| Super Princess Peach |
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is a 2D platform Video Game for the Nintendo DS , starring Princess Peach . In contrast to the usual game scenario of the princess being captured by Bowser , in this game Mario , Luigi , and several Toads have been captured by use of a magic wand that controls emotions, and Peach is the only one able to rescue them. Using her four emotion-based powers (Joy, Calm, Rage and Gloom), she can fight off enemies and solve puzzles. A magical, talking parasol named Parry (Kassā in Japanese) accompanies her in the game and has multiple uses. The game features numerous classic Mario enemies, such as Goomba s, Koopa Troopa s, Hammer Brothers , and so forth. In a twist some of the enemies are also emotionally affected, such as the sad blue Goombas or the Bullet Bill s burning red with anger. GAMEPLAY The DS touch screen displays the four moods: joy, gloom, rage and calm. Tapping on a mood activates different abilities, which typically helps solve puzzles or defeat enemies. However, each emotion you use drains your emotion meter (little yellow squiggle at upper left of the top screen). Some abilities are:
CHARACTERS
PARRY Along the way to Bowser, Parry and Peach get upgrades, but some things they already have. There are a total of 9 abilities Already Have: Bowlbrella (Parry): Use this move on water. You can't attack, so avoid your enemies by jumping. Slide (Peach): Slide low-lying foes and crush blocks to move on. Hill Slide (Peach): While sliding, strike foes that get in your way. Buy: Floatbrella (Parry): 200 coins, Your umbrella will float for a bit and allow you to fly. Poundbrella (Parry): 500 coins, Cause an earthquake when you hit the floor, stunning nearby ground-bound foes. Chargebrella (Parry): 700 coins, A projectile weapon for your umbrella. Strike elusive enemies from afar. Obtain: Slidebrella (Parry): Use this move on ropes. You can't attack, but you can beat foes by jumping. Subrella (Parry): Use this move on water. Blow into the mic to send air bubbles out. Unlockable: Dashbrella (Parry, Peach): Speed along while wacking your enemies. This ability is unlocked after beating the game at least once. Other Upgrades: Tough Coffee (Peach): 200+, This drink will increase a fragment of your HP. Vibe Tea (Peach): 200+, This drink will extend your vibe gauge. Courage Soda (Peach): A drink that will give you coins every time you attack an enemy. Natural Power (Peach): A drink that will fill up your vibe gauge if you pause for a while during your travels. Endless Vibe (Peach): A drink that will allow Peach to use as much vibe power as she wants! It can be turned on or off at the bonus section under Parry's Dreams. PARRY'S BACKSTORY The backdrop is a far-off land... A boy and an old man met on a mountain. Neither of them knew why the boy was there. The boy had strange powers. The mountain was dangerous, but his powers kept him safe. The old man knew nothing. Fearing for the boy's health, the old man took him home. As soon as he knew the boy had nowhere to go, he took him in for a while. The old man lived alone, so he was happy to have met the boy. The little boy loved the old man. They took walks and he helped the old man work. Until one day... The two were out, as usual, and were confronted by an evil pair. The evil pair demanded that the boy be handed over. "The boy has odd powers!" Somehow, they knew. The old man tried to protect the boy, but one of the evil pair used magic. The boy was hit with this magic and transformed into an umbrella. The boy-umbrella and the old man were cruelly separated. "This can't be! What to do?" The umbrella wiggled and freed himself from the hands of his captors. Days came and went... he was unable to move or talk when he saw someone coming. "Please pick me up!" he screamed with all his heart and started to glow. He got a traveler to notice him. The boy-umbrella's magic had saved him again. Time passed... the umbrella found himself in the corner of a shop. Almost no one noticed him, until one day an old fellow felt his power. "This is no simple umbrella!" And he was no simple old fellow. He took the umbrella. This is where the umbrella's Adventure began... though he'd always dream of a reunion... FOUR HUMOURS It can be noted that her four moods correspond to ''the Four Humours '' of ancient medical traditions. EXTERNAL LINKS |
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