| Rising (stargate Atlantis) |
Article Index for Rising |
Website Links For Rising |
Information AboutRising (stargate Atlantis) |
PLOT Part 1 Several million years ago the city of Atlantis rises from Antarctica while only a small building stays back. In present times Dr. Elizabeth Weir watches over the people which do researches in the Antarctica outpost. She talks with Dr. Rodney McKay about the Ancient control chair and that Dr. Carson Beckett doesn't want to sit in it. Suddenly Dr. Jackson calls them and tells them that they found the Stargate address for Atlantis which however is an eight-symbol address, meaning it is in another galaxy. Meanwhile General O'Neill flies to the outpost in a helicopter piloted by Major John Sheppard . Back in the base Beckett has to sit down in the chair, despite his protests and he activates it but also a Drone Weapon , which then flies to the surface. It attacks the helicopter but Sheppard is able to escape it until Beckett finally deactivates it. Later Sheppard and O'Neill enter the base and O'Neill talks with Jackson, Weir and McKay about Atlantis. They found out that the address leads to the Pegasus galaxy and that they need the ZPM to get there. After some time he allows the mission. Meanwhile Sheppard looks around and talks with Beckett about the control chair and the Ancient Technology Activation Gene which allows control of the Ancient technology. The major then sits down and it activates and easily controls it. Later Weir talks with O'Neill that she wants Sheppard on her mission since he is naturally in controlling the Ancient technology. O'Neill then talks with Sheppard and tells him he should do it. Later the main members of the expedition say goodbye to their loved ones and at Stargate Command the final preparations for the mission are made. Dr. McKay connects the ZPM with the gate and later Weir holds a speech about the mission and how proud she is of everyone here. Afterwards the gate is dialed and it makes a connection much to the joy of the people. They send the MALP through it and afterwards the military team and then the rest of the expedition members go through the gate. They find themselves in a large complex which seems to awaken from alone. After all members of the expedition went through the gate it is deactivated. Later the complex is further examined and several interesting things like spaceships and a shield which protects the Stargate are found. Later the military leader Col. Marshall Sumner calls them since they are under water which means that it really is Atlantis. Afterwards they look on a holographic video in which an Ancient woman tells the history of the galaxy and a strange new enemy. Suddenly Peter Grodin comes in and tells them that there is a massive energy loss. It turns out that the city is powered by three ZPMs and while two are already empty the third will be empty in a short while. This means that the shield which protects the city from the water will collapse. To find a place to which they can evacuate Col. Sumner, Maj. Sheppard and a team go through the gate on a dark planet. The team looks around and finds two kids playing and then meets a man named Halling, who takes them to his people, the Athosians . They also meet a woman named Teyla Emmagan and start to talk with them. On the next day they find a ruined city and decide to examine it. Meanwhile Teyla takes Sheppard to a cave with old pictures that tell about a species named Wraith and how they destroyed their civilizations. They also find a pendant which Teyla lost years ago. Part 2 On the evening the gate suddenly dials and three ships fly through. They head towards the village while the people there run away but many of them are sucked up by some sort of beam. The military personal starts to shoot on the ships but there appear some sort of ghosts on the ground. Teyla senses the Wraith and tells Sheppard that the ghosts are only illusions. He warns Sumner and they are able to shoot down one of the Wraith Dart s but they suck up Teyla. Afterwards the gate again activates and the two remaining ships flee while Ford tries to burn the symbols into his mind. At the site with the downed Dart Sheppard finds a moving arm and shoots it down. Back in Atlantis the shield becomes weaker more and more which means the shield will break down soon. Suddenly the city starts to shake and Weir orders the immediate evacuation. Suddenly the gate activates and Sheppard and his team come through with the remaining Athosians. The shield finally breaks down but instead to crushing the city it starts to move upwards. Finally Atlantis rises to the surface of the water where it remains, much to the joy of the people. Later McKay reveals that the last ZPM is empty and Sheppard asks him to find out where the Wraith brought their victims. While he does so Weir talks with Sheppard on some sort of balcony. She isn't pleased with his plan to rescue the others but Sheppard insists on the rescue mission. She finally agrees to let him go if there is at least a remote chance of success and he agrees and then leaves. In some sort of cell Teyla wakes up and a short time later three Wraith enter and take a man with them. Both Teyla's and Sumner's pleads remain unheard. Back in Atlantis they dial the Stargate to the only address they got from Ford's symbols but it turns out that the gate is in space. McKay then brings Sheppard to one of the spaceships they found and the major tries to find out how they work. Dr. Beckett in the meantime shows Weir what he found out about the severed arm of one of the Wraith. It turns out that the Wraith have powerful regenerative abilities and are practically immortal. Later Sheppard shows her that he can fly the ship and that it also has a cloaking device. Weir then authorises the mission and thus Sheppard, Ford and a military team head in the spaceship (which Sheppard calls Puddle Jumper ) through the gate. Thanks to the technology in the Jumper they are able to find out to which place they have to go. They land in a forest and see a large mountain-like building to which Sheppard and Ford head. Inside the base they find the cell and place C-4 on several locations. They also find the prisoners In the Wraith base Sumner is taken by the Wraith and brought into a large room where he is confronted by a Wraith woman. She tells him about their race and then uses her telepathic abilities to find out about Earth which she hopes to use as a new feeding ground for her race. Meanwhile Sheppard uses an Ancient lifesign detector to search for the Colonel and finds him when the female Wraith is about to feed on him. When he sees that Sumner has aged for years he shoots him but is then stunned by a Wraith. He is confronted by the female Wraith who then finds the lifesign detector but then Ford appears, detonates the C-4 and kills the remaining Wraith. Meanwhile Sheppard kills the female Wraith but before she dies she tells them that she is only a caretaker for the ones who sleep. Suddenly they look up and see many beings moving in some sort of stasis pods. They then leave. Outside the base they are attacked by Wraith darts but the ships aren't able to capture anyone of them. They finally all enter the Jumper and flee from the planet. However in space they see several darts guarding the Stargate. So they decide to draw them away and then double back. During this action the Jumper is damaged but it turns out that the Jumper is armed with Drone Weapons which they use to destroy three Darts. They are finally able to dial the gate and fly through it. Although three Darts follow them they are destroyed when they crash against the shield of the gate which was activated after the Jumper flew through. The Jumper then enters the hangar. In the evening Sheppard, Ford and Weir talk about their situation and Sheppard apologizes because he hasn't made them any friends. However Weir then shows him the Athosians and Teyla agrees with her since they will help them find more friends. In the end Weir asks Sheppard what members he wants in his team since they have to go out there. NOTES
|
|
|