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''Sonic the Hedgehog'' is the Platform Game that launched the career of Sonic The Hedgehog and Sonic Team . It was released on June 23 , 1991 in North America for the Sega Genesis . The European Sega Mega Drive version was released later in June 1991 and the Japan ese Sega Mega Drive version was released on July 26 , 1991 . This game was the first game to propel the Genesis into mass popularity in North America. After it was released, it eventually supplanted '' Altered Beast '' as the bundled game with the console. The game featured many novel elements which contributed to its popularity and helped to promote the uptake of 16 Bit Consoles . ''Sonic the Hedgehog'' added the element of speed to the standard platform formula and introduced other unique elements as well, such as the loops and springboards now permanently associated with the game series. GAMEPLAY Overview In the game, Sonic has to prevent Dr. Ivo Robotnik (Eggman in the Japanese release) from collecting the Chaos Emerald s in an attempt to rule the world. Canonically, this world is Earth based on the data provided from the original Japanese manuals, but for a lengthy period of time, it was commonly believed to be Mobius , due to American data (ie, the american game manual, cartoons, comic books, etc.) using the name (In later Sonic history, Mobius itself is said to be Earth in the distant future). The Gameplay centered around elements that exploited the increased performance of the Genesis console. It is notable for being both simplistic and engaging for players. At the time of its release, ''Sonic the Hedgehog'' was one of the fastest Platformer s that had yet been released. Sonic could run, jump and roll at significantly higher speeds than most platformers of the time. Unlike other platformers, the game's levels were designed to encourage the player to progress quickly. Springs, slopes, high falls and loop-de-loops were all available to both boost and challenge the player to reach high speeds. This was all accomplished without any slowdown in Framerates , adding to the experience. Movement Sonic's method of attack was also novel. As a Hedgehog , he can curl up into a ball, by either jumping or by rolling along the ground, a state in which he can damage most enemies by simply colliding with them. This was a change from most other Platform Game s, where the player could only damage enemies by shooting, attacking or jumping on top of them. While rolling along the ground Sonic can roll down slopes, gaining speed as he goes. Most slopes are irregular, as opposed to the fixed angles seen in older titles, and the game has the Physics to match. Sonic's acceleration down a slope depends on its steepness; if travelling fast enough, he can run around 360-degree loops; and he suffers from Drag underwater. When Sonic moves underwater, he has only a limited amount of time before his air runs out, so he has to draw his breath either by returning to the surface or by inhaling a bubble of air that bursts from the seabottom. Features , Green Hill.]] Essential to the gameplay are the golden rings Sonic collects along his way in each level, a feature which would become one of the most defining characteristics of the series. These items are regulary placed around the map and serve multiple functions. First and foremost, Sonic collects rings to protect himself. As long as he has at least one ring, he will not die when injured. Instead, when he's hit, all rings Sonic previously collected will fly outward and scatter around the immediate area, some of which can then be retrieved before they disappear. If Sonic runs into an enemy without a single ring, he will die and lose a life. If Sonic manages to collect 100 rings at a time he will gain a life, and another when he collects 200 (no additional bonuses are gained beyond 200). If Sonic manages to keep at least 50 rings by the end of an act, a giant golden ring will float above the finishing sign which Sonic can then jump through to enter one of the special stages to collect the Chaos Emeralds. At the end of each act, the total amount of rings kept are multiplied by 100 and added to the score. In addition to the rings, a special barrier Shield can be found in some item monitors which will protect both Sonic ''and'' the rings he collected for one hit. However, neither the shield nor rings will protect Sonic against instant death, either by getting crushed (by a trap or between a wall and a moving platform), drowning, running out of time or falling into a bottomless pit. Progress through the game is made easier by special Checkpoint s called lamp posts. When Sonic passes a lamp post, its color changes and next time he loses a life, he restarts at that point rather than the very beginning of the act. Distributed through the levels are power-ups inside monitors, which can either be rolled into or jumped on to collect the item inside. These include the previously mentioned shield, a 10-ring bonus, an extra life, temporary Invincibility (accompanied with a temporary change in music), and "Super Sneakers" which give a temporary speed boost and increase the tempo of the music for the duration of the speed boost. The item monitors have become another long lasting feature in the series, though they have later been changed to bubble-like containers. Hazards Sonic will come across along the way include a wide variety of "badniks" - animals trapped inside mechanical bodies which are released the moment Sonic hits them, rows of sharp spikes (some instantly lethal), cliffs, elaborate death traps and the threat of drowning underwater. The game features no Passwords or Game Saves . This means that the game has to be restarted from the beginning when the player runs out of Continue s or turns off the system. GRAPHICS AND SOUND At the time of its release, ''Sonic the Hedgehog''' boasted some of the most impressive 16-bit graphics of the moment, with richly animated sprites and varied colors, fully utilizing the Sega Genesis ' enhanced color palette. Flowers moved, rings spun, lights blinked, and water shimmered in the background. Soundwise, the game takes full advantage of the onboard Zilog Z80 and Yamaha Synthesizer sound chip. ''Sonic the Hedgehog'' is filled with Sound Effects , with chimes, bops and beats following the player through the levels. Many sounds play on top of one another and most of the game's sounds were unique and of higher quality than earlier 8-bit sounds. Besides detailed sound and animation, ''Sonic the Hedgehog'' is especially renown for its dynamic music, composed by Masato Nakamura , a member of the popular J-Pop band, Dreams Come True . Utilizing 8-bit Stereo sound, the music is rich and varied throughout each level. Particularly notable are the game's recognizable main theme and the music to Green Hill Zone. ''Sonic the Hedgehog'''s soundtrack is still highly popular in Remixing communities on the internet. ZONES Green Hill Zone The Green Hill Zone is the first (and most famous) zone in all of the ''Sonic the Hedgehog'' games, especially to the older gamers. ''Sonic the Hedgehog'' shipped with most Mega Drive/Genesis systems, and thus Green Hill Zone was the first Genesis experience for many people. It is a picturesque paradise, reminiscent of the palette schemes utilised by Lemmings around the same time, with green Forest s and beautiful blue Lake s and has brown checkered Soil . Hazards include crumbling platforms and spikes. At the end of Act 3, Dr. Robotnik appears with a wrecking ball that swings back and forth trying to hit Sonic, who must avoid it by standing on two platforms and jumping over it. He can destroy it by jumping off of the platforms and into Robotnik's 'Eggmobile' (or sometimes called the 'Egg-O-Matic') 8 times. After completing the game, Sonic makes a brief return to Green Hill Zone for the ending sequence. This Zone is so famous in the ''Sonic'' series that it reappears in later games such as '' Sonic Battle '' and '' Sonic Adventure 2 ''. Even '' Sonic Advance 3 '''s Sunset Hill Zone has a remix of Green Hill Zone music. Almost each subsequent game in the Sonic series would then begin with a tropical themed zone. Marble Zone A zone with ancient buildings made of marble and an underground Castle with spiky Chandeliers . There is a lot of Lava that can harm Sonic in this level. Certain bricks can be destroyed for points, sometimes up to 30,000. This zone also introduces a new caterpillar-like enemy. At the end of Act 3, Dr. Robotnik attacks with an improvement to his craft that shoots fireballs on one of the two platforms Sonic can stand on, briefly setting it on fire. Sonic must hit Robotnik while his fireballs and the lava roll between the platforms. Spring Yard Zone An urban level with many springs and bumpers, resembling a Pinball machine. Bumpers bounce Sonic while awarding ten points for hitting them. There are many secret areas in this zone. This zone's design inspired many similar stages in future Sonic games. Act 2 has two Eggman signs (ends) and as such, can be ended through two possible routes. This part introduces two new badniks, too.in Demo version,you'll see a sonic robot at he end of act 1. At the end of Act 3, Dr. Robotnik attacks with a Spike -equipped craft that slowly removes the blocks Sonic stands on. Sonic must attack it when it descends to remove a block. Sonic must score multiple hits each time, or he will soon find himself with nothing to stand on! Labyrinth Zone One of the hardest zones in ''Sonic the Hedgehog'', Labyrinth Zone is a Ruin -like maze partially submerged in water. It features many spikes and water-driven contraptions. The greatest hazard of this zone is not the enemies or the traps, but the water. Sonic, being a hedgehog, is terrible at Swimming . After staying underwater for a limited amount of time (18 seconds, with warning bells after 5, 10, and 15 seconds) a countdown starts (5 breaths/about 12 seconds), at the end of which Sonic Drowns . Collecting Air Bubbles found in certain points resets the counter and prevents Sonic from drowning. This element has found its way into many more Sonic games. Act 3 of this zone is also notorious for a maze section in which the scenery repeats itself continuously until a hidden switch is found. At the end of Act 3, Dr. Robotnik does not attack Sonic. Instead, the hedgehog has to follow him through an ascending passage filled with Fire -spitting Statue s and Trident s that is soon after flooded with water, with no air bubbles in sight. To beat the level, Sonic must climb to the top without dying or drowning. Robotnik's craft can be destroyed; however, this is extremely hard without use of cheats and is not required to complete the level, nor does it offer any sort of bonus. Star Light Zone A rather peaceful zone set in an urban environment at night, under the stars, and containing many loops. This stage contains many Roller Coaster -like sections in which Sonic is hurled along paths at great velocity; it is possibly the game's strongest showcase of Sonic's speed. Other city-based levels took similar roles in later games, from Stardust Speedway in '' Sonic CD '' to even Lethal Highway in ''Shadow the Hedgehog''. There is also a remix of SLZ music in Sonic Advance. There are few enemies here, most of which cannot be destroyed by Sonic. The most prominent foes are smart walking bombs that will explode a short while after Sonic approaches them. The greatest hazards are the fake bottomless pits into which Sonic can fall to his death. Fans, descending stairways and see-saws hanging in thin air make navigation harder. At the end of Act 3, Dr. Robotnik shoots spiked mines onto three Seesaw s. The mines detonate soon after, but Sonic can use the see-saws and the mines to either shoot the mines at Robotnik or use them to propel himself towards him. Act 2 of this zone is also Sonic's last chance to get a Chaos Emerald (see below). Scrap Brain Zone A trap-filled industrial level with many dangerous machinery such as saws, flame vents, electric posts disappearing and rotating platforms. This is yet another famous zone. At the end of Act 2, Robotnik appears behind a Force Field and pushes a button which makes the floor give way and sends Sonic into Act 3. This act is almost exactly the same textures and items in the Labyrinth Zone, but with changed colors and more hazards. The end has no encounter with Dr. Robotnik. Instead, Sonic springs up through a hole which leads directly to the Final Zone. Final Zone The final fight with Dr. Robotnik inside his private laboratory, and without a single ring to help, too. Robotnik will attack using special pods that can crush Sonic. Every time two out of four pods come down or come up; one decoy, and one with Robotnik in it. Sonic is supposed to attack pods with Robotnik in them a total of 8 times. Between each pod movement spark balls come from the ceiling towards Sonic, who must dodge them. After clearing this level, Robotnik flees, during which Sonic can hit him one last time, and after which the player is treated to the end sequence and credits. Special Stages When Sonic finishes with at least 50 rings in the first or second act of a zone (excluding Scrap Brain Zone) he can jump through a big ring at the end, to enter one of the six Special Stages. Each Special Stage rotates 360 degrees and has Sonic tumbling through it and into blocks on which he can not stand. Certain blocks, when touched, can make the maze rotate faster, slower, or in the opposite direction. There is a Chaos Emerald hiding in each Special Stage. Sonic is supposed to collect it without touching a "Goal" block, which will end the stage. If he collects 50 or more Rings in a Special Stage, he will earn a Continue. As is the case in the rest of the game, collecting 100 rings will get an extra life. If all six Chaos Emeralds are collected, a better ending sequence will be viewed. SECRETS Beta
VERSIONS The first version lacked moving clouds, rippling water, and other minor details. The later Japanese version included the details, and the Japanese version 2.0 fixed the "spike bug" (a bug in which Sonic would instantly die if he "bounced" from one set of spikes to another, ignoring the usual temporary invincibility). There was also a version of '' Sonic The Hedgehog '' released for the Sega Master System and the Game Gear , which loosely followed the design of the Genesis version, although with some different zones and a level map. Although its Genesis counterpart was extremely popular in the United States , ''Sonic the Hedgehog'' only received lukewarm responses in Japan. Sonic wouldn't catch on in that locale until '' Sonic Jam ''. The game was later re-released for the Sega Saturn in 1997 as part of '' Sonic Jam '', for the Nintendo GameCube in 2002 as part of '' Sonic Mega Collection '' (including all three revisions), and on the PlayStation 2 and Xbox in 2004 as part of '' Sonic Mega Collection Plus ''. This would mark the first time many players were able to experience the final Japanese version of the game. A J2ME conversion for Mobile Phones running Java was released by I-Fone in 2006 . This version, "Sonic The Hedgehog Part 1", includes only the first three zones, with the remainder to be released as "Sonic The Hedgehog Part 2" at a later date. This version mostly follows the Mega Drive version, but some features have been removed, most notably the Special Stage. The main villain, Doctor Eggman , has always been called that in the Japanese titles. However, in the European and American versions, his name is localized to Doctor Ivo Robotnik, and has stayed that way until '' Sonic Adventure '', where it has been changed to Doctor Eggman. However, as of Sonic Adventure 2, in Japan, it appears that his real name has been Retconned to Doctor Ivo Robotnik, although he's still more commonly called by the nickname Doctor Eggman. The game was converted into a Famicom game called '' Somari '' by a group of Software Pirate s in Hong Kong . The game, which is mostly playable, replaces Sonic with a character who appears to be Super Mario wearing Sonic's shoes. A pirated version of ''Sonic the Hedgehog'' that was widely pirated in Asia has all of the SEGA logos removed. HACKS ''Sonic The Hedgehog'' is frequently modified by ROM Hacker s, and its data addresses and code are almost completely understood through Reverse Engineering techniques. Fan hacks include:
According to several programers and hackers, the reason why Knuckles The Echidna could not be placed into '' Sonic The Hedgehog '' like he was in '' Sonic The Hedgehog 2 '' was that the palette colors of Knuckles' sprite would have, in fact, completely altered the palette scheme of the entire game. Therefore, instead of a Knuckles in Sonic 1 feature, fans were treated to a full version of the '' Blue Sphere '' game. Recently on Simon Wai's Sonic 2 Beta website, hacks have been made that have Knuckles and Tails implemented instead of Sonic. They both can use their ablilities from the other games. However, in the Tails in Sonic 1 hack, Tails' tails are missing if you are not flying. This has recently been fixed, however due to bugs the game freezes at random moments, and Tails' tails are still missing when he is tired and falling. In the ROM hacking community, creating a patch that allowed the gamer to play as Knuckles in Sonic the Hedgehog was considered the "Holy Grail of ROM Hacking." On September 11th, 2005, Stealth created a hack that allowed you to do just that called Knuckles The Echidna In Sonic The Hedgehog . The hack circumvents the palette problem by using the two existing red colors in the palette. EXTERNAL LINKS
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