| Snake's Revenge |
Shopping Revenge |
Website Links For Snakes |
Information AboutSnake's Revenge |
''Snake's Revenge'' is a Japan ese-made Stealth-based Game Developed by Konami for the NES . It was released in North America in April 1990 (under the Ultra Games label) and in Europe in March 1992 (under the Konami label). It was never released in Japan. Originally made as a direct sequel to the original '' Metal Gear '', ''Snake's Revenge'' was the first game in the ''Metal Gear'' Series made without the involvement of creator Hideo Kojima (although members of the developing team previously worked with Kojima with the original MSX2 ''Metal Gear''). It was subsequently removed from the series' Canon and is now considered part of a Parallel Universe . DEVELOPMENT HISTORY After the surprise success the NES version of ''Metal Gear'' had in the Western market (especially in North America , where ''Metal Gear'' reportedly sold over a million copies), Konami issued the development of a sequel for the NES made specifically with the western market in mind. Kojima, who wasn't planning on making a sequel to ''Metal Gear'' due to the low sales of the '', then exclusively for the MSX2, and released in 1990. As a result, the actual ''Metal Gear 2'' was released exclusively in Japan for the MSX2, while ''Snake's Revenge'' became the ''Metal Gear'' sequel for the North American and European market. A Japanese version of ''Snake's Revenge'' was never released (it is unknown whether one was never planned or simply cancelled as a result of ''Metal Gear 2''.) Despite the fact that ''Snake's Revenge'' is generally disliked by ''Metal Gear'' fans, its importance to the series is quite essential: one could argue that without it, ''Metal Gear 2'' and the following '' Metal Gear Solid '' series may have never been created. Kojima has also stated that he enjoys ''Snake's Revenge'' and thought it was faithful to the "''Metal Gear'' concept" he had initially envisioned. {Link without Title} The game's title is simply "''Snake's Revenge''" on the title screen and packaging. However, around the time of its release, many magazines (including '' Nintendo Power '') used the title ''Snake's Revenge: Metal Gear II'' (or some variation of it) due to its connection to the original ''Metal Gear'', unaware that there was an actual game titled ''Metal Gear 2'' in Japan. Moreover, the Metal Gear mecha that appears in ''Snake's Revenge'' is known as the "Metal Gear 2." As a result, many people who are not well acquainted with the series often confuse ''Snake's Revenge'' as a genuine sequel to ''Metal Gear''. STORYLINE Set three years after the events of the original game, the United States Government discovers that an undisclosed hostile nation is secretly developing mass-produced versions of the original Metal Gear tank from Outer Haven . Solid Snake , the FOXHOUND operative responsible for the downfall of Outer Heaven, is recruited to lead a team consisting of himself and fellow operatives John Turner and Nick Myer, on a mission to infiltrate the enemy's base. Misconception about the storyline One aspect of the game which has affected people's perception of ''Snake's Revenge'' is the Storyline as depicted by the game's Instruction Manual . At the time of its release, Konami of America (the game's publisher) had a habit of not taking their games seriously. This was reflected by the humorous tone of their instruction manuals, which made several jokes and puns at the expense of the game and paid little or no respect toward the game designers' original intentions. ''Snake's Revenge'' was no exception. In the manual, the main villain's name (which is actually kept a secret in the game until the end) is given as Higharolla Kockamamie, a play on Ayatollah Khomeini , and one of the main characters (Jennifer) is described as possibly being related to "Ginger from '' Gilligan's Island ''". None of these terms or jokes are actually used in the game itself, and while it's evident that they contradict the designers' original intentions, many ''Snake's Revenge'' detractors justify their dislike for the game with them. CAST OF CHARACTERS
GAMEPLAY ''Snake's Revenge'' plays essentially like an updated version of the original ''Metal Gear''. Aspects from the MSX ''Metal Gear'' that were missing from the first NES game (such as the ability to take food and ammo by punching enemies or the double exclamation mark alert) were restored in ''Snake's Revenge''. The actual Metal Gear ''). The player can now choose between punching or using a knife for a quick kill (in doing so, the player won't get food or ammo from enemies in Infiltration Mode). Many of the weapons from the original game are carried over to ''Snake's Revenge'', as well as new weapons such as a Shotgun and a Flare gun for visibility in the dark. Promotions are now made by injecting enemy superiors with truth serums in addition to saving hostages. One of the most critically-panned aspects of ''Snake's Revenge'' is the addition of Side-scrolling areas. At various points of the game, the action switches from the main overhead view to a side view. In the side-scrolling areas, the player can jump over booby traps or crouch and crawl to avoid being seen by the enemy. In these areas, the player can only use the knife or handgun and place plastic explosives (which cannot be heard by the enemy in side-scrolling mode). Many fans dislike these portions of the game due to their strictly linear design, making it hard for a player to avoid an enemy without killing him and easy to be discovered without the player being in the crawling position. The transceiver mode was greatly simplified. Whereas the original ''Metal Gear'' required the player to memorize each character's frequency, ''Snake's Revenge'' has all of Snake's contacts available from the start via a menu. The radio is also equipped with a radar which detects any signal transmitted by an ally. However, the transceiver is jammed when the game enters Alert Mode and isn't used much as a result. ''Snake's Revenge'' was the first ''Metal Gear'' game in which the faces of Snake's allies are displayed when they speak. TIGER LCD HANDHELD A Handheld Electronic Game based on ''Snake's Revenge'' was released in 1990 by Tiger Electronics . The game was released under Tiger's "Game Talk" lineup, due to the fact that it featured a voice-based navigation system in which the player is given spoken hints and messages through the radio. Gameplay is similar to other handheld games, playing more like an action game with exploration elements and completely discarding the stealth elements. The player gets to fight against enemy soldiers, grenadiers and tanks using a machine gun, grenades and missiles respectively. The player can also open doors and passages using plastic explosives and keycards. In later stages, the player will fight against mass-produced Metal Gear 1 units. In the eighth and final stage, the player will fight against Metal Gear 2. |
|
|