| Starlancer |
Website Links For Starlancer |
Information AboutStarlancer |
| CATEGORIES ABOUT STARLANCER | |
| space trading and combat simulation games | |
| 2000 video games | |
| dreamcast games | |
| windows games | |
| science fiction video games | |
| cooperative video games | |
| cockpit games | |
''Starlancer'' is a Space-based Science-fiction Flight Simulator Computer Game , created by '' Wing Commander '' series creator Chris Roberts , with the help of his brother Erin Roberts, under the auspices of Digital Anvil . OVERVIEW Roberts is on record as saying that ''Wing Commander'' was designed as " herself, and the Italian and French fleets are utterly lost. The Alliance fleet regroups at Triton , Neptune 's moon, and attempts to regain lost territory. The player takes the role of a rookie pilot in the 45th Volunteers squadron, under the command of Captain Robert Foster and Wing Commander Maria Enriquez, aboard the re-commissioned British carrier ANS ''Reliant''. As with ''Wing Commander Prophecy'', the pilot's flying ability is the only metric by which success and failure is measured, though ''Starlancer'' does not feature branching mission paths. As in ''Wing Commander I'' the pilot may be promoted throughout the course of the campaign; unlike WCI, their rank determines which fighters and missiles they may choose to employ during each mission. The game provides a "virtual carrier" through which to navigate, including nearby crewmembers whose reaction to you depends on your current rank and standing. However, the true gem of the game lies in its textual and video news broadcasts, which keep the player informed as to the status of the rest of the war, which seems to be progressing just over the horizon. Players frequently find themselves flying alongside squadrons and pilots they have heard about on the news just recently, providing a dose of 'celebrity exposure' and also increasing the sensation that they are just one part of a much larger war effort. Gameplay is standard flight-simulator fare, with afterburners, a gun-energy pool and power system allotments; but several features stand out. For one, the player can choose between a 1st-person in-the-cockpit view or a 3rd-person chase-plane view. For two, all fighters are designed to provide daunting barrages of rapid-fire weapons, returning to a WW2 paradigm but resulting in one-sided dogfights as the enemy prefers to evade than shoot back. Finally, the game plays far more similarly to, for instance, the '''s networking systems, supporting both head-to-head deathmatches and cooperative campaign-mission modes (this latter being the obvious answer to some of the game's more intensive missions). ''Starlancer'''s story is continued in Chris Roberts' '' Freelancer '' project, though the two belong to different sub-genres (the first is purely focussed on action, the latter also features trading and the player can freely move through the game's universe when he is not on a mission.) OTHER SYSTEMS ''Starlancer'' was also available on the Dreamcast console. GameSpy hosted its Online Play with up to six players at once. It is still online, one of the few games for Dreamcast which still has fuctional online play. Although most of the graphics and framerate were intact, the game did not include the intricate menu system and options that the PC had. EXTERNAL LINKS |
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