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Information About

Stunt Car Racer




  developer MicroStyle
  publisher Microplay
  designer Geoff Crammond
  released 1989
  genre Racing Game
  modes Single Player , Multiplayer
  platforms Amiga , Amstrad CPC , Atari ST , Commodore 64 , PC , ZX Spectrum
  input Keyboard


''Stunt Car Racer'' (also distributed under the title '''''Stunt Track Racer''''') is a .

The game differs from other racing games in that the races take place on an elevated Race Track , with nothing to stop the player from accidentally driving off the side. If this occurs then the player's vehicle is hoisted back onto the track (by a nearby Crane ) which costs valuable time. The game got positive reviews when it was published. Roller Coaster -resembling 3D-tracks of the game was something new for players. ''Stunt Car Racer'' is often described as especially fun racing game due to its special kind of track design.

Damage is incurred by falling off the track and running into opponents. If the damage reaches a certain level then the vehicle is deemed to be destroyed and the race is over.

The single-player game consists of a League Table of drivers of which the player is one. The object is to reach the top of the league by the end of the Season ; if this occurs then the player is promoted to the next league and so on. Each league has three competitors and two tracks. Lower divisions have easier tracks while higher divisions have more dangerous tracks.

The player can compete against computer opponents or (at least on the Amiga version) with another player connected via a Null Modem .

Amiga and Atari ST versions of the game feature the most advanced graphics (in 1989 PC computers were still using low-resolution EGA graphic modes). The game has often reached top-20 in "the best Amiga/Atari ST game" votings.


SCREENSHOTS



TRIVIA

The ZX Spectrum port of ''Stunt Car Racer'' was programmed by Pete Cooke , already well-known for his many 3D games on that platform.


SEE ALSO



EXTERNAL LINKS