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The Document Of Metal Gear Solid 2




  developer Konami JPN
  publisher Konami
  designer Hideo Kojima
  released September 12 , 2002 ( JP )<br /> September 24 , 2002 ( NA )<br /> March 28 , 2003 ( EU )
  genre Documentary
  modes Single Player
  ratings ESRB : Mature (M)
  platforms PlayStation 2


''The Document of Metal Gear Solid 2'' is an interactive "making of" ''.

''The Document'' can be considered an evolved form of Kojima's previous "Pilot Disk" concept (a pre-release Demo Version of a game containing development information about the game's production, as seen with the first console releases of '' Snatcher '' and '' Policenauts '' in Japan). It contains concept plans, artwork, video footage and trailers of ''Metal Gear Solid 2'' that illustrate how it was made from start to completion. It also includes interactive 3D models of all the characters and mechanical devices involved in the game, all of the interactive 3D Cutscenes and the Storyboard s that were used to plan them out, the final script, all of the in-game Music , and five playable VR missions that preview those featured in ''Metal Gear Solid 2: Substance''. The product is considered a major step towards video games being an accepted artform, due to its expansive content which allows the game to be truly studied and appreciated, especially in an academic context.


FEATURES

  • Characters, '''Mechanics''' and '''Background''' - Fully viewable polygonal models used by the actual game. Also includes early experimental and discarded models, along with original concept illustrations.


  • Polygonal Demos - Viewable cut-scenes from the main game with no sound played. The player can pause the action and move the camera around the surrounding.


  • Program - Descriptions of programs and development techniques used by the developers.


  • Sound - Allows the player to listen to the in-game soundtrack and change the tone used between different phases.


  • Game Plan - Hideo Kojima ' original draft of the ''Metal Gear Solid 2'' development process. Includes detailed information about discarded ideas and characters. Written in Japanese only.


  • Script - A version of the script used by the actual voice recording crew. Includes stage directions that reveal hidden intentions.


  • Staff - Short profiles of key members of the ''MGS2'' development team.


  • Chronicle - A timeline which covers the long development process of ''MGS2'', starting with the completion of the original '' Metal Gear Solid '' to the release of ''MGS2''.


  • Special Footage - Contains all the pre-release trailers of the game, as well as behind-the-scenes footage showing aspects of the development process.


  • Items - Images of various ''Metal Gear''-related merchandise and promos, including packaging artwork for the various regional releases of ''MGS1'' and ''MGS2'', as well as official illustrations.


  • VR Training - Five VR Missions from '''' that served as a preview to the game prior to its release. Two with Raiden and three with Solid Snake .



EASTER EGGS

  • If the user completes all five VR Training missions in ''The Document of Metal Gear Solid 2'' and saves the data to a '', all seven playable characters are unlocked in Missions mode.


  • It should be noted that this game also has a secret menu in Japanese which only has one link. Once clicked, two Japanese Kanji are displayed, which translate to "Total Snake".



EXTERNAL LINK