Systemverilog Articles about
Systemverilog
 

Information About

Systemverilog




SystemVerilog is an extension of Verilog-2001 ; all features of that language are available in SystemVerilog. The remainder of this article discusses the features of SystemVerilog not present in Verilog-2001 .

DESIGN FEATURES


New data types

Multidimensional packed arrays unify and extend Verilog's notion of "registers" and "memories":

reg my_var[32 ;


Classical Verilog permitted only one dimension to be declared to the left of the variable name. SystemVerilog permits any number of such "packed" dimensions. A variable of packed array type maps 1:1 onto an integer arithmetic quantity. In the example above, each element of my_var may be used in expressions as a six-bit integer. The dimensions to the right of the name (32 in this case) are referred to as "unpacked" dimensions. As in Verilog-2001, any number of unpacked dimensions is permitted.

Enumerated data types allow numeric quantities to be assigned meaningful names. Variables declared to be of enumerated type cannot be assigned to variables of a different enumerated type without casting. This is not true of parameters, which were the preferred implementation technique for enumerated quantities in Verilog-2001:


typedef enum reg {Link without Title} {
RED, GREEN, BLUE, CYAN, MAGENTA, YELLOW
} color_t;

color_t my_color = GREEN;


As shown above, the designer can specify an underlying arithmetic type (reg {Link without Title} in this case) which is used to represent the enumeration value. The meta-values X and Z can be used here, possibly to represent illegal states.

New integer types: SystemVerilog defines byte, shortint, int and longint as two-state integral types having 8, 16, 32 and 64 bits respectively. A bit type is a variable-width two-state type that works much like reg. Two-state types lack the X and Z metavalues of classical Verilog; working with these types may result in faster simulation.

Structures and '''unions''' work much like they do in the C Programming Language . A SystemVerilog enhancement is the '''packed''' attribute, which causes the structure or union to be mapped 1:1 onto a packed array of bits:


typedef struct packed {
bit {Link without Title} expo;
bit sign;
bit {Link without Title} mant;
} FP;

FP zero = 64'b0;



Unique/priority if/case

The unique attribute on a cascaded if or case statement indicates that exactly one branch or case item must execute; it is an error otherwise. The '''priority''' attribute on an if or case statement indicates that the choices are to be considered in order, but some branch must execute. These features enforce at simulation time the properties often declared by the de-facto synopsys full_case parallel_case annotations for use during synthesis.


Procedural blocks

In addition to Verilog's always block, SystemVerilog offers new procedural blocks that better convey the intended design structure. EDA tools can verify that the behavior described is really that which was intended.

An always_comb block creates combinational logic. The simulator infers the sensitivity list from the contained statements:


always_comb begin
  • b - 4 --- a --- c;

  • no_root = (tmp < 0);

end


An always_ff block is meant to infer synchronous logic:


always_ff @(posedge clk)
count <= count + 1;


An always_latch block is meant to infer a level-sensitive latch. Again, the sensitivity list is inferred from the code:


always_latch
if (en) q <= d;



VERIFICATION FEATURES

The following verification features are typically not synthesizable. Instead, they assist in the creation of extensible, flexible test benches.


New data types

The string data type represents a variable-length text string.

In addition to the static array used in design, SystemVerilog offers dynamic arrays, associative arrays and queues:


int da {Link without Title} ; // dynamic array
int da {Link without Title} ; // associative array, indexed by string
int da {Link without Title} ; // queue

initial begin
da = new {Link without Title} ; // Create 16 elements
end


A dynamic array works much like an unpacked array, but it must be dynamically created as shown above. The array can be resized if needed. An associative array can be thought of as a binary search tree with a user-specified key type and data type. The key implies an ordering; the elements of an associative array can be read out in lexicographic order. Finally, a queue provides much of the functionality of the C++ STL deque type: elements can be added and removed from either end efficiently. These primitives allow the creation of complex data structures required for scoreboarding a large design.


Classes

SystemVerilog provides an Object-oriented Programming model.

SystemVerilog classes support a single-inheritance model. There is no facility that permits conformance of a class to multiple functional interfaces, such as the interface feature of Java. SystemVerilog classes can be type-parameterized, providing the basic function of C++ templates. However, function templates and template specialization are not supported.

The polymorphism features are similar to those of C++: the programmer may specify write a virtual function to have a derived class gain control of the function.

Encapsulation and data hiding is accomplished using the local and protected keywords, which must be applied to any item that is to be hidden. By default, all class properties are public.

SystemVerilog class instances are created with the new keyword. A constructor denoted by function new can be defined. SystemVerilog supports garbage collection, so there is no facility to explicitly destroy class instances.

Example:


virtual class Memory;
virtual function bit read(bit [31:0 addr); endfunction
virtual function void write(bit addr, bit [31:0 data); endfunction
endclass

class SRAM #(parameter AWIDTH=10) extends Memory;
bit mem [1< ;

virtual function bit
read(bit [31:0 addr);
return mem {Link without Title} ;
endfunction

virtual function void write(bit addr, bit [31:0 data);
mem {Link without Title} = data;
endfunction
endclass



Constrained random generation

Integer quantities, defined either in a class definition or as stand-alone variables in some lexical scope, can be assigned random values based on a set of constraints. This feature is useful for creating randomized scenarios for verification.

Within class definitions, the rand and randc modifiers signal variables that are to undergo randomization. randc specifies permutation-based randomization, where a variable will take on all possible values once before any value is repeated. Variables without modifiers are not randomized.


class eth_frame;
rand bit {Link without Title} dest;
rand bit {Link without Title} src;
rand bit {Link without Title} type;
rand byte payload {Link without Title} ;
bit {Link without Title} fcs;
rand bit {Link without Title} fcs_corrupt;

constraint basic {
payload.size inside { {Link without Title} };
}

constraint good_fr {
fcs_corrupt == 0;
}
endclass


In this example, the fcs field is not randomized; in practice it will be computed with a CRC generator, and the fcs_corrupt field used to corrupt it to inject FCS errors. The two constraints shown are applicable to conforming Ethernet frames. Constraints may be selectively enabled; this feature would be required in the example above to generate corrupt frames. Constraints may be arbitrarily complex, involving interrelationships among variables, implications, and iteration. The SystemVerilog constraint solver is required to find a solution if one exists, but makes no guarantees as to the time it will require to do so.


Assertions

SystemVerilog has its own assertion specification language, similar to Property Specification Language . Assertions are useful for verifying properties of a design that manifest themselves over time.

SystemVerilog assertions are built from sequences and '''properties'''. Properties are a superset of sequences; any sequence may be used as if it were a property, although this is not typically useful.

Sequences consist of boolean expressions augmented with temporal operators. The simplest temporal operator is the ## operator which performs a concatenation:


sequence S1;
@(posedge clk)
req ##1 gnt;
endsequence


This sequence matches if the gnt signal goes high one clock cycle after req goes high. Note that all sequence operations are synchronous to a clock.

Other sequential operators include repetition operators, as well as various conjunctions. These operators allow the designer to express complex relationships among design components.

An assertion works by continually attempting to evaluate a sequence or property. An assertion fails if the property fails. The sequence above will fail whenever req is low. To accurately express the requirement that gnt follow req a property is required:


property req_gnt;
@(posedge clk)
  This Example Shows An '''implication''' Operator <code> ></code> The clause to the left of the implication is called the '''antecedent''' and the clause to the right is called the '''consequent''' Evaluation of an implication starts through repeated attempts to evaluate the antecedent When the antecedent succeeds, the consequent is attempted, and the success of the assertion depends on the success of the consequent In this example, the consequent won't be attempted until <code>req</code> goes high, after which the property will fail if <code>gnt</code> is not high on the following clock