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WLVT-TV VERSION The game is played in one round of 23 minutes with a half-time separating the round into two segments. The game begins with a toss-up question. Any Player from either team can buzz in to answer the toss-up question, but the players may not confer with their team members. Players must buzz in before time expires to answer the question. The first player to buzz in and give the correct answer earns 10 points and a chance at a related bonus question for their team. If a player answers incorrectly, his/her team loses 5 points from their score (scores can become negative) and his/her team can no longer buzz in for that question. The question is then directed to the opposing team to buzz in (they may not confer). If one of the opposing team members answers the rebounded toss-up correctly his/her team scores 5 points and a chance at a related bonus question. If he or she answers incorrectly on the rebounded toss-up question, his/her team does not lose any points and the contest continues with another toss-up. Similarly, if neither team buzzes in within the time limit, the contest continues with another toss-up. After answering a toss-up or rebounded toss-up correctly, a team receives one or more bonus questions worth a total of 10 points. The team members can confer on the answer, but only the captain can buzz in to answer. Depending upon the number of bonus questions given and answered correctly, the team can receive 0, 5, or 10 bonus points. Play continues in this manner until half-time. During half-time Dr. Karen Walton, the host, asks the players questions about themselves. Before the first match, team members submit cards containing interesting facts about themselves. During half-time of the first match they are asked questions about what they wrote on the cards. Similarly, if teams make it to the second and third matches, they are asked about their school activities and future plans respectively. After half-time, play continues exactly as it had in the first segment until a buzzer sounds signaling that time has expired. The team that has the highest score wins the match and advances to the next round of the tournament. The tournament bracket is made up of 39 teams from school districts in the Lehigh Valley. At the end of the Scholastic Scrimmage season, the winning team is awarded $4000 for its scholarship fund, with the runner-up receiving $2000. The winning team also receives medals, a plaque for their high school's trophy case, and the bragging rights of being the best team in the Lehigh Valley. The show is currently in its 32nd year on WLVT-TV. Past Scholastic Scrimmage champions WPSU-TV VERSION The game is played in three rounds of approximately 6 minutes each. Each round begins with host Price asking a toss-up question. Players buzz in to answer the toss-up question; the first player to buzz in with a correct answer earns 10 points and a chance at a related bonus question (a "follow-up") for their team. An incorrect answer incurs no penalty, but the opposing team gets to try to buzz in and score 5 points on a rebounded toss-up. Regardless of whether the team scores 5 or 10 on the toss-up, they get to confer and try to answer a follow-up question for another 10 points. The designated captain must buzz in before conferring time expires to indicate readiness to answer. Starting in the third season, the following rule changes were put into effect: 1. The first round has each team alternating answering tossup-style questions for 10 points and a chance at a follow-up question for another 10 points. On the initial question, just like regular toss-up questions, players buzz in, and may not confer. Each team gets an equal number of turns. 2. Before each chat segment, one team plays a "Fast Track," a lightning round consisting of up to 10 toss-up-style questions in 60 seconds, at 10 points each. Answering time is shortened to three seconds (from 10), and questions are always in the style of "buzzer beaters" (i.e., questions that are short, simple, and to the point), but otherwise, players must buzz in for the question and may not confer. Note that it is not enough that a player buzzes in; a player must ''begin their answer'' before the synthesized "crash" sound signals the end of the 60 seconds. The first "Fast Track" goes to the team trailing after Round 1, and the second one goes to the team that did not play the first one. 3. During the second and third rounds, game play is just like in the first two seasons, except that a wrong answer to an interrupted toss-up now costs 5 points. A rebounded question is worth 10 points if a penalty had been charged, 5 if not. A distinctive "chime" sound signals the end of each of the first two rounds. At that time, host Price chats with each team (from season 3 on, always the team that just played a Fast Track), and at the downward buzzer that ends the final round, the team in the lead wins, and advances in a season-long tournament. The winning school receives one scholarship which they may give to any student to attend any Penn State campus. |
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