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''Street Fighter II: The World Warrior'' ( 1991 ) was a highly popular and immensely successful Fighting Game created by Capcom . It centers on two Characters , Ryu and Ken (the two main characters from the original '' Street Fighter ''), facing the Evil Villain M. Bison (Vega in Japan ). Today, ''Street Fighter II'' is routinely listed as one of the greatest Video Games of all time. It is widely considered to be the "Grandfather" of the fighting game genre, and is still considered by many purists to be the finest example of the genre, relying more on control and playability than Graphics or flash. In particular the control system was often emulated by later games, including other Capcom fighters (see below). '' Karate Champ '' and '' Street Fighter '', two one-on-one fighting games which preceded ''Street Fighter II'', are now largely forgotten. The game featured a line up of eight characters which a player could choose from to battle all the other fighters around the world. Once the other characters had been defeated, four Boss characters could be battled, finishing off with M. Bison (Vega in Japan ). LEGACY This popular fighting game inspired several updates of the game:
1. All 4 boss characters (Vega, Bison, Balrog, and Sagat) were playable. However, because these characters were not originally intended to be playable, the characters had smaller regular movesets than the original 8 characters. 2. Players could both choose the same character against each other. It was the first fighting game to have same character vs. character by using palette swapping. 3. The backgrounds of each player's stage were modified (a theme throughout most of the revisions). 4. There were various bug fixes for serious glitches (such as Guile's Handcuffs), as well as some balancing of the characters. 5. Added the ability to execute reversal attacks (special attacks either when blocking or rising from the ground that would cancel the animation frames and give higher priority)
1. Faster gameplay. 2. Many characters gained new moves, and several that could now be perfomed in mid-air. 3. All characters were given new color pallettes.
1. Four new characters were added (DeeJay, T. Hawk, Fei Long, and Cammy). 2. Boss characters received updated regular move sets, to put them on par with the original 8 (and 4 new characters). 3. Each character could be selected with one of 9 different color pallettes. 4. The original 12 fighters received new art and audio. 5. The speed introduced in Hyper Fighting was reduced. 6. A combo counter (a first despite combos being in the game since the original), as well as point bonuses for first attack, combos and reversals.
1. The addition of the "SUPER" bar. This allowed character to build up and unleash a very powerful special attack (typically a special attack with more strength, and the character gained "shadows" of the previous frames of animation. 2. The speed was again raised from Super SF2, to close to Hyper Fighting levels. 3. Intentional Air juggling (a series of attacks that could hit an opponent while airborne) (Note: a glitch in Champion Edition allowed Dhalsim to be air juggled under certain conditions). 4. The ability to tech non-multi hit throws (teching allows a character to land on one's feet instead of on their back, resulting in less damage). 5. A new secret character (Akuma). 6. Alternate versions of each character that played very similar (but not quite identical) to their Super Street Fighter II incarnation without the super bar or the ability to tech throws. PORTS Street Fighter II has been ported to almost every console available since the creation of the game. Some noteable versions: ''Street Fighter II'', in its first three versions, were ported for the Super NES (''Champion Edition'' was only released in Japan), which were the most popular ports of this game. The Sega Genesis got an updated version of ''Champion Edition'' known as ''Street Fighter II: Special Champion Edition''. NEC also developed a port for the TurboGrafx 16 . It is a fairly faithful adaption of the original and is commonly put along with the Super NES ports as one the best. It is also one of the few games for the system that uses a 6-button pad. In Brazil, there was an official port for the Sega Master System , developed and published by Tec Toy . While this version had collision detection problems and some slowness, it was still very popular in that country. Several computer versions were also released, seeing versions on the Commodore Amiga , Commodore 64 , and IBM PC . However, these versions are held in very low regard by many fans, mostly due to poor or half-hearted work done on them. To note there is a new version of Street Fighter 2 Hyper coming out. It is for the X Box 360 and available from the X Box live arcade. It is actually one of the more anticipated games for the X Box 360 for it contains a feature that has not been in any earlier ports of Street Fighter 2. Online play through the X Box live Service. The original date of release was late March of 2006 and then Late April of 2006. As of late the release date is as yet unknown. CHARACTERS The characters in ''Street Fighter II'' were all associated with different Countries around the world, although some countries had more than one representative. Original Eight These were the eight World Warriors available in the original ''Street Fighter II''.
Bosses Four Boss characters (listed in order faced) were only encountered after defeating the other normal fighters. They were not Playable Characters in the original ''Street Fighter II'', but they have been playable from ''Champion Edition'' onward. Three of the four characters had their names changed for the western version; see individual entries for the explanation.
(Note: M.Bison is not a native of Thailand, as his origin is unknown, but simply fights there in this series.) The New Challengers These four new characters were introduced in ''Super Street Fighter II''. The Grand Master
OTHER MEDIA ''Street Fighter II'' was adapted into two different '' in the U.S.) and an American-produced live-action film, '' Street Fighter ''. The animated movie is more popular with fans than the live action film; the live action film is largely considered to be awful. There was also a US '' Street Fighter '' cartoon, and a Anime titled '' Street Fighter II V ''. ''SFII'' IN ''CAPCOM CLASSICS COLLECTION'' ''Street Fighter II'' and the other two original versions (''Champion Edition'' and ''Turbo'') are featured in '' Capcom Classics Collection '', a compilation of classic Capcom games from the 80s to the early 90s , available for the Xbox and Playstation 2 . ''Street Fighter II'' and the other versions in ''Capcom Classics Collection'' are actually ports of ''Street Fighter Collection 2'' for the PlayStation , complete with its special modes including versus mode, CPU battle mode, training mode, and more. Even the cast artwork and information is the same as ''Street Fighter Collection 2'', but there is some new unlockable artwork that was not featured in that collection. One complaint about the game is that it has loading times, which is very unusual for a contemporary Video Game Console running older games. Perhaps the best feature for fans is the ''Street Fighter Deluxe'' mode in all three versions of the game, which allows players to battle with characters from different versions of the game, for example, matching ''Champion Edition'' Ken vs. ''Turbo'' Chun-Li. The Deluxe mode is not unlike the normal playing modes in ''Street Fighter Anniversary Edition'' and Capcom's '' Vampire Chronicle ''. SFII IN POP CULTURE
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