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Osten Ard




The books are set on the continent of ''Osten Ard'', whose inhabitants include Sithi (elf-like immortals), Qanuc ( Hobbit -like mountain-dwellers) and other races, as well as several distinct human nations. The youthful conquests of King John the Presbyter (also called Prester John ) united most of the human world into a single realm, but by the beginning of the first book, the former conqueror is too old and feeble to stop his sons from quarrelling. As the conflict widens throughout their world and beyond, a young orphan struggles to understand enough of it to survive.

The world and story draw upon many sources from History and Folklore . Several characters' elements and experiences mirror the legends of Great Britain and other lands (e.g., King Arthur and Sir Lancelot , Alfred The Great , Baba Yaga , and Amaterasu ). The dominant Erkynlanders resemble the medieval English, with Anglo-Saxon /Biblical-sounding personal names in addition to the usual castle-based feudal/agrarian setting of stock Fantasy . The other peoples of Osten Ard also have identifiable real-world parallels in their names, cultures, and native tongues:


Also, despite lingering polytheistic echoes of Germanic and Celtic Mythology , the main human religion is a reinvented fantasy version of Christianity whose primary figure, Usires Aedon, was executed by being nailed upside-down to a tree.

Throughout the trilogy, these allusions give Osten Ard more complexity than a wholly-invented milieu and create narrative expectations for Williams to gratify or confound.


WORKS IN THE SERIES



The Dragonbone Chair


The kitchen boy Simon Mooncalf muddles his way through the daily routines of castle drudgery in the last days of the old reign and the first few months afterward. As the new reign curdles into suspicion and discontent, the new ruler forms a supernatural alliance with the Sithi Storm-King. Simon is forced to flee into the wilderness, armed only with his mentor's biography of Presbyter John.

As Osten Ard is torn apart, the narrative widens into other parts of the realm through secondary viewpoint characters such as Duke Isgrimmur of Rimmergard; Maegwin, the daughter of the Hernystiri client-king; and Tiamak, a scribe in the marshes of the distant South. Despite terror, starvation, and general bewilderment, Simon manages to find sanctuary with the help of various human and inhuman fellow-travellers.

Three legendary swords (Minneyar or "Memory Year", Sorrow and Thorn) are the only hope against the combined power of the two High Kings, the ancient Sithi and the new-crowned human, who have possession of at least one of those swords already. But another sword, once thought lost to the depths of the sea, may still exist in the frozen heights of the north....


Stone of Farewell


Now known as Simon Snowlock, because of the white tuft of hair on his forehead, the former kitchen boy continues his arduous journey in the service of the rebel Prince Josua, brother to the (human) High King, and enters the last great citadel of the Sithi.

A nationwide bestseller in the United States , the novel was well-received by book critics at its 1990 publication. The reviewer for '' Locus '' called it "an epic fantasy you can get lost in for days, not just hours" (it is over seven hundred pages long), and '' Publishers Weekly '' said that ''Stone of Farewell'' is a "panoramic, vigorous, often moving sequel to ''The Dragonbone Chair''".


To Green Angel Tower


''To Green Angel Tower'' concludes the Tale set in the fictional world of Osten Ard .

As the evil minions of the undead Sithi Storm King prepare for the kingdom-shattering culmination of their dark sorceries and King Elias is drawn ever deeper into their nightmarish, spell-spun world, the loyal allies of Prince Josua desperately struggle to rally their forces at The Stone of Farewell. And with time running out, the remaining members of the now-devastated League of the Scroll have also gathered there to unravel mysteries from the forgotten past. For if the League can reclaim these age-old secrets of magic long-buried beneath the dusts of time, they may be able to reveal to Josua and his army the only means of striking down the unslayable foe.

But whether or not the League is successful in its quest, the call of battle will lead the valiant followers of Josua Lackhand across storm tossed seas brimming with bloodthirsty kilpa...through forests swarming with those both mind- and soul-lost... through ancient caverns built by legendary Dwarrows...to the haunted halls of Asu'a itself—the Sithi's greatest stronghold!

When first published in the spring of 1993, the book proved problematic for Publisher DAW Books , as it was simply too big to be printed in one volume. The U.S. Hardcover was well over 1,000 Page s long. The Paperback , however, clocked in at 1,600 pages and was thus split into two volumes. In the United Kingdom the two paperback volumes were named ''Siege'' and ''Storm''.