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Spawning (computer Gaming)




In Computer And Video Games , especially First-person Shooter s, spawning is the in-game creation of an entity, for instance a player Character , Non-player Character (NPC), or an item. '''Respawning''' is the recreation of a player, NPC or monster after its death or destruction, or at the end of a round.

Spawning of players occurs at the beginning of the round and respawning occurs after being killed or destroyed, either immediately or after a delay. Players spawn at ''spawn points'' or ''spawn sites,'' usually scattered throughout the map. However, in levels designed for team play, there may simply be two areas, one for each team. Some players will lie in wait around spawn points to kill players as they spawn, a frowned upon practice known as Spawn Camping . Spawn points for in-game objects other than players are often used and abused in a similar fashion in other types of games, such as MMORPG s. Similarly, the word respawn can be used to describe an item or NPC that reappears in the same area after it has been picked up or killed (respectively). Certain design flaws in Maps can be taken advantage of by players who wish to Spam a spawn with explosives.


ENEMY (RE)SPAWNING

In some games, enemies may be respawned (or new ones spawned), to keep players on their toes and create tension, or force players to move on, making it too costly (in resources) and/or too dangerous to stay in one place for too long. Depending on the game, these enemies may come looking for the player, if they do not spawn within line-of-sight. Games that have done this to differing degrees include '' GoldenEye 007 '', '' Perfect Dark '', '' System Shock '', '' System Shock 2 '', and '' Doom 3 ''. ''System Shock 2'' and ''Doom 3'', in particular, have been alternatively lauded or derided for these features by players and reviewers alike.

Spawning is also sometimes used in computer gaming in reference to installing a multiplayer-only version of a piece of software on a computer.