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Nethack
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Information About

Nethack




  Screenshot
  Caption A game of NetHack The player has stumbled into an opulent throne room
  Developer The NetHack DevTeam
  Latest Release Version 343
  Latest Release Date December 8 , 2003
  Operating System Cross-platform
  Genre Roguelike Game
  License NetHack General Public License
  Website wwwnethackorg


''NetHack'' is a Roguelike Computer Game originally released in 1987. It is an evolution of an earlier game called '' Hack '' (1985) which was itself an evolution of '' Rogue '' (1980). The name ''NetHack'' references the fact that its development has been coordinated through the Internet, though it is not a multiplayer game, nor is it in any way connected with computer-security related usages of the word Hacking . The "hack" element refers to a genre of Role Playing Games known as Hack And Slash for their violent focus.

''NetHack'' is one of the oldest computer games still being actively developed, with new features and bug fixes regularly being added by a loose group of volunteer developers, commonly called the DevTeam.

The player takes the part of a dungeon-delving hero in search of the Amulet Of Yendor . The quest spans more than 50 levels, most of which are randomly created. Each level contains monsters, weaponry, magical items, hidden doors and much more.

''NetHack'' is traditionally played using Text Mode graphics where the dungeon's features, its inhabitants as well as items are represented by single characters. There are also several graphical user interfaces available for the game.

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GAME

Before playing the game, you are invited to select a race, class, gender, and alignment for your character, or allow the game to create a random character for you. There are traditional character roles such as Knight , Wizard , and Rogue , but there are also unusual ones, including Archeologist , Tourist , Caveman , and Valkyrie . Your character's class and alignment dictate what god you serve in the game; by pleasing your god, you may receive aid and gifts.

After constructing your character, your task is introduced:

:"After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom , the Under World, where he now lurks, and bides his time."

To win the game, a player must find and sacrifice the Amulet of Yendor to their deity. The Amulet is found among the deepest and hardest levels of the game. Successful completion of this main task rewards the player with the gift of immortality (the player is said to ''ascend''), and the player attains the status of Demigod or a demigoddess. In addition to the main quest to find and sacrifice the Amulet, a number of sub-quests (one of which is class-specific) must be completed along the way.

Your character is initially accompanied by a pet animal, typically a kitten or little dog, although Knights begin with a pony. You can name your pet, and you can tame more pets along the way - domestic animals can be tamed by feeding them, and other monsters can sometimes be tamed by magic.
Pets are very useful, not only for assisting you in combat, but also for detecting cursed items and stealing from shops.

This game is unparalleled in scope: hundreds of unique items, situations, monsters, and personages provide opportunities for interaction with the gameworld. Some interactions are rare and occasionally amusing. For example:

"You fall into a pit! You land on a set of sharp iron spikes!--more--
The spikes were poisoned! The poison was deadly...--more--

Do you want your possessions identified?"

(This is referred to as YAAD or '''YASD''', meaning ''Yet Another Annoying Death'' or ''Yet Another Stupid Death''.)

The prompt "Do you want your possessions identified?", abbreviated as DYWYPI, is given by default at the end of any game, allowing you to learn any unknown properties of the items you had found.

A certain percentage of the time, the game saves the level on which a character has died, and then integrates that level into a later dungeon, complete with the ex-player's possessions, ghost and killer(s). This is done via 'bones files', which are saved on the computer hosting the game. A player using a publically-hosted copy of the game can thus encounter the remains of many other players. Players can also swap bones files via programs like Hearse.

It is often said that "the DevTeam thinks of everything" (acronym TDTTOE)- whatever you can think of for your character to do, they will probably have thought of a plausible response.

For example, attempting to dip a potion into itself would produce:
That is a potion bottle, not a Klein Bottle !

Or, being burdened while going down the stairs would produce:
You fall down the stairs.

Bugs, funny messages, stories, experiences, and ideas for the next version are discussed on the Usenet Newsgroup , rec.games.roguelike.nethack , commonly known as "RGRN".


Items and tools

Nethack features a variety of items: armour to protect you; scrolls and spellbooks to cast; potions to quaff; and an assortment of tools such as keys and lamps.

Although the majority of items are beneficial to the player, their use is unknown until the player finds out about them.

For example: An amulet may be an amulet of life saving, but it may be shown by the game as just "an octagonal amulet" if the player does not know what it is. After it is identified, all octagonal amulets will be shown as "amulets of life saving". And as the descriptions for every item are randomised each game, the octagonal amulet may be life saving in one game and strangulation in the next.

It is a bad idea to try on random amulets, drink random potions, etc., because of the risk. Many players prefer to wait to identify any items by using a scroll of identify, or at least check for curses by placing items on an altar, before trying them.


Blessings and curses


Like many other roguelike games, most items in NetHack can be "blessed", "cursed" or "uncursed". The majority of items are found uncursed, but not all of them, and status of an item is unknown at first. The status of an item can be revealed in a few ways. There is always a risk in using items when you are not sure of their cursed status.

A blessing makes the item more powerful. A blessed potion of healing would heal the player more than an ordinary uncursed potion would. Blessed weapons deal extra damage to "evil" creatures.

Cursed items, on the other hand, cause ill or unintended effects. A cursed piece of armour may make the player more vulnerable to attacks, and can not be removed. A cursed scroll may just not work as well as expected, such as a cursed scroll of magic mapping that only maps a random selection of locations on a level, or do the opposite effect entirely - a cursed scroll of genocide creates the monsters that the player wished to kill. A potion of Gain Level (that would normally increase the Experience Level of the character by one), when cursed, will instead cause the character to gain a dungeon level - by rising up through the ceiling.

Some cursed items may have side-effects that may be beneficial to the player. For example, a cursed scroll of destroy armour read while confused will make a random piece of the armour you are wearing turn fire or rust proof. Even using a cursed scroll of genocide can be beneficial if the player is aware the scroll is cursed.

The blessed/uncursed/cursed status of an item is kept from the player until he or she finds out about it, unless they are a Priest. Many players find themselves weakened after trying on cursed armour.


Voluntary conducts

While NetHack is very difficult, veteran players often attempt "conducts", or voluntary restrictions on their behavior tracked by the game. Examples include:

Some conducts are not tracked by the game, but remain popular, such as Speedrunning - making it through the dungeon within a set number of turns - and Chastity - not using Incubi or Succubi to gain experience. Other challenges include not using items, such as wearing no armour.


SPOILER FILES

Players over the years have compiled extensive documentation for every aspect of the game, from instructions on exactly how to navigate certain obstacles, to detailed formulae explaining the probability of in-game events. Gleaning spoiler information from the source code is known as ''source-diving''. The documents are collectively known as ''spoilers''.

Opinions vary on the use of spoilers. NetHack is widely considered one of the hardest games of all time, due to its intentional lack of a facility to reload a saved game after making a mistake. Even with complete access to all spoilers, the game still poses a considerable challenge. Many people have played for many years without ascending. Some consult spoilers extensively during the game, others only consult common information, and others choose not to read spoilers and will learn as they play.


GRAPHICS

Though one was added later, Nethack was created originally without a graphical user interface, and any objects were displayed as letters on the screen:

''Key:''

Below the map is the status line. First there is the hero's name and professional ranking, the latter based on the hero's experience. ''St'' stands for strength, ''Dx'' for dexterity, ''Co'' for constitution, ''In'' for intelligence, ''Wi'' for wisdom, ''Ch'' for charisma and Neutral is your alignment. The next line shows the dungeon level the hero is currently on (increasing when you go deeper), Money , Hit Points , magical power, Armor Class and experience level. The hero's hunger status, ranging from Satiated down to Fainting, would be shown next but it's currently normal and thus is not displayed.

, one of the many graphical interfaces that have been developed for NetHack. The tiled X11 interface for 'nix machines is similar in appearance. The hero can be seen on the right-hand side engaged in combat with a Goblin .]]


Tiles mode

Apart from the original Text Mode , there are interfaces that replace text mode screen representations with images, or tiles, to represent the objects in the game - this is known as "tiles mode". Graphic interfaces include those using X11 tiled and the similar Windows graphical interface, the Qt Toolkit , and the GNOME libraries. There are also enhanced graphical interfaces such as the Isometric SDL based Falcon's Eye / Vulture's Eye and also the OpenGL based Noegnud .


NOTABLE (NON-PLAYER) CHARACTERS



NOTABLE CREATURES

See Also: Mythology and fiction in NetHack




DEVELOPMENT

NetHack, as stated above, is developed by the DevTeam. They don't publicly discuss versions in progress, and they release new versions without any notice. However, a listing of fixed bugs (though not patches for those bugs) is available on their webpage. Often, unofficial patches will be released by others between versions.


OTHER VERSIONS & INTERFACES



CULTURAL REFERENCES

NetHack's long life has led to a wide acceptance into computer culture, with constant references being made to it in the social circles, on the internet, in other games, and online comics, such as User Friendly .

When hallucinating, monsters will appear to be creatures drawn from other mythos, fictional universes or pop culture: this leads to humorous discoveries of references to such disparate sources as '' The Lord Of The Rings '', '' The Hitchhiker's Guide To The Galaxy '', '' Star Trek '', '' Star Wars '', '' BattleTech '', '' Discworld '', '' Zork '', and even '' Pokémon ''.


EXTERNAL LINKS




Public servers

Several public servers have been set up to allow people to Telnet to a host and begin playing ''NetHack'':