| The Legend Of Kyrandia |
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| CATEGORIES ABOUT THE LEGEND OF KYRANDIA | |
| 1992 video games | |
| adventure games | |
| amiga games | |
| dos games | |
| scummvm supported games | |
| westwood studios games | |
| point-and-click adventure games | |
''The Legend of Kyrandia'' is a Fantasy Point And Click Adventure Game Trilogy with comedy elements, created by Westwood Studios , and released for DOS , Amiga , FM Towns and Apple Macintosh . The games of the trilogy are named as follows:
Each installment of the series uses the perspective of a different character. In the first game, the player controls a young hero named Brandon. In the second, the player controls a royal female mystic named Zanthia. In the third and final game, the player controls Malcolm, the evil Court Jester who was previously the main antagonist. PLOT Book One: The Legend of Kyrandia In the fantasy kingdom of Kyrandia, King William and his wife have been murdered by the mad and evil Malcolm, the court jester who possesses vast magical powers. Brandon, the prince, has been hidden in the forest by Kallak, a counselor of the King, who raises him as his grandson. Malcolm has fun destroying the forest of the country, and meets Kallak, turning him into stone. Brandon, oblivious of his past, soon discovers the truth about his origins. He finds out that Malcolm has stolen the Kyragem, a mystic stone that contains the kingdom's energy. Brandon has to recover the Kyragem and defeat Malcolm. Book Two: The Hand of Fate Years later, Zanthia, a young female alchemist and wizard, discovers that the kingdom of Kyrandia is in great danger, disappearing piece by piece. The Mystics hold a meeting, and The Hand (a giant glove serving as Marko's assistant) formulates a plan, which requires a magic anchor stone from the center of the world. He chooses Zanthia to be the one who shall recover the stone. Book Three: Malcolm's Revenge After Malcolm's defeat against Brandon in the first game, Malcolm had been turned into a statue, but after having been struck by lightning, he was liberated from the spell. Malcolm then decides to take his revenge upon Brandon and Kallak, helped by his evil conscience, Gunther. Even though he lost his powerful magic, Malcolm decides to use his malicious wits to go through his means... and eventually prove his innocence from the murder of Brandon's parents. GAMEPLAY ''The Legend of Kyrandia'' became known for its extremely simple interface, a feature present in all three games in the series. Though vaguely reminiscent of Sierra 's point-and-click adventure games of the period, the primary detail that distunguished Westwood's trilogy from Sierra's games was the use of a single "use" action, as opposed to Sierra's multi-action interface. Opinions vary on whether this added to the games' atmosphere or dealt them damage. All three games are characterized by a quite innovative inventory; while most Sierra games had an icon which was used to access a separate inventory window, that in ''Fables and Fiends'' and ''Hand of Fate'' could be seen at all times at the bottom of the screen. In ''Malcolm's Revenge'', however, the player has to move the cursor to the bottom of the screen in order to access the inventory and options menu. The puzzles in the series are largely based on experimenting with inventory items, combining them or depositing them in the correct place. As the series progressed, however, so did its puzzles, which steadily increased in difficulty. In fact, the final part of the series was occasionally criticized for the complicated and confusing maze found at one point in the game; though a maze was indeed present already in Book One, many players agreed that the one in ''Malcolm's Revenge'' lacked logic. ENGINE RECREATION Current ScummVM daily builds support Kyrandia 1 to a great degree. EXTERNAL LINKS
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