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| CATEGORIES ABOUT SUPER MARIO RPG: LEGEND OF THE SEVEN STARS | |
| mario role-playing games | |
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| square co. games | |
| 1996 video games | |
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''Super Mario RPG: Legend of the Seven Stars'' (in '' for the Nintendo GameCube . This was also the first Role-playing Game (RPG) in the Mario series. It contains token similarities to '' Chrono Trigger '' and the '' Final Fantasy '' series with a story based on the Mario universe. Since it was an easy-to-play RPG starring Mario, it introduced many long-time Mario fans to RPGs and as such is sometimes seen as an introductory RPG. This was also the first game in which Mario and Bowser are allied. The game was released in Japan in 1995 and North America in 1996 . TECHNICAL Super Mario RPG was a 32-megabit (4MB) game, which was relatively large for the SNES. It employed the SA-1 Chip on the cartridge. This chip is essentially a 65816 clocked at 10MHz, running on an ASIC . The game also employed primitive simulation of a Reverb effect through a short Delay (or echo). These effects were relatively unknown on SNES, and added to the mystique and appeal of the game. STORY Princess Toadstool is once again kidnapped by King Bowser , and once again, Mario goes to save her. He battles and defeats Bowser in his keep, but before he can untie the princess, a giant sword (named Exor) smashes through the roof of the castle, sending all three inside flying. He is the first of many enemies sent by the evil Smithy to take over the mushroom world. Mario lands in his house, and quickly learns that Bowser's Keep wasn't the only thing that was smashed by Exor. The Star Road , a magical place where wishes are granted (based on the common child's tale about Shooting Star s), was split into seven pieces and the task has fallen to Mario to find them, as well as the Princess. Along the way he meets up with four other characters who will help him in this quest. Subplots include helping Mallow find his parents, Geno fixing the Star Road, finding Princess Toadstool, and helping Bowser get his castle back. CHARACTERS Although Mario begins alone in his quest, many other characters soon join, both to help out and for their own personal goals (most of which are subplots explained throughout the course of the game). Some are familiar faces from previous Mario games, and many are new characters introduced for the first time. The most recognizable party members are Mario, Princess Toadstool , and King Bowser . Playable characters As billed in the opening credits...
Other characters
After Mario and crew have defeated his henchmen, they face Smithy himself, who constantly creates new enemies with a large hammer and a Smelter , even during the final battle. After seemingly defeating Smithy in the factory, they descend to a dark, volcanic pit, where Smithy reveals his "true form", and the second (and more difficult) phase of the battle takes place. GAMEPLAY The enemies are visible in the field; Mario must touch them to begin combat. This allows the player to avoid unwanted battles by jumping over or walking around the foe. Battle system The battles themselves are a blend of platforming elements and traditional RPG battles. As well as selecting attacks, the player is usually required to perform action commands to increase the damage done. These consist of timed button presses and other movements (such as rotating the D-pad or pressing Y repeatedly) to increase, or in a few cases, determine, the power of the characters' moves. The need to perform action commands in between navigating menus keeps the player engaged in the battle the whole time. Unlike many RPGs before and after its release, much of the gameplay was outside of monster battles. In the field, the game plays much like an isometric platformer, with many traditional Mario features (such as jumping) as well as many new ones (such as magic spells) playing a key role. MUSIC The musical score for ''Super Mario RPG: Legend of the Seven Stars'' was composed by Yoko Shimomura (who also composed the '' Front Mission '', '' Parasite Eve '', '' Legend Of Mana '' and the '' Kingdom Hearts '' series. She also arranged music by Koji Kondo (composer for the Super Mario and Legend Of Zelda series) and Nobuo Uematsu (lead composer for the '' Final Fantasy '' series) as part of the score. Three tracks from '' Final Fantasy '' appeared in the game, including the Boss Battle theme from '' Final Fantasy IV '', the well-known Battle Victory music (Victory fanfare), featured in many '' Final Fantasy '' games, and of course, the Final Fantasy theme song (Prelude). The soundtrack is generally well liked, and many tunes have grown popular with the VG remixing community, one of these communities being a website named OverClocked ReMix . SEQUELS Officially, ''Super Mario RPG'' does not have a direct sequel, especially in terms of a sequel based on the original game's and music composer Yoko Shimomura . Certain conventions established in the original ''Super Mario RPG'' have been carried over to the ''de Facto'' Sequel s and expanded upon, for example, the use of "Flower Points" instead of magic points, timed action commands during battles, the platforming elements of the game, and the basing of the collecting of the seven stars on the collecting of the seven stars in this game, although it itself borrowed the idea from '' Super Mario World ''. These games also took the non-RPG concept from ''Super Mario RPG'' and expanded upon it, allowing Mario to jump, hammer, ground pound, and use a variety of other techniques. CULTURAL REFERENCES ''Super Mario RPG'' contains many references to other games by Square and Nintendo. One of the best-known and most popular references is the hidden boss, Culex. Culex is supposedly a reference to '' Final Fantasy ''-style bosses and has ''Final Fantasy''-esque battle music (the boss battle theme of '' Final Fantasy IV '', the traditional pre-'' Final Fantasy VII '' victory theme, and the ''Final Fantasy'' prelude theme were all reused in this segment). Culex is also joined in battle by Fire, Water, Earth and Wind elemental Crystals, a running theme in Final Fantasy games. Culex even has a small overworld sprite compared to his in-battle sprites. Culex, however, has never appeared in any ''Final Fantasy'' game. The music for the Mushroom Kingdom is quite similar to the castle theme of '' Final Fantasy V '', as well. Another possible nod to the ''Final Fantasy'' games, the various members of Smithy's gang seem to have an elemental focus, much like the ''Final Fantasy'' series' main elemental Magic : Mack has fire-based attacks (Flame, Flame Wall), Bowyer has lightning-based attacks (Bolt, Static E, Lighning Orb), and Yaridovich has a powerful water-based attack (Water Blast). The Axem Rangers, with the exception of Axem Green, use non-elemental, physical attacks (Spritz Bomb, Body Slam, Recover, Mega Recover, Petal Blast, Venom Drool). Link from the '' Legend Of Zelda '' series and Samus Aran from the '' Metroid '' series made cameo appearances sleeping in various inns throughout the game. Link could be found sleeping in the Rose Town inn after you beat Bowyer, and Samus could be found sleeping in the Mushroom Kingdom castle's "guest room" after you beat Yaridovich. Samus only stayed in bed for a limited time, while Link remained in bed throughout the game. Two enemies, the "Chained Kong" and the "Guerilla," closely resemble Donkey Kong . Also within the game are models of Captain Falcon 's and Samurai Goroh 's '' F-Zero '' machines and a '' Star Fox '' Arwing . In addition, there are two Easter Eggs in the Booster Tower area. One allows the player to control the original Mario as he appeared in '' Super Mario Bros. '' for a short time, while the second is a Samus figurine in the toy box of Booster's Room. A similar trick (as revealed in '' Nintendo Power '') is also present in ''Paper Mario'', as well as its sequel, ''Paper Mario: The Thousand-Year Door''. While going through Bowser's Castle to get to Exor, the player may face a mini-puzzle where Mario must perform timed jumps and walks/runs to get to a Chained Kong that keeps throwing barrels in a variety of patterns, much like the old '' Donkey Kong '' games. The Axem Rangers and their mecha are references to the television programs '' Super Sentai '' in Japan and '' Power Rangers '' in western countries. Also in Monstro Town, there is a group of three Ghost s who call themselves the "3 Musty Fears," who are named after the Three Musketeers . The Pipe Vault level can be considered a throwback to the classic NES Mario games. Featuring music similar to the underground levels of the first Mario game, the level is only one square wide, resulting in the effect that it is practically 2D. In the Forest Maze area, Mario and Mallow encounter a boss named Bowyer firing arrows into Rose Town. Mario runs forward to stop Bowyer, but Mallow pulls him back and says "Who do you think you are, Bruce Lee ?" By using the third party device Game Genie , many players have found a Debug Room, very similar to the one of Squaresoft's '' Final Fantasy VII ''. The layout is strikingly similar, in that talking to a character will give the player options relating to that character's part in a game. RE-RELEASE There are many fans who have wanted ''Super Mario RPG'' to be re-released for either the , will offer NES , SNES and N64 games via download, and former President of Marketing for Nintendo of Europe, Jim Merrick , announced that Europeans would be able to download games from other regions, such as ''Super Mario RPG'' (which was never released in Europe), although nothing has yet been official announced by Nintendo. It is rumored that ''Super Mario RPG'' will be included among the Wii's downloadables. EXTERNAL LINKS
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