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Information About

Press Your Luck




  Format Game Show
  Runtime 30 minutes per episode
  Creator Bill Carruthers , Jan McCormack
  Starring Peter Tomarken (host), Rod Roddy (announcer)
  Country United States
  Network CBS
  First Aired September 19 , 1983
  Last Aired September 26 , 1986
  Num Episodes 758
  Imdb Id 0136655


''Press Your Luck'' was an American Television Game Show where contestants collected "spins" by answering Trivia questions, and then used the "spins" on a 18-space gameboard loaded with cash and prizes. The person who amassed the most in cash and prizes at the end of the game won.

The show was most memorable for the "Whammy," a red cartoon creature of indeterminate species wearing a cape. The Whammy's spaces on the game board took away the contestant's money, accompanied by an animation that would show the Whammy taking the loot—but frequently being chased away, blown up, or otherwise humiliated in the process. Throughout the show's run, approximately 60 different animations were used, with new ones being added from time to time.


BROADCAST HISTORY

''Press Your Luck'' ran from September 19 , 1983 , to September 26 , 1986 , on CBS . Peter Tomarken hosted the show, and Rod Roddy was the regular Announcer ( John Harlan and Charlie O'Donnell substituted on separate occasions).

''Press Your Luck'' replaced '''', replacing '' Body Language ''. CBS gave that time slot back to its local affiliates after canceling the show (several affiliates were already preempting the 4 PM hour with syndicated programming anyway by that point). Rerun s of ''Press Your Luck'' have aired on the USA Network from 1987 to 1995 and on GSN since 2001 .

The original incarnation of ''Press Your Luck'' was the short-lived game show '' Second Chance '', which aired on ABC in 1977 with Jim Peck hosting.

On April 15 , 2002 , GSN brought a new updated version of the series as Whammy! The All-New Press Your Luck ; Todd Newton hosted the show, which was in production for two seasons.

In 2006 ''Press Your Luck'' will be among the seven game shows that will make up Gameshow Marathon , which will air on CBS . Ricki Lake will serve as host for "PYL", the episode of which will have a facsimile of the original set, and the six other classic shows.


THE GAME

Three contestants competed on each episode of ''Press Your Luck''. The game consisted of two rounds. A round started with a question session, each with four questions. Contestants could Buzz -in in the middle of reading of a question, and if they got the answer right on the buzz-in, they earned three spins (none if wrong). The other two contestants could answer using Multiple Choice (the first contestant's answer plus two others being offered) and, if right, earn one spin. Up to 20 spins could be earned per question session among all three players, the maximum an individual player could earn being 12.

The second part of a round was the spinning portion. Contestants now used spins earned in the question session on the "Big Board," which consisted of 18 windows (each containing 3 slide projectors, for a total of 54 possible spaces) arranged inside the perimeter of a 6x5 unit rectangle. In the first round, the contestants took their spins in inverse order of the number of spins they had earned answering questions; if two contestants earned the same number of spins, the player seated further on the left from Peter Tomarken's podium would spin first. In the second round, contestants took their spins in inverse order of the amount of money they had earned in the first round. Contestants used their buzzers to stop the board.

The contents of the spaces on the "Big Board" changed every few seconds (alternating among the three possibilities per square), as well as the highlighted square (which bounced around as well). Most game spaces contain either money, a prize (the dollar amount of which would accrue to the contestant's score), or a Whammy. Some special spaces had a money amount '+ 1 Spin' (meaning, in practical terms, the spin being used wasn't lost), and others worked as 'go back/advance two spaces', 'move one space' (to either side, which the contestant would then choose) or 'pick a corner'. One special space, added about midway through the show's run, was known as "Add-A-One." This space—which appeared in the first spinning round only—would place a "1" in front of the contestant's pre-existing total (that is, $0 became $10, but $1,000 became $11,000). The second round had a space marked "Double Your Money," and hitting it did just that; to solve the obvious problem created by contestants landing on this space when they had no money at all due to a recent Whammy, this was changed to "Double Your Money + 1 Spin." In addition, both rounds featured a space bearing the legendary "Big Bucks." When hit, it awarded the contestant the dollar amount found directly opposite it on the board, which contained the highest cash awards in that round (hence its name). In the first round this would be either $750 (on the pilot episode), $1,000, $1,250 or $1,500 (replaced $750 from November on), and in the second round it would be either $3,000 + 1 Spin, $4,000 + 1 Spin, or $5,000 + 1 Spin. It was the existence of this space that resulted in ''Press Your Luck'''s now-famous contestant "battle cry" of "Big Bucks, no Whammies!" or some variant thereof.

Contestants were able to pass their spins to another contestant in the hope that the other contestant would hit a Whammy and lose their money. When passed, the spins went to the opponent of the two with the higher dollar score; if both opponents had the same score the passer could choose which opponent to which the spins would be passed. Spins passed to another player had to be taken, and thus it was an advantage to pass spins to the lead player in the hopes that they would Whammy. If the player which received the spins did hit the Whammy and lose all their money, then any remaining passed spins were moved to the earned column, and could be passed if the player so chose. If a player with passed spins landed on a square giving an extra spin, that spin was added to the earned spins, not the passed spins; so a player that continuously hit extra spin squares could convert all their passed spins to earned spins, and pass all of them.

The first round's spinning portion had far fewer spaces which provided money plus an additional spin, and money amounts ranged from $100 + 1 Spin up to $1250 ($1500 after the first few months). Indeed, the principal purpose of the first round was to determine the sequence in which the contestants would take their spins in the second round, which was in the reverse order of the money they had won in the first round (in other words, the player who emerged from the first round with the highest money score was the last to spin in the second round). The ''second'' spinning round in the show was the one watched most closely, where dollar amounts ranged from $500 to $5000 + 1 Spin—and sometimes prizes valued more than $5000, such as cars or African safari vacations. The winner of the game was the contestant with the most money after the last spin of the second round was taken.

Four Whammies sustained by the same player eliminated that player from the game (and often, special animation skits were pressed into service in situations where the Whammy in question was the contestant's fourth). In some shows, a player was determined the winner by default if both opponents suffered four Whammies; when this scenario arose and the surviving player had any spins remaining, the winner was permitted to spin "against the house" and stop spinning at any time, at which point the game ended as there would be no other players left in the game to pass the spins to.

The winner of each game returned on the next episode, but for the show's first year, returning champions who won over $25,000 would retire undefeated; at that point, CBS had a maximum winnings limit of $25,000 for its game shows. (Contestants did get to keep any cash or prizes won in excess of this limit.) In the fall of 1984, this limit was raised to $50,000. There were a few contestants that reached this limit at that time. There was one occasion in 1986 where one contestant won $62,708, and one occasion on a Christmas 1984 episode where a contestant won $61,316. Otherwise, there was a five-day maximum limit on returning champions.


THE BIG BOARD

The board consisted of 18 squares, arranged in a rectangle surrounding the "PRESS YOUR LUCK" logo. Behind each square were three slide projectors, each displaying a different slide (a monetary amount, a Whammy, a prize, etc.), one at a time. Every second or so, the first projector would turn off as the second projector illuminated, changing the display on the square. Slide projectors were used to give the effect of squares "morphing" from one item to the next. A band of lights surrounded each square, illuminated one at a time to indicate which square would be selected when the player stopped the board. This was called the "spinner" by the production staff. As the board shuffled, the spinner would jump from tile to tile in a ''seemingly'' random pattern. It was later proven by one particular contestant that the spinner was indeed not random, but followed a series of pre-programmed patterns (see below). Before this contestant made his appearance, there were 6 preprogrammed spinner patterns. After his appearance, 26 additional patterns were added for a total of 32.

Although for the most part it worked, the Big Board was known to occasionally malfunction. The most common one concerned how the board shuffled. All of the squares on the board were supposed to change in unison; however, on numerous occasions, there would be instances where some frames would not change at the same time other frames did. This was due to the wiring setup of the slide projectors. The even numbered square's projectors were wired together, and the odd numbered square's projectors were wired together, and there would be instances where they were not started at exactly the same time, thus causing the malfunction. Additionally, a rarer but more noticeable malfunction was when an entire tile would not appear; instead, there was simply a black box. This was obviously due to a malfunction of that particular slide's projector. Generally, a round is played with the darkened square with no editing, unless the player stops on the affected square. This is seen on a few occasions; if this happened, tape was stopped while the affected projector was repaired. Also, in the event a player lands on a prize, that slide is removed and a new one is added for the remainder of the round. This shift, however, has to be made on the fly, usually during the round. Every so often, a slide changed on-camera.

On the August 23 , 1985 episode, the slides "blew"; all that is known at the time of this writing is that they were damaged beyond repair and were fixed by September 2 .


MICHAEL LARSON


On one episode of ''Press Your Luck'' in 1984 , a self-described unemployed ice cream man named Michael Larson made it onto the show. Watching the show at home, and with the use of a VCR , Larson discovered that the presumed random patterns of the game board were ''not'' random; instead, they lit up in one of six preset patterns. Larson identified two spaces on the gameboard where the Whammy would ''never'' appear and which '''''always''''' contained money plus a free spin, which would allow him to increase his score and also retain control. Larson was able to memorize the sequences to help him stop the board where and when he wanted. On the episode in which he appeared, Larson spun 35 times without hitting a Whammy and took away $110,237 in cash and prizes, most of which was earned via "cash plus a spin" spaces (thus allowing him to take so many consecutive spins). His total was a record for a single appearance on a game show up to that time. The ''Press Your Luck'' board's patterns were significantly reworked after this incident, increasing from the original 6 patterns to 32, and such a run was never repeated on the show.

The Larson episode was split into two half-hours that aired on June 8 th (Friday) and June 11 th (Monday) of 1984 , but it was not rebroadcast for nearly two decades after that. Game Show Network (which had purchased the rights to air ''Press Your Luck'' with the stipulation that the Larson episode could ''not'' be aired, reason being that Bill Carruthers and CBS thought of the episode as an embarrassing moment) was finally allowed to air the show with un-aired footage in 2003 as part of a two-hour documentary about Larson, called ''Big Bucks: The Press Your Luck Scandal''. The Larson shows is now a part of the channel's regular episode rotation. Highlights of his performance are available online in RealVideo format.

It should be noted that the episodes did not air on USA Network when they had the rerun rights to ''Press Your Luck'', due to the same stipulation by which GSN was bound.

This set of episodes marks the first time a game show carried a "To Be Continued...." line during a 2-parter. At the end of the first part when Michael Larson stopped at $36,851, the tape was paused and Peter came out to face the home audience, as if he was stepping over from his hosting position (in reality he was standing in front of a Bluescreen , on which the paused tape was seen in a Chroma Key effect). At the beginning of the second episode, the tape was paused in the same position, and Peter was again in front of the bluescreen. He gave a quick recap of what happened and started the show right where it left off from Friday, June 8, 1984. Before each commercial break of the second episode, Peter gave a brief narration and the TV View freezes. Needless to say, the cameras focused on a stock shot of the Big Board, and not the contestants (as would have been standard), during the credits at the end of the first episode.

Michael's two opponents that day, Ed Long and Janie Litras-Dakan, did get a rematch, of sorts—nineteen years later, and this time against Michael's brother, James, on a special episode of the GSN revival ''Whammy!''. (Michael himself had died, in 1999.) This time, however, the board was random, making it impossible to figure out any patterns. James won the rematch, to which host Todd Newton replied "That Larson magic continues!" Peter Tomarken returned to host the question round of this episode.


STRATEGY

The only real decision a contestant gets to make is whether to spin or pass (except for someone who cracks the board pattern like Michael Larson; however, this is no longer possible). Occasionally, as noted previously, there are squares such as "move 1 space" or "pick a corner" that do offer a choice. Most of the time, the correct decision is obvious. However, a description of the optimal strategy is difficult.

Since the revival ''Whammy!'' does not feature returning champions, in this version it is sometimes correct to risk losing the game in order to win more. In classic ''PYL'', winning the game is the primary goal. For example, in ''Whammy!'', if you're ahead $3000 to $500 with 1 spin left, you probably should spin again to increase your winnings. In classic ''PYL'', this is a clearcut pass, because your opponent is unlikely to be able to get $2500 in one spin. (Only 1 to 2 out of 18 squares offer a chance to get that much, plus a few more squares offer a bonus spin.) Even though you only win $3000, the right to return the next day is valuable.


FAMOUS CONTESTANTS



VERSIONS OUTSIDE THE USA



''PRESS YOUR LUCK'' TRIVIA


::''(The setting is a corporate boardroom full of Whammies seated around a meeting table. One of them, the Chief Whammy, is on the phone.)''

::Chief Whammy: That's seven cars, four jet-skis, and a Flokati rug—''you'' figure out where to put 'em!

::''(He hangs up.)''

::Whammies: ''(in unison)'' Morning, Chief!

::Chief Whammy: Did you hear that? I'm having this meeting today because we have a very serious problem. We've been taking too much money and prizes from these poor contestants!

::''(Other Whammies groan.)'''

::Chief Whammy: No, no, no! I'm getting nothing but complaints! Our bank accounts are stuffed, and our warehouses are full of prizes! Any suggestions?

::Whammies: ''(in unison)'' BIGGER WAREHOUSES!

::Chief Whammy: You guys are goin' crazy! Takin' all that money! Runnin' around with those big prizes! Singin'! Dancin'! Makin' fun of everybody! And I hate to say it—oh, ''do'' I—but some of you boys are gonna have to go!

::Whammies: ''(in unison)'' Oh, no! Not that!

::Chief Whammy: Wait a minute, wait a minute—I mean, go on ''vacation''!

::Whammies: ''(in unison)'' VACATION? YIPEE!

::Chief Whammy: All right, all right. Half you guys pack your bags. The rest of us will keep taking the big bucks. Oh, by the way. Where do you guys wanna go?

::Whammies: Fort Knox! Las Vegas! Monaco! Let's get outta here!


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