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This article is about the arcade game, Teenage Mutant Ninja Turtles. For information on the NES game with the same name, see Teenage Mutant Ninja Turtles (NES Game) . ''Teenage Mutant Ninja Turtles'' is an Arcade Game produced by Konami in 1989 . It is a scrolling Fighting Game based on the popular comic and television cartoon Of The Same Name . As with all merchandise relating to the Ninja Turtles, the name of this game was altered to '''''Teenage Mutant Hero Turtles''''' in the UK, due to censorship issues involving the word "ninja." The player chooses from one of the four Ninja Turtles: Leonardo , Michelangelo , Donatello and Raphael . After Shredder kidnaps the turtles' friend April O'Neil and their mentor Splinter , they must give chase, save their comrades and defeat their nemeses. CONTROLS To perform a special attack, players press the “jump” and “attack” buttons simultaneously. This attack can kill foot soldiers in one hit and cause major damage to other enemies, including bosses. Using this attack won’t cause the Turtles to lose energy so the player can use this as many times as he like. The throw attack is automatic. The Turtles can only throw foot soldiers by extending their weapons and tossing them overhead killing the soldiers instantly. Donatello can throw a foot soldier easily because his bo staff extends for long distances. Michelangelo takes the most time because his nunchuks are very small. Difficulty: If four people play all four Turtles, the game will be at its maximum difficulty. There are more foot soldiers to fight, more hazards, and the bosses are more stronger than a solo player faces. ENEMIES The majority of the enemies the Turtles must face are the Foot soldiers. They wear a different colored uniform depending on what weapon they have. Below is a complete of list of enemies from the arcade version: Foot soldiers:''
Other enemies: Roadkill Rodney: These enemies appear by drilling themselves up from the ground. They again appear in ''Teenage Mutant Ninja Turtles: Turtles in Time''. They have the same two attacks: laser guns and an electric lasso. The electric lasso stuns them for a short period of time slowly taking away their energy so the Turtles have to hit the buttons and the joystick as fast as possible to let go. In the Turtles in Time, the electric lasso takes away half the Turtles’ energy. They take more hits to be defeated than a foot soldier. Mousers: The Mousers are created by Baxter Stockman. They appear in the Sewers and Factory levels. They only have one attack: bite the Turtles by latching onto their arms and slowly taking away their energy. The Turtles can let go of an attacking Mouser by pressing the buttons and wiggling the joystick as fast as possible. They can be defeated in one hit. There’s also an upgraded version (slightly more powerful) released from a machine driven by Baxter Stockman and they still can be defeated in one hit. Laser Bugs: They only appear in the Factory stage as a mini-boss. Their only attack is to shoot lasers all over on the Turtles. Since they are mainly in the air, it’s best for the Turtles to use aerial attacks on them. Artillery Mechanism: These mechanisms appear in the Factory and Technodrome levels. They move up and down firing a constant barrage of lasers at the Turtles. The Turtles should jump behind the mechanisms and attack it until it turns red (deactivated). Helicopters: The foot soldiers control these only in the Skateboarding Level. They come in two forms: either by shooting a spray of bullets or dropping bombs from the compartment. The bomb-dropping choppers cause major damage than the machine gun choppers. The Turtles should act fast and use mainly aerial attacks or their special attack. LEVELS The Apartment - The player starts the game with the Turtles in a burning building. Their objective is to rescue April O'Neil from the fire and bring her to safety. The Turtles encounter Foot Soldiers from both sides of the hallway. Some Purple Foot Soldiers appear by breaking down doors, while others come out from the elevaor. The trap that the Turtles must avoid are the big cannon balls that fall down the stairs. They will lose some energy if they get hit. With four players playing, the Turtles must watch out for flames falling from the ceiling (unlike a solo player encountering the cannon ball trap only). At the entrance to April's room, the Turtles fight a few Roadkill Rodneys before entering. In the room, the Turtles battle some more Foot soldiers including the Orange ones with machine guns. A drill appears in the room, and coming out of the drill is Rocksteady. Rocksteady attacks the Turtles by shooting bullets at them in all directions including the air. He also kicks the Turtles from up close and also body checks the Turtles (that's when he puts away his gun and charges across the room). After Rocksteady is defeated, Shredder appears and kidnaps April and the Turtles follow them by jumping out of a window. The Alleyway - Boss: Bebop The Sewers - Boss: Baxter Stockman The Snowfield - Boss: Tora ''Note: This level is not present in the arcade version.'' The Parking Garage - Bosses: Rocksteady And Bebop (arcade) or mutant Baxter Stockman (consoles) The Freeway and Skateboard Speedway (No Boss) The Factory - Boss: Granitor The Dojo - Boss: Shogun ''Note: This level is not present in the arcade version.'' '''The , Krang 's robot, and Shredder Clone PORTS version of ''Teenage Mutant Ninja Turtles 2: The Arcade Game'']] This game was ported to the '' also came out on the SNES as well as NES & Sega Genesis . The original game was later ported as an unlockable extra in the multiconsole game ''Teenage Mutant Ninja Turtles 2: Battle Nexus'', but with different music and most of the voice clips edited out. EXTERNAL LINKS
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