| One Pocket |
Article Index for One |
Website Links For One |
Information AboutOne Pocket |
|
''One Poc'' is a two player game played with the general conventions of Standard Rules of Pocket Billiards. The winner is the first to score 8 points, a point is made when a player makes any ball into their designated pocket. The player making the break (typically after winning the Lag ) chooses a bottom corner pocket to be theirs for the rest of the game. That shooter must make all of his balls in that pocket. The opponent must make his balls in the other bottom corner pocket. It is like the game of Straight Pool in that both games allow you score points for pocketing balls, and each legally pocketed ball earns the shooter another shot. The penalties for a foul (illegal shot) is the loss of one point and in the case of a "scratch" the incoming player gets "ball in hand" behind the headstring. Unlike Straight pool (or 14.1) three consecutive fouls is often considered the loss of the game. HISTORY The famous American Pool player "Minnesota Fats" allegedly said the game of One Pocket was like Chess , later admitting that he had actually never played a game of chess. It is one of the highest tests of skill in all of Pool . It requires great shot making skills, banking excellence, planning, and patience. On the other hand, Willie Mosconi -- perhaps the greatest pool player ever, called one pocket a gimmick game for gamblers. The game is even described as having a beginning, a middle, and an end game like chess. A player must be careful not to leave their opponent with a good shot, or the opponent may be able to make that shot, and capitalize on it for successive shots. A player will even intentionally pocket their opponents ball losing a point in the process to prevent the player from being able to make that ball and get shape (ideal cue ball position,) on their next shot. The game is still very popular with gamblers and One Pocket plays a major role in the yearly Derby City Classic which is played in Kentucky at about the same time as the Kentucky Derby each year. There are also large scale One Pocket events such as the World One Pocket Championship and the Legends of One Pocket that take place yearly. One of the most famous players of the game is "The Professor", Grady Mathews who has written articles and published a number of instructional videos on the game. The two main reference works on One Pocket are "Winning One Pocket" and "Shots Moves and Stratagies" both conceived by Player and Gambler Eddie Robins. The books are available at a stiff premium over their original price with copies regularly bringing over $200 (US) each. RULES AND GAMEPLAY Unless clearly contradicted below, general pocket billiards rules of play and etiquette apply to One Pocket, and complete General Rules are available from the World Pool-Billiard Association (WPA) or the Billiard Congress of America. Common ‘house rule’ variations are noted in italics. 1. Object of the game Please note that with One Pocket's long tradition of after hours play, many other creative variations in handicapping have been invented over the years. As long as all those involved agree before play begins, virtually everything is negotiable in after hours contests. 2. The break In standard practice the breaker does not 'call his pocket'; their pocket selection is considered obvious by virtue of the orientation of their break. Players employing an unusual break are advised to make their pocket selection clear prior to the break, to avoid conflict. Traditionally opponents rack the balls for the breaker, with the breaker having option to inspect the rack and ask for a re-rack if they are not satisfied with the quality of the rack. In current tournament play, players may rack their own balls, with the opponent having the option to inspect the rack. 'Racking your own' is recommended at all times, to reduce racking complaints. In a handicap situation when one player or team is awarded the break in every game, unless otherwise agreed, they should break towards alternate pockets on alternate breaks. 2.2 The opening break begins with ball in hand behind the head string. On the break, the cue ball may contact either a cushion or any ball in the rack first, but in either case, after contacting at least one ball, an object ball must be pocketed, or the cue ball or at least one object ball must contact a rail, otherwise it is a one foul penalty. As long as a legal stroke is employed from behind the head string on the break, the incoming player must play the balls where they lie – there are no re-racks for a pocket scratch or failure to contact a cushion or pocket a ball on the break. 3. Continuing play 3.2 In the event that a player pockets both their own game winning ball, and their opponent’s game winning ball, both on the same legal stroke, then the shooting player wins. There are no ‘ties’, and it does not matter which ball drops first, as long as they both drop as a result of the same stroke. 4. Safety play 5. Jumping Please note that many players, poolrooms and tournament directors have differing opinions on specialized jump cues. It is recommended that players check with their opponent, the 'house man' or the tournament director prior to an important match to come to agreement on whether specialized jump cues shall be permitted or not. 6. Fouls 6.2 Any scratch or foul results in the end of the shooter’s inning, as well as a standard one ball penalty. All balls pocketed in the shooter’s pocket as a result of a stroke that includes a foul do not count for the shooting player and are to be immediately spotted, along with the standard one ball penalty. Also, any balls pocketed in the opponent’s pocket on a stroke that ends in either a pocket scratch or with the cue ball off the table are not to be counted for the opponent, and are to be immediately spotted. However, on a stroke when any other foul is committed (such as a push shot, double-hit or illegal ball contact), any balls scored into the opponent’s pocket are to stay down and be counted for the opponent. 6.3 Following either a pocket scratch or the cue ball jumping the table, the incoming player has cue ball in hand behind the head string. Following any other foul, the cue ball is played where it lies. 6.4 If the offending player has no balls to spot, then they will owe one for each such scratch, which must be repaid by spotting at the end of the first inning or innings in which they score. All owed balls must be repaid before any pocketed balls count towards a player's game score. Typically, any owed scratches are indicated by placement of a small coin on the rail top adjacent to the offending player's pocket. An additional coin is placed to represent each additional scratch without a scored ball to spot. One coin is removed for each owed ball repaid by spotting at the end of the first inning or innings in which they are scored, until all owed scratches have been repaid, and standard scoring can commence. 6.5 Driving either the cue ball or an object ball off the table is a foul, whenever either comes to rest off the playing surface, or comes in contact with anything other than the table itself while airborne. Please note that One Pocket has been traditionally played in many areas without a foul charged for jumping an object ball off the table, contrary to current general pocket billiards rules; therefore it is important to verify house rules or your tournament director's interpretation prior to an important match. 6.6 Intentional fouls are an accepted part of One Pocket tactics as long as they are played by use of a legal stroke, such as by lightly touching the cue ball with the cue tip; by rolling the cue ball to a new location without regard for legal contact with either an object ball or a cushion; by pocket scratching the cue ball; or by using a legal jump technique to force the cue ball off the table. However, if the acting official rules that a player has used an illegal technique to direct the cue ball or any object balls to a more desirable location, then the incoming player has the option of either playing the balls where they lie, or requesting the official to restore all such moved balls to their location prior to the illegal maneuver. The offending player is charged the standard one ball foul penalty, and in addition may be further penalized at the discretion of the acting official under the general rules of unsportsmanlike conduct. 6.7 It shall not be a foul to accidentally touch the cue ball while removing an object ball from an adjacent pocket, or when spotting a ball where the cue ball interferes. It shall be a foul for the incoming shooter to accidentally touch an object ball with the cue ball while placing it in a ball in hand situation. 7. Three fouls in a row The three fouls rule is often waived in after hours situations by agreement between the players. 8. Frozen balls 9. Spotting balls 9.2 Any penalty balls owed by the shooter, or balls pocketed in a neutral pocket, are to be spotted at the end of the shooter’s inning. However, if a player runs off all the balls on the table without reaching a winning score, then all such balls are spotted immediately (all at once, not one ball at a time), and the shooter continues their inning. At no other time in One Pocket are balls spotted during any shooter’s ongoing inning. 9.3 In the event of a handicapped game with the combined winning ball count needed by the two players or teams totals greater than sixteen at the start of the game, then the player going to the longer count must spot the first ball or balls they score, immediately at the end of the first inning in which they score, as necessary to bring the combined winning ball count back down to sixteen, at which point the game continues in standard fashion. 9.4 If any owed balls, or balls that have fallen into a neutral pocket are forgotten and later remembered, then instead of being spotted after the current shooter’s inning, they are spotted after the end of the next player’s inning, unless there are no balls left on the table, in which case they are all spotted immediately. In any case, any owed balls are not forgiven, but still must be paid. In practice, forgotten balls may be spotted at any time after they are remembered, as long as both players agree on the timing; if either player objects to an earlier spotting, then rule 9.4 should be followed. Please note that playing ‘snooze you lose’ is the rare exception in house rules; it is by no means the standard rule, and it should only be accepted when it is clearly and mutually agreed on by both players before play begins. 9.5 In the event of a scratch with the offending player having no balls to spot when all of the balls are located behind the head string, the ball nearest the head string may be spotted at the request of the incoming player. If two or more balls are equally close to the head string, the highest numbered ball would be spotted. 10. Keeping score 10.2 If the shooting player disturbs only one of the remaining balls on the table under their own mistaken assumption that the game is over, play continues under the terms of rule 6.1. However, if the shooting player disturbs two or more of the remaining balls in play on their own mistaken assumption that the game is over, then it is the shooting player that forfeits the game. Players should refrain from moving or removing balls from their opponent's pocket or scoring tray for any reason, except to spot a ball following a scratch or to sufficiently clear a pocket to permit entry of additional balls for an impending shot, and should only do so with respect for their opponent's scoring preferences. 11. Keeping track of which pocket is whose 11.2 In the event that a player shooting into the wrong pocket is permitted to continue the same inning at the table (beyond what is entitled by legally pocketing a ball in their own pocket) by their opponent’s or the referee’s failure to notify them of their error, such failure of notification does not legitimize any additional balls pocketed in that inning, whether pocketed in the shooter’s pocket or their opponent’s pocket. Thus the first shot to the wrong pocket in a given inning is the shooter’s responsibility, and the shooter’s opponent is entitled to any balls pocketed on that first stroke. However, any subsequently pocketed balls in the same inning are to be spotted as illegally pocketed balls, because it is the referee’s or opponent’s responsibility to notify the shooter before they erroneously continue their inning. 12. Close calls and conflict resolution If there is no tournament official, then the ‘house man’ or another mutually agreed on impartial observer should be summoned to arbitrate. Their decision should be considered final. Additional Resources: Books and Video: Web: |
|
|