| Tetsuya Nomura |
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Tetsuya Nomura did not gain recognition until 1995 , when Squaresoft asked him to be the character designer for their new opus, '' Final Fantasy VII ''. The game was a huge commercial success and became the definitive role playing game for the PlayStation. In 1998 , he worked on both '' Parasite Eve '' & '' Brave Fencer Musashi ''. The following year, Nomura worked on another game that achieved commercial success—'' Final Fantasy VIII ''—where he acted as the lead character designer and the battle visual director. Afterwards, Nomura worked on several other miscellaneous projects such as '''', and '' Kingdom Hearts II ''. Nomura directed the CGI animated film '''' which was released in 2005 in Japan and in America on April 25th, 2006 , and also wrote some of the lyrics that appear on the soundtrack, except for the final track of the movie's soundtrack: "CALLING". While Nomura has stated he has ideas for a Kingdom Hearts III, there is no official confirmation of such a project at this time. CRITICISM While his artwork and style was praised by many fans of Final Fantasy, especially the legions of new fans that joined the series with the release of ''Final Fantasy VII'', Tetsuya Nomura has been criticized by fans of the original character designer Yoshitaka Amano . His critics have described Nomura's designs as too juvenile when compared to Amano's work. Fans of Nomura point out how deeply involved he was with Final Fantasy titles before ''Final Fantasy VII,'' especially his involvement in the creation of popular characters Shadow and Setzer Gabbiani for ''Final Fantasy VI'', which were both redesigned by Amano for the game itself. His fans have also noted that Amano has still produced promotional art for other entries in the series and that Nomura was very cautious about using Final Fantasy IX 's Vivi (as well as Setzer, whose designer Nomura recognizes as Amano's) as a character in ''Kingdom Hearts II'' because Nomura himself was not the character's designer. Another such criticism against Nomura is his predilection for adorning his characters with abundant decorative buckles, belts, and zippers. CONTROVERSIAL ACTS In 2000, Nomura stated in a magazine interview that he would like to work with as well as numerous Square RPGs on Nintendo handhelds. WORKS CREDITED
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