Information AboutToy |
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]] A toy is something to Play with, for Child ren, Adult s or both, or pets. They may be either the sole device used in an enjoyable activity or one of many. Toys have existed for thousands of years; Doll s of infants, animals, or soldiers, and miniature representations of the tools of adults are readily found at archaeological sites. The origin of the word is unknown, but it is believed to have been first used in the 14th century. Definition of "toy" from etymonline.com HISTORY Early toys The history of toys closely follows the development of human society. People constructed the earliest toys from materials they had on hand, such as rocks, sticks, or clay. Arguably the oldest toy is the , girls played with dolls made of wax or Terra Cotta , while boys played with sticks and Bows And Arrows . The Yo-yo is considered the second-oldest toy. It is believed to have originated in China more than 2,500 years ago. Chinese Yo-yo s were traditionally made of wood. The first verified mention of the yo-yo comes from Ancient Greece in the year 500 B.C. History of the Yo-Yo from Spintastics.com The toy was made of wood, stone, or terra cotta. The Greeks decorated the two halves of the yo-yo with pictures of their gods, and youngsters gave up yo-yos when they entered adulthood. Another toy originating in China is the had a rolling toy even though their adult culture did not employ the wheel. The Hopi Kachina Doll is a spiritual doll given to women and children. Medieval period Since most toys during the s played with Top s, usually large and wooden, as well as Marble s made of clay, and large Hoop s. Toy soldiers, Hobby Horse s as well as other military toys, such as wooden swords and shields, were used as training devices for aspiring Knight s. Toys in the Middle Ages from florilegium.org Ornately dressed dolls were often used by rulers as gifts for other regal women. A history of doll from geocities.com Rag Doll s were especially prevalent among young girls. Recent developments A few comparatively recent developments of toys have been their Mass Production , Technological sophistication and Copyright ing. A number of these copyrighted, mass-produced toys are associated with particular decades in the 20th century. DEFINITION AND TYPES OF TOYS Many successful Film s, Television programs, Book s and Sport teams have official Merchandise , which often includes related toys. Some notable examples are Star Wars, a science fiction film series, and Manchester United, an English football club. as toy for children, c. 1465]] Some things usually thought to be Game s are actually toys, such as the Computer Game '' SimCity '' and its spinoffs, which are called Software Toy s. As a rule, if something gamelike lacks an explicit end state, it is a toy, not a game. Construction toys A construction set is a toy that is a collection of separate pieces that can be joined together in many different ways, for example to create Model Car s, Spaceship s or House s. The things that are built are sometimes used as toys once completed, but for many Player s the most fun is to be had from building things of their own designs, so that old models often get broken up in order to reuse pieces for new models. Construction sets such as the all time classic LEGO building blocks and Lincoln Logs have long been an appreciable child's Pastime . Anatomically Correct models could also be considered construction sets, the hobby of constructing these models is shared by boys and girls, men and women, of all ages. If one were to extend the definition of construction sets even further it might also include Build It Yourself houses, or any number of sets sold to be assembled into useful Shelter s or Furniture . Construction sets appeal to people who like working with their Hand s, Puzzle solvers, and Imaginative sorts. Other examples: Mechanical puzzles A Mechanical Puzzle is a Puzzle presented as a set of mechanically interlinked pieces. Notable mechanical puzzles include:
General categories are:
History The oldest known Mechanical Puzzle comes from Greece and appeared in the 3rd century BC. The game consists of a square divided into 14 parts, and the aim was to create different shapes from these pieces. In Iran “puzzle-locks” were made as early as the 17th century AD. The next known occurrence of puzzles is in Japan . In 1742 there is a mention of a game called “Sei Shona-gon Chie No-Ita” in a book. Around the year 1800 the Tangram puzzle from China became popular, and 20 years later it had spread through Europe and America. The company Richter from Rudolstadt began producing large amounts of Tangram-like puzzles of different shapes, the so-called “Anker-puzzles”. In 1893 professor Hoffman wrote a book called “Puzzles Old and New”. It contained, amongst other things, more than 40 descriptions of puzzles with secret opening mechanisms. This book grew into a reference work for puzzle games and modern copies exist for those interested. The beginning of the 20th century was a time in which puzzles were greatly fashionable. The first patents for puzzles were recorded. The puzzle shown in the picture, made of 12 identical pieces by W. Altekruse in the year 1890, was an example of this. With the invention of materials such as plastic, which were easy to shape, the range of puzzle possibilities grew. Arguably the most famous puzzle worldwide, Rubik's Cube , would not be possible without modern Polymer s. Unintended toys , originally intended as a wallpaper cleaner.]] After trying to create a replacement for Synthetic Rubber , Earl Warrick inadvertently invented "nutty putty" during World War II . Later, Peter Hodgson recognized the potential as a childhood plaything and packaged it as Silly Putty . Similarly, Play-Doh was created as a wallpaper cleaner. On the invention of silly putty, from web.mit.edu In 1943 Richard James was experimenting with Torsion Spring s as part of his Military Research when he saw one come loose and fall to the floor. He was intrigued by the way it flopped around on the floor. He spent two years fine-tuning the design to find the best gauge of steel and coil. After a name change, the Slinky was sold as a toy for both Gender s in stores throughout the United States . ]] ]] Examples ''This is not intended to be a complete list. For a list of all toys on which there are currently articles, see .''
TOYS IN CHILD DEVELOPMENT ]] Often toys serve a Dual purpose. Besides entertainment, toys also serve to enhance Cognitive Behavior and to stimulate Creativity . Toys for infants include those with distinguishable sounds, bright colors, and a unique feel. During this time, infants begin to recognize shapes, colors and after repetitive use, the nascent person attains familiarity with object reinforcing memory recollection. Coordination and other manual skills develop from subsequent childhood activities of interaction with toys. Marble s, Jackstones , and stackable Blocks requiring use of hands and bodies. Mental agility, beginning with childhood, is challenged by toyish puzzle of spatial relationships. Play-Doh , Silly Putty and other Hands-on materials allow the child to make toys of their own. Toys for young infants, from keekkidshealthy.com Educational Toy s for children of a greater age often contain some Puzzle , problem-solving technique, or mathematical proposition. A popular toy for this age group was the Rubik's Cube . Popularized in the 1980s , solving the cube requires some planning and problem-solving skills. Newton's Cradle , a desk toy designed by Simon Prebble , demonstrates the conservation of momentum and energy. REFERENCES Online sources Books
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