Information AboutTales Of Eternia |
| CATEGORIES ABOUT TALES OF ETERNIA | |
| 2000 video games | |
| 2005 video games | |
| playstation games | |
| playstation portable games | |
| tales series | |
| eternia, tales of | |
| video games developed in japan | |
| cooperative video games | |
''Tales of Eternia'' (Japanese: テイルズ オブ エターニア , ''Teiruzu obu Etānia'' ) is a Japanese PlayStation Role-playing Video Game released by Namco in 2000, and later ported to PlayStation Portable in 2005. It's a 2D anime-style RPG, with an original real-time battle system taken from its predecessors, '' Tales Of Phantasia '' and '' Tales Of Destiny ''. It is the third main game of the Tales RPG Series . The Linear Motion Battle System as well as various other aspects from previous ''Tales'' titles still feature prominently. Its North American release was titled ''Tales of Destiny II'', due to copyright issues. This is problematic, because there is now a PlayStation 2 game actually known as '' Tales Of Destiny 2 '', which is a true sequel to ''Tales of Destiny'' and takes place in the same world. ''Tales of Eternia'' doesn't relate to ''Tales of Destiny'', except for a few brief character Cameos that are typical in all of the games in the series following the first. Both the North American and Japanese releases of the game feature an Anime introductory video. The Japanese version has an accompanying song called ''flying'' by Garnet Crow . ''Tales of Eternia'' is also a 13 episode anime series co-produced by Production I.G. which is loosely based on the game. The series focuses on the four main characters while introducing a few new faces in a subplot unrelated to the game's actual plot. All 13 episodes of the series were animated in early 2001 . STORYLINE The story takes place in ''Eternia'', a world where two planets, ''Inferia'' and ''Celestia'', face one another, separated by the ''Orbus Barrier''. It all begins when two of the main characters, ''Reid'' (or ''Rid'') ''Herschel'' and ''Farah Oersted'', notice an strange change in the color of the Orbus Barrier and some kind of spaceship falling down from ''Celestia''. When they go to see what happened, they meet a cute girl, ''Meredy'', and her pet, ''Kuweeky'' or ''Quickie'', who is dressed in a strange fashion and speaks a strange, foreign language. Thus, Reid and Farah decide to go see their childhood friend, ''Keele'' (or ''Keel'') ''Zeibel'', in search of answers. There they learn Meredy speaks '' Melnics '', an ancient civilization's language. So, when they finally understand her words with the help of a special earring, she says she comes from Celestia because the two planets are going to collide and collapse in the ''Grand Fall''. They must search for the ''Greater Craymels'' to stop the fall and save both worlds. At the start of their journey, they can't really believe what Meredy says, as in Inferia, after thousands of years of isolation, Celestians are said to be man-eating ugly monsters. Eventually, as they travel through all of Eternia requesting the help of the Greater Craymels and meeting new friends, such as ''Ras'' (''Race''), ''Max'' (''Fog'') and ''Chat'', they'll finally uncover the secrets of Eternia and how to stop the ''Grand Fall''. CHARACTERS
BATTLE SYSTEM ''Tales of Eternia'' carries on the tradition of the Linear Motion Battle System (LMBS), a system that is somewhat similar to a 2-D fighting game. Commands are entered in real time, and both allies and enemies act out their orders in real time in the 2-D plane. Normal attacks and special techniques are usually executed instantly, but spells have a chanting time that increases as the complexity of the spell increases. Unlike the previous two games in the series, ''Tales of Eternia'' executes spells in real time, probably due to the increased graphical abilities of the PlayStation console. Therefore, spells no longer act as interrupts that freeze time, so spell effects can be dodged and evaded if the player is skilled enough, adding another dimension to the gameplay. The future games in the series would also choose to retain the totally real-time chanting and casting system for spells. Elements of battle strategy, such as individual character commands ( AI behavior) and party orders, have been slightly expanded, but their functionality remains essentially intact. Much like its predecessors, ''Tales of Eternia'' allows the player a large degree of control over computer-controlled allies and the techniques they use. Since the player only directly controls one character at a time, all other characters are governed by general rules of AI behavior set by the player before and during battle. During battle, the player can switch which character he or she is controlling, while issuing specific orders to other allies to execute certain techniques on command. However, totally controlling all of the characters' actions throughout a battle requires a large amount of Micromanagement , and most players end up delegating control of allies to the AI during normal encounters. During important and difficult Boss battles, the player may choose to take more direct control and issue more forceful commands in order to keep the party alive and functioning at maximum efficiency. EXTERNAL LINKS
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