| Sky Galleons Of Mars |
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The game won . GAMEPLAY The game is played on an hexagonal mapboard that serves to regulate movement and combat. Small plastic models represent the various flying ships involved in the fight, though paper counters can also be used. The rulebook is split into two main sections, Basic Rules and Advanced Rules. Basic is the game at its simplest form, with rules for moving, firing and taking damage. The Advanced section adds detailed rules for ramming and grappling, towing other vessels, crew small arms, crew quality, and more. The rest of the booklet includes seven scenarios along with rules for a campaign game. During a battle, play proceeds through turns, each of which is broken down into three phases: Initiative Phase: the players change crew assignments. If desired, boarding parties can be assembled or disbanded at this stage. Players also roll dice to determine who is the First Player that turn. First Movement/Fire Phase: The First player moves all of his ships. Both players attack (taking into account range, weapon type, etc.). If damage is taken, it is resolved now. Second Movement/Fire Phase: The second player moves all of his ships. Both players attack (taking into account range, weapon type, etc.). If damage is taken, it is resolved now. EXTERNAL LINKS |
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