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Information About

Tetris Ds




  developer Nintendo
  publisher Nintendo
  released March 20 , 2006 <br /> March 22 , 2006 <br> April 13 , 2006 <br> April 21 , 2006 <br> April 27 , 2006
  genre Puzzle
  modes Single Player , Multiplayer , Online Multiplayer
  ratings ESRB : Everyone
  platforms Nintendo DS
  input DS Face buttons and touch screen


''Tetris DS'' is a Nintendo DS video game developed and published by Nintendo . THQ announced ''Tetris DS'' before E3 2005, and scheduled it to make an appearance at the show. However, the company decided to cancel the game, and Nintendo released their own make of ''Tetris DS'' in March 2006. It is currently the latest release in the '' Tetris '' game series, and supports up to ten players locally (with just one Nintendo DS game cartridge), or up to four players online with the Nintendo Wi-Fi Connection service.

Tetris DS features several new modes of play, each with a different Nintendo theme, including '' Super Mario Bros. '', '' The Legend Of Zelda '', '' Metroid '', '' Balloon Fight '', '' Donkey Kong '', and '' Yoshi's Cookie ''. Multiplayer gameplay also incorporates items to be used competitively.


GAME MODES



Standard Mode

Standard Mode plays like traditional ''Tetris'', with the play field on the bottom screen and a Mario themed side-scrolling level on the top screen. Standard Mode can be played as a one player Marathon, two players or one player versus a CPU-controlled opponent. Standard Mode features a Super Mario Bros. backdrop as well as a Super Mario Bros. 3 and other Nintendo Entertainment System game backdrops. One player Marathon mode ends at level 20 (after 200 lines), although an Endless Mode can be unlocked after reaching level 20. For the Mario backdrops, Mario advances through familiar levels as the player clears lines.
  • Levels 1 through 3 (Lines 0-29) include backdrops from Super Mario Bros.

  • Levels 4 through 6 (Lines 30-59) include backdrops from Super Mario Bros. 3 .

  • Levels 7 through 10 (Lines 60-99) include the Super Mario Bros. backdrop again, with Level 10 being a battle between Mario and Bowser .

  • Level 11 (Lines 100-109) includes a Legend Of Zelda theme.

  • Level 12 (Lines 110-119) includes a Metroid theme.

  • Level 13 (Lines 120-129) is a Donkey Kong theme.

  • Level 14 (Lines 130-139) is Balloon Fight themed.

  • Level 15 (Lines 140-149) has an Ice Climber backdrop.

  • Level 16 (Lines 150-159) has an Excitebike theme.

  • Level 17 (Lines 160-169) has a Devil World backdrop.

  • Level 18 (Lines 170-179) has an Urban Champion backdrop.

  • Level 19 (Lines 180-189) has a Duck Hunt theme.

  • The final stage of Standard mode, Level 20 (lines 190-199) has the original Tetris theme.

  • In Endless Mode, if the player reaches beyond level 20, the cycle of backdrops repeats.



Mission Mode

Mission Mode can be played competitively, or as a marathon to beat your own score. The top screen displays your objective or "mission," while the bottom screen displays the playing field. A timer in the form of red hearts slowly disappears; when a player completes the objective, the hearts fill anew and the player is assigned a new objective. Failing to complete the objective in time will result in added blocks to the bottom of the pile. An example of an objective is for the player to clear three lines with an "L" shaped Tetrimino. Mission Mode features a Legend Of Zelda backdrop.


Push Mode

Push Mode is a competitive-play mode for two players, or one person versus a CPU controlled opponent. The aim of Push Mode is to achieve two or more simultaneous line clears to "push" the opponent to the red line at the top. Push Mode features a Donkey Kong backdrop.


Touch Mode

In Touch Mode, a player uses the Nintendo DS stylus to "touch" and "slide" static Tetriminoes to create rows. When enough Tetriminoes have cleared, a cage of balloons is released. Touch Mode has no timer, nor do Tetriminoes fall from the top. The playing field spans both DS screens. Touch Mode features a Balloon Fight backdrop.


Catch Mode

In Catch Mode, a player controls one central block, which can be moved and rotated. The player "catches" falling Tetriminoes, which adhere to the central block; once a player has a segment of 4x4 or greater, it will detonate. The player can then use the explosion to destroy enemies. If the Tetriminoes fall beyond the boundaries, or if the central block is hit by enemies, the player will lose energy. Energy is depicted at the bottom of the screen as a bar. Catch Mode features a Metroid backdrop.


Puzzle Mode

In Puzzle Mode, the top screen displays the playing field that is already several lines high, with several gaps; the bottom screen displays a limited selection of Tetriminoes to choose from. A player must select the shape and orientation of a Tetrimino to fill the gaps and clear the screen. There is no time limit. Puzzle Mode features a Yoshi's Cookie backdrop.


Nintendo Wi-Fi Connection

Standard Mode and Push Mode are capable of online play. Push Mode is available for two players in multiplayer matches. Standard Mode is available for two players (without items) or four players (with items).


Local Wireless Multiplayer

Standard Mode, Push Mode, and Mission Mode are capable of DS-to-DS wireless play. Push Mode is available for two players in multiplayer matches. Standard Mode is available for up to ten players, using only one Tetris DS playing card.


SCORING

More points are awarded depending on the level and how many rows have been cleared.
  • Single (1 line cleared) = 100 x Level

  • Double (2 lines cleared) = 300 x Level

  • Triple (3 lines cleared) = 500 x Level

  • Tetris (4 lines cleared) = 800 x Level

  • T-Spin (no lines cleared) = 400 x Level

  • T-Spin Single (clear 1 line with a T-Spin) = 800 x Level

  • T-Spin Double (clear 2 lines with a T-Spin) = 1200 x Level

  • T-Spin Triple (clear 3 lines with a T-Spin) = 1600 x Level

  • Back-to-Back Bonus (Tetrises or T-Spins one after the other) = 0.5 x the number of points scored

  • Soft Drop (speed up the descent of a Tetrimino) = 1 x distance dropped (in rows)

  • Hard Drop (make a Tetrimino land instantly) = 2 x distance dropped (in rows)



EXTERNAL LINKS