces and alternate interface settings. The Hardware that contains the host controller and the root hub has an interface toward the programmer which is called ''Host Controller Device'' (HCD) and is defined by the hardware implementer. In practice, these are Hardware Registers ( Ports ) in the computer. At version 1.0 and 1.1 there were two competing HCD implementations. Compaq 's '' Open Host Controller Interface'' (OHCI) was adopted as the standard by the USB-IF. However, Intel subsequently created a specification they called the ''Universal Host Controller Interface'' (UHCI) and insisted other implementers pay to license and implement UHCI. VIA Technologies licensed the UHCI standard from Intel; all other chipset implementers use OHCI. The main difference between OHCI and UHCI is the fact that UHCI is more software-driven than OHCI is, making UHCI slightly more processor-intensive but cheaper to implement (excluding the license fees). The dueling implementations forced operating system vendors and hardware vendors to develop and test on both implementations which increased cost. During the design phase of USB 2.0 the USB-IF insisted on only one implementation. The USB 2.0 HCD implementation is called the ''Extended Host Controller Interface'' (EHCI). Only EHCI can support high-speed transfers. Each EHCI controller contains four virtual HCD implementations to support Full Speed and Low Speed devices. The virtual HCD on Intel and Via EHCI controllers are UHCI. All other vendors use virtual OHCI controllers. On Microsoft Windows platforms, one can tell whether a USB port is version 2.0 by opening the Device Manager and checking for the word "Enhanced" in its description; only USB 2.0 drivers will contain the word "Enhanced." On Linux systems, the ''lspci -v'' command will list all PCI devices, and a controllers will be named OHCI, UHCI or EHCI respectively, which is also the case in the Mac OS X system profiler. On BSD systems, Dmesg will show the detailed information hierarchy. Device classes Devices that attach to the bus can be full-custom devices requiring a full-custom device driver to be used, or may belong to a ''device class''. These classes define an expected behavior in terms of device and interface descriptors so that the same device driver may be used for any device that claims to be a member of a certain class. An Operating System is supposed to implement all device classes so as to provide generic drivers for any USB device. Device classes are decided upon by the Device Working Group of the USB Implementers Forum. If the class is to be set for the entire device, the number is assigned to the ''bDeviceClass'' field of the device descriptor, and if it is to be set for a single interface on a device, it is assigned to the ''bInterfaceClass'' field of the interface descriptor. Both of these are a single Byte each, so a maximum of 253 different device classes are possible (values 0x00 and 0xFF are reserved). If ''bDeviceClass'' is set to 0x00, the operating system will look at ''bInterfaceClass'' of each interface to determine the device class. Each class also optionally supports a ''SubClass'' and ''Protocol'' subdefinition. These can be used as the main device classes are continuously revised. The most used device classes (grouped by assigned class ID) are: ; 0x00 : Reserved value - used in the device descriptor to signify that the interface descriptor holds the device class identifier for each interface. ; 0x01 : USB Audio Device Class , Sound Card -like devices. ; 0x03 : USB Human Interface Device Class ("HID"), keyboards, mice, etc. ; 0x06 : Still image capture device class, identical to the Picture Transfer Protocol as used across USB ; 0x07 : USB Printer Device Class , Printer -like devices. ; 0x08 : USB Mass Storage Device Class used for Flash Drive s, portable hard drives, Memory Card readers, digital cameras, Digital Audio Player s etc. This device class presents the device as a block device (almost always used to store a File System ). ; 0x09 : USB Hub s. ; 0x0A : USB Communications Device Class used for Modem s, Network Card s, ISDN connections, Fax . ; 0x0E : USB Video Device Class , Webcam -like devices, motion image capture devices. ; 0xE0 : Wireless controllers, for example Bluetooth dongles. ; 0xFF : Custom device class - used to establish that a device or interface does not support any standard device class and requires custom drivers. USB signaling Standard USB signaling USB signals are transmitted on a Twisted Pair of data cables, labelled D+ and D−. These collectively use Half-duplex Differential Signaling to combat the effects of electromagnetic noise on longer lines. D+ and D− operate together; they are not separate Simplex connections. Transmitted signal levels are 0.0–0.3 V for low and 2.8–3.6 V for high. = Transfer speed USB supports three Data Rates .
Though Hi-Speed devices are commonly referred to as "USB 2.0", ''not all USB 2.0 devices are Hi-Speed.'' A USB device should specify the speed it will use by correct labeling on the box it came in or sometimes on the device itself. The USB-IF certifies devices and provides licenses to use special marketing logos for either "Basic-Speed" (low and full) or High-Speed after passing a compliancy test and paying a licensing fee. All devices are tested according to the latest spec, so recently-compliant Low Speed devices are ''also'' 2.0. Hi-Speed devices should fall back to the slower data rate of Full Speed when plugged into a Full Speed hub. Hi-Speed hubs have a special function called the Transaction Translator that segregates Full Speed and Low Speed bus traffic from Hi-Speed traffic. The Transaction Translator in a Hi-Speed hub (or possibly each port depending on the electrical design) will function as a completely separate Full Speed bus to Full Speed and Low Speed devices attached to it. This segregation is for bandwidth only; bus rules about power and hub depth still apply. Data Encoding The USB standard uses the NRZI system to encode data, and uses bit stuffing for logic 1 transmission more than six bits long (put 0 logic after six bits of logic 1). NRZI (non-return to zero, inverted) encoding method does not change the signal for transmission of a logic 1, but the signal level is inverted for each change to a logic 0. Mini USB signaling Most of the pins of a mini USB connector are the same as a standard USB connector, except pin 4. Pin 4 is called ID and is connected to pin 5 for a mini-A. This indicates if a device supporting usb on the go (with a mini AB socket) should initially act as host, in the mini B this is open circuit. The Mini A also has an additional piece of plastic inside to prevent insertion into slave only device. USB connectors The connectors which the USB committee specified were designed to support a number of USB's underlying goals, and to reflect lessons learned from the varied menagerie of connectors then in service. In particular:
The USB 1.0, 1.1 and 2.0 specifications define two types of connectors for the attachment of devices to the bus: A, and B. The USB 2.0 specification also introduces the mini-B connector, for smaller devices such as PDAs, mobile phones or digital cameras. All connectors are mechanically incompatible, with an A connector always used on the upstream (host) end, and a B connector always used on the downstream (device) end. Hosts and devices include connectors (female) while cables contain plugs (male). Thus all compliant USB cables have an A plug on one end, and either a B or Mini-B on the other end. The A-plug is approximately 4x12 mm, the B-plug is approximately 7x8 mm, and the B-mini plug is approximately 3x7 mm. However, the mechanical layer has changed in some examples. For example, the IBM UltraPort is a proprietary USB connector located on the top of IBM's Laptop LCD s. It uses a different mechanical connector while preserving the USB signaling and protocol. Other manufacturers of small items also developed their own small form factor connector, and a wide variety of these have appeared. For specification purposes, these devices were treated as having a captive cable. An extension to USB called USB On-The-Go allows a single port to act as either a host or a device - chosen by which end of the cable plugs into the socket on the unit. Even after the cable is hooked up and the units are talking, the two units may "swap" ends under program control. This facility targets units such as PDA s where the USB link might connect to a PC's host port as a device in one instance, yet connect as a host itself to a keyboard and mouse device in another instance. USB On-The-Go has therefore defined two small form factor connectors, the mini-A and mini-B, and a hermaphroditic socket (mini-AB), which should stop the proliferation of proprietary designs. Wireless USB is a standard being developed to extend the USB standard while maintaining backwards compatibility with USB 1.1 and USB 2.0 on the protocol level. The maximum length of a USB cable is 5 meters; greater lengths require hubs {Link without Title} . Power supply The USB connector provides a single nominally 5 Volt wire from which connected USB devices may power themselves. In practice, delivered voltage can drop well below 5 V, to only slightly above 4 V. The compliance spec requires no more than 5.25 V anywhere and no less than 4.375 V at the worst case; a low-power function after a bus-powered hub. In typical situations the voltage is close to 5 V. A given segment of the bus is specified to deliver up to 500 MA . This is often enough to power several devices, although this budget must be shared among all devices downstream of an unpowered hub. A bus-powered device may use as much of that power as allowed by the port it is plugged into. Bus-powered hubs can continue to distribute the bus provided power to connected devices but the USB specification only allows for a single level of bus-powered devices from a bus-powered hub. This disallows connection of a bus-powered hub to another bus-powered hub. Many hubs include external power supplies which will power devices connected through them without taking power from the bus. Devices that need more than 500 mA must provide their own power. When USB devices (including hubs) are first connected they are interrogated by the host controller, which inquires of each their maximum power requirements. The host operating system typically keeps track of the power requirements of the USB network and may warn the computer's operator when a given segment requires more power than is available (and will generally shut down devices or hubs in order to keep power consumption within the available resource). A number of devices use this power supply without participating in a proper USB network. The typical example is a USB-powered reading light, but fans, battery chargers (particularly for mobile telephones) and even miniature vacuum cleaners are available. In most cases, these items contain no electronic circuitry, and thus are not proper USB devices at all. This can cause problems with some computers—the USB specification requires that devices connect in a low-power mode (100 mA maximum) and state how much current they need, before switching, with the host's permission, into high-power mode. Some USB devices draw more power than is permitted by the specification for a single port. This is a common requirement of external hard and optical disc drives and other devices with motors or lamps. Such devices can be used with an external power supply of adequate rating; some external hubs may, in practice, supply sufficient power. For portable devices where external power is not available, but not more than 1 A is required at 5 V, devices may have connectors to allow the use of two USB cables, doubling available power but reducing the number of USB ports available to other devices. Amongst others, a number of peripherals for IBM laptops (now made by Lenovo ) are designed to use dual USB connections. USB-powered devices attempting to draw large currents without requesting the power will not work with certain USB controllers, and will either disrupt other devices on the bus or fail to work themselves (or both). Those problems with the abuse of the USB power supply have inspired a number of Set {Link without Title} . USB COMPARED TO OTHER STANDARDS Storage , a typical USB mass-storage device]] USB implements connections to storage devices using a set of standards called the '' (IDE) and SCSI fulfill that role. However, USB has one important advantage in making it possible to install and remove devices without opening the computer case, making it useful for external drives. Today, a number of Manufacturer s offer external, portable USB hard drives, or empty enclosures for drives, that offer performance comparable to internal drives. These external drives usually contain a translating device that interfaces a drive of conventional technology (IDE, ATA, SATA, ATAPI, or even SCSI) to a USB port. Functionally, the drive appears to the user just like another internal drive. FireWire technology is also commonly used with portable hard drives; some have both USB and FireWire ports. FireWire tends to perform better in speed Benchmark tests than even Hi-Speed USB 2.0, although the latter supports a numerically higher bit-rate. The main reason for this is that the tests are conducted point to point (only one device) which means the USB system is always waiting for the drive. Additionally, some operating systems transfer blocks limited to the USB 1.1 size of 64 bytes, without taking advantage of the larger block sizes allowed by USB 2.0. An operating system designed to handle Hi-Speed USB 2.0 optimally is capable of data rates higher than Firewire, but the most commonly found 2006 operating systems and drivers are not. However, USB ports are more usual than Firewire on consumer-level computers, which enhances the compatibility of a USB drive. Additionally, when multiple devices are connected, USB has significant advantages over FireWire. However, both formats excel in different areas, and are to be more commonly found in some areas than in others. For example, for video transfer from a DV camcorder, FireWire wins hands down, and far exceeds USB at the same function. Human-interface devices ( HID s) As of 2006 , most PCs and motherboards have at least one USB port, but still retain PS/2 keyboard and mouse connectors. AT keyboard connectors are less frequently found. Motherboards for non-portable PCs usually have a number of USB 2.0 high-speed ports, some available at the back of the computer case, others requiring USB sockets on the front or rear of the computer to be connected via a cable to a Header on the motherboard. Joysticks, keypads, tablets and other human-interface devices are also progressively migrating from MIDI, PC Game Port , and PS/2 connectors to USB. Mouses and keyboards are frequently fitted with USB connectors, but supplied with a small USB-to-PS/2 adaptor so that they can be used with either USB or PS/2 ports. Apple computers have used USB mice and keyboards exclusively since January 1999. FireWire USB was originally seen as a complement to FireWire , which was designed as a high-speed serial bus which could efficiently interconnect peripherals such as hard disks, audio interfaces, and video equipment. USB originally operated at a far lower data rate and used much simpler hardware, and was suitable for small peripherals such as keyboards and mice. However, because FireWire ports were more costly to implement than USB ports, primarily due to their per-port licence fee, they were rarely provided as standard equipment on computers, and peripheral manufacturers offered many more USB devices. The introduction of USB 2.0 Hi-Speed, with its widely advertised 480 Mbit/s signaling rate, convinced many consumers that FireWire was outdated (although this was not necessarily the case; see "USB 2.0 Hi-Speed vs FireWire" below). Today, USB Hi-Speed is rapidly replacing FireWire in consumer products. FireWire retains its popularity in many professional settings, where it is used for audio and video transfer, and data storage. Technical differences The most significant technical differences between FireWire and USB include the following:
These and other differences reflect the differing design goals of the two busses: USB was designed for simplicity and low cost, while FireWire was designed for high performance, particularly in time-sensitive applications such as audio and video. USB 2.0 Hi-Speed vs FireWire The signalling rate of USB 2.0 Hi-Speed mode is 480 Megabits Per Second , while the signalling rate of FireWire 400 (IEEE 1394a) is 393.216 Mbit/s {Link without Title} . USB can require more host resources than Firewire due to the need for the host to provide the arbitration and scheduling of transactions. USB transfer rates are generally higher than Firewire due to the need for Firewire devices to arbitrate for bus access. A single Firewire device may achieve a transfer rate for Firewire 400 as high as 41 MB/s. While for USB 2.0 the rate can be higher 55 MB/s (for a single device). In a multi device environment Firewire rapidly loses ground to USB: Firewire's mixed speed networks and long connection chains dramatically affect its performance. The peer to peer nature of Firewire requires devices to arbitrate, which means a FireWire bus must wait until a given signal has propagated to all devices on the bus. The more devices on the bus the lower the peak performance. Conversely, for USB the maximum timing model is fixed and is limited only by the host-device branch (not the entire network). Furthermore, the host-centric nature of USB allows the host to allocate more bandwidth to high priority devices instead of forcing them to compete for bandwidth as in Firewire. Despite all this and despite USBs theoretically higher speed, in real life benchmarks firewire hard drives nearly always beat USB 2 ones. In addition to this some operating systems take a conservative approach to scheduling transactions and limit the number of transfers per frame. Reducing the maximum transfers from say the theoretical 13 per frame to 10 or 9. Therefore if high speed transfer is what you need you should match this with a good host controller and operating system. In 2003, FireWire was updated with the IEEE 1394b specification. This provides a new mode called S800, which operates at 786.432 Mbit/s. S800 requires a new Physical Layer , but S800 nodes can be connected to existing FireWire 1394a ports, just as USB Hi-Speed nodes will operate with older full-speed hosts. However unlike USB Hi-Speed systems which can change the speeds on each branch a 1394a device on a 1394b system requires all devices to fall to 1394a speeds. IEEE 1394b also provides rates up to approximately 3.2 Gbit/s; however, the higher rates use special physical layers which are incompatible with 1394a devices. VERSION HISTORY USB
USB On-The-Go Supplement
Wireless USB Released on May 12, 2005 . Wireless USB uses UWB (Ultra Wide Band) as the radio technology. EXTENSIONS TO USB The PictBridge standard allows for interconnecting consumer imaging devices. It typically uses USB as the underlying communication layer. Microsoft's Xbox Game Console uses standard USB 1.1 signalling in its controllers, but features a proprietary connector rather than the standard USB connector. (However, Microsoft uses standard USB 2.0 connectivity in its newer Xbox 360 .) Similarly IBM UltraPort uses standard USB signalling, but uses a proprietary connection format. Powered USB uses standard USB signalling with the addition of extra power lines for Point of sale terminals. The USB Implementers Forum is working on a Wireless Networking standard based on the USB protocol. Wireless USB is intended as a cable-replacement technology, and will use Ultra Wideband wireless technology for data rates of up to 480 Mbit/s. Wireless USB is well suited to wireless connection of PC centric devices, just as Bluetooth is now widely used for mobile phone centric personal networks (at much lower data rates). See http://www.usb.org/developers/wusb/ for more details. COMMUNICATION WITH USB DEVICES Communication between software and USB devices usually depends upon the Operating System ( Windows , Macintosh , Linux etc) and the language you choose ( Java , C++ , Delphi etc). One exception is the libusb project , which provides a common library interface for use under multiple operating systems. Communication from the Linux OS
Communication from the Mac OS
Communication from the Windows OS
Other communication options If your Operating System and language combination is not supported, another option is a USB to RS-232 bridge. FTDI Chip provides virtual COM drivers with its chips, to make the USB device look to the host software like a COM (RS-232) port. Alternatively, Microchip offers COM port emulation firmware for their range of USB PIC Microcontroller s. SEE ALSO
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