| Read-only Memory |
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Read-only memory ('''ROM''') is a class of storage media used in Computer s and other electronic devices. Because it cannot (easily) be written to, its main uses lie in the distribution of Firmware ( Software that is very closely related to Hardware , and not likely to need frequent upgrading). Modern Semiconductor ROMs typically take the shape of IC packages, i.e. "computer chips", not immediately distinguishable from other chips like RAMs but for the text printed on the chips. "ROM" in its strictest sense can only be read from, but all ROMs allow data to be written into them at least once, either during initial manufacturing or during a step called "programming". Some ROMs can be erased and re-programmed multiple times, although they are still referred to as "read only" because the reprogramming process involves relatively infrequent, complete erasure and reprogramming, not the frequent, bit- or word at a time updating that is possible with RAM (random access memory). APPLICATIONS Many Microcontroller s include the program ROM, a CPU core, some on-board peripherals, and RAM, all on one chip. Practically all Microprogrammed CPUs also include a kind of ROM on the same chip to hold the Control Store . Home Computer s of the early 1980s came with their complete Operating System in ROM, often including a BASIC Programming Language Interpreter . There was no reasonable alternative because Floppy Disk drives were generally optional. Upgrading to a newer version meant replacing the old ROM chip with a new one -- using either a Soldering Iron or a set of DIP sockets. Most Video Game Console s from the 1970s to the mid- 1990s used ROMs as their primary software distribution medium. Such ROMs are sealed into plastic cases suitable for handling and repeated insertion, known as Cartridge s or "carts" (called "Game Paks" by Nintendo ). Some home computers also used ROM cartridges for distributing games and other types of software. The Nintendo 64 was the last major console to use ROM cartridges for software distribution, since Nintendo opted to go with an optical solution with the Nintendo Gamecube , holding nearly forty-two times as much, though at the cost of read, write, load and access times. As of the 2000 s, only Handheld consoles like the Game Boy Advance and Nintendo DS continue using ROM cartridges. There is a trend to put less and less software into static ROMs, and more on Disk Storage . This makes changes easier. By the 2000s , operating systems for desktop computers are not generally on ROM anymore. Computers may still rely on some software in ROMs, like their BIOS , but even that is more likely to reside on a Flash-ROM (see below). Mobile Phone s and Personal Digital Assistant s are likely to have software in ROM (or at least flash memory). One reason why some data still sits in ROMs is speed – disks are an Order Of Magnitude slower. Even more important, though, is that you cannot read software that is needed to drive a disk from the disk itself – see Bootstrap . Hence the BIOS or a Bootloader for a computer is often stored in ROM. Also, a networking or graphics card may implement some basic functionality through software contained on a ROM chip. Another application for ROMs is in storing software for Embedded System s operating in physically demanding environments (exposed to, say, vibration, or high acceleration), where disks are too fragile. TYPES OF ROMS Semiconductor based Classic mask-programmed ROM chips are written to during production and cannot change content afterwards. But there are other types of non-volatile solid-state memory:
Other technologies There are also other types of non-volatile memory that are not solid-state chips:
SPEED OF ROMS Reading speed Although this has varied over time, today, large RAMs can be read faster than most large ROMs. Therefore ROM content that is used often is sometimes copied to RAM and subsequently read from there (''shadowed''). Writing speed For those types of ROMs that can be written to or electrically altered, the writing speed is always much slower than the reading speed and it may require unusual voltages, the movement of jumper plugs to apply write-enable signals, and/or special lock/unlock command codes written to the EAROM/Flash ROM. EEPROM/EAROM LIFETIME Because they are written by forcing electrons through a layer of Electrical Insulation onto a floating Transistor gate, re-writeable ROMs will only withstand a limited number of write cycles before the insulation is permanently damaged. In very old EAROMs, this damage could occur in as few as 1,000 write cycles. In modern Flash EEPROMs, the life may be in excess of 10,000 or even 100,000 cycles, but it is by no means infinite. It is partially for this reason (as well as their limited, more-expensive capacity) that Flash ROMs are unlikely to completely supplant magnetic Disk Drive s in the near future. The reading life of a ROM is not limited by the number of cycles performed. The reading life of EAROMs and EEPROMs may be limited by charge leakage from the floating gates of the storage transistors, especially at high temperatures or in high Radiation environments. Masked ROMs or fused EPROMs do not suffer from this effect; once a ''1'' or ''0'', always a ''1'' or ''0'' (although ''fuse re-growth'' was once a problem in early fused PROMs). ROM IMAGES ''Main article:'' ROM Image The contents of video game console ROM cartridges can be extracted with special Software , creating files known as "ROM images" for use in Emulator s. Illegal distribution and trade of these "ROM images" is hugely popular in Software Piracy circles, where the files are commonly referred to as "roms" (or even "romz", which has a connotation with " Warez ") even though the term is technically incorrect. The term is so widespread that it has even started to refer to computer games that do not come on ROM cartridges, but instead on Floppy Disks or CD-ROMs . Usage of such files may be a violation of Copyright however. |
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