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In computer Game Engine s, ragdoll physics are a type of Procedural Animation that is often used as a replacement for traditional static death Animations . Early computer games, going as far back as Computer Graphics themselves, used hand-created death sequences for characters. This had the advantage of low CPU usage as all a dying character had to do was choose from a pre-set Finite number of animations. As computers increased in power, it became possible to do limited Real-time Physical Simulation s. A ragdoll is therefore a collection of multiple Rigid Bodies (each of which is ordinarily tied to a Bone in the graphics engine's Skeletal Animation system) tied together by a system of Constraint s that restrict how the bones may move relative to each other. The term ''ragdoll'' comes from the fact that the articulated systems, due to the limits of the solvers used, tend to have little or zero joint/ Skeletal Muscle stiffness, leading to a character collapsing much like a toy Ragdoll , often into an improbable and comedic position. The first game to exhibit ragdoll physics was the '''', which received very polar opinions, though most were negative. The game had terrible bugs but was remembered for being a pioneer in video-game physics engines. This is mostly due to the game's production schedule being hurried; the scope being drastically changed from survival horror to a more simplified shooter approach. RAGDOLL ADVANTAGES/DISADVANTAGES Due to the computationally expensive nature of performing simulations, most games using ragdolls use very simple approximations of characters:
The chief advantage ragdolls offer over traditional animations is that they allow much more correct interaction with the surrounding environment. Where it would be absurd to try and hand-craft custom animations for all conceivable circumstances, ragdolls fill in and generate a mostly-correct interpretation of events on the fly. OTHER TYPES OF RAGDOLL While the constrained-rigid-body approach to ragdolls is the most common, other " Pseudo -ragdoll" techniques have been used:
TRY RAGDOLL PHYSICS YOURSELF Ragdoll Masters. Fighting game with ragdolls. ( Shareware download) Ski stunt simulator (java) Falling woman (flash). Use your mouse to manipulate her, if she gets stuck. President Bush as a ragdoll (flash) Same program as Falling Woman, above. Thomas Jakobsen's article about the integration of Verlet Physics. (Link to Gamasutra.com, but can be found all over the web) Stair Dismount and Truck Dismount. Try to score points by hurting the ragdoll. (download) SEE ALSO |
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