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Information About

Operation Wolf




  developer Taito
  publisher Taito
  release 1987
  genre Action , Shooter , Side-Scrolling
  modes Single Player
  ports Amiga , Amstrad CPC , Atari ST , Commodore 64 , PC ( DOS , Windows ), NES , MSX , Sega Master System , PlayStation 2 , TurboGrafx 16 , Xbox , ZX Spectrum
  cabinet Standard upright
  arcade System (@ 12&nbspMHz), Z80 (@ 4&nbspMHz) <br>Sound Chips: YM2151 (@ 4&nbspMHz), (2x) MSM5205 (@ 384&nbspkHz)
  monitor Raster resolution 320&times240 (Horizontal) Palette Colors 8192
  input Positional gun with Trigger , 2 buttons


''Operation Wolf'' is a one-player Shooter Arcade Game by Taito made in 1987 . It spawned three sequels '' Operation Thunderbolt '' ( 1988 ), '' Operation Wolf 3 '' ( 1994 ) and '' Operation Tiger '' ( 1998 ).


DESCRIPTION

The object of the game is to capture all six bases that include communication setup, jungle, powder magazine, village, concentration camp, and airport. The player must also rescue hostages along the way, including boys, nurses, and women.

The game is controlled with a gun-shaped controller ( Positional Gun ), with Force Feedback to simulate Recoil , attached to the cabinet. In order to capture the bases, the player must shoot as many soldiers, tanks, jeeps, choppers, and boats as the game requires. Soldiers can fire knives and vehicles can shoot missiles and launch rockets. The player's ammunition and grenades are limited, but can be stocked up by shooting barrels and crates or by shooting animals such as cats and dogs.

The player has an energy bar that depletes each time they are hit. Energy boosts randomly appear that, if shot, increase energy supplies by five points. Once the bar is depleted, the game is over.

There are two endings to the game. The more rewarding ending can be seen when the player captures all six bases and frees every hostage in the last stage. The worse ending occurs when they player does not rescue these hostages, and results in the "U.S. President" (an unnamed, generic, "presidential"-type character) telling the player that they have failed.


PORTS


  Image:NES Opwolfpng "http://wwwinformationdelightinfo/encyclopedia/entry/Nintendo_Entertainment_System" class="copylinks">Nintendo Entertainment System
  Image:Amiga Opwolfgif "http://wwwinformationdelightinfo/encyclopedia/entry/Amiga" class="copylinks">Amiga
  Image:CPC Opwolfgif "http://wwwinformationdelightinfo/encyclopedia/entry/Amstrad_CPC" class="copylinks">Amstrad CPC
  Image:ST Opwolfgif "http://wwwinformationdelightinfo/encyclopedia/entry/Atari_ST" class="copylinks">Atari ST
  Image:C64 Opwolfgif "http://wwwinformationdelightinfo/encyclopedia/entry/Commodore_64" class="copylinks">Commodore 64
  Image:DOSVGA Opwolfgif "http://wwwinformationdelightinfo/encyclopedia/entry/IBM_PC_compatible" class="copylinks">IBM-PC (DOS-VGA)
  Image:TG16 Opwolfpng "http://wwwinformationdelightinfo/encyclopedia/entry/TurboGrafx_16" class="copylinks">TurboGrafx 16
  Image:MSX Opwolfgif "http://wwwinformationdelightinfo/encyclopedia/entry/MSX" class="copylinks">MSX
  Image:ZXS Opwolfgif "http://wwwinformationdelightinfo/encyclopedia/entry/ZX_Spectrum" class="copylinks">ZX Spectrum