Information AboutMoonmist |
| CATEGORIES ABOUT MOONMIST | |
| 1986 video games | |
| infocom | |
| interactive fiction | |
| amiga games | |
| apple ii games | |
| atari 8-bit family games | |
| atari st games | |
| commodore 64 games | |
| dos games | |
| mac os games | |
| ti-99---4a games | |
''Moonmist'' is an Interactive Fiction Computer Game implemented by Stu Galley and published by Infocom in 1986 . By using Infocom's Portable Z-machine , the game was released simultaneously for many popular platforms, including the IBM PC , Apple II , Atari ST and Commodore 64 . PLOT The player's character is a young detective, asked by friend Tamara Lynd to investigate her new home of Tresyllian Castle in Cornwall, England . Tamara has recently become engaged to the castle's lord, Jack Tresyllian. She was very happy until she began seeing what appeared to be The White Lady, a ghost who has allegedly haunted the castle for centuries. As if seeing a ghost wasn't nerve-wracking enough, she's also begun to fear for her life. Is Tamara's imagination just overly excited from living in a large old castle, or is someone really trying to kill her? And if her life is in danger, is it from a ghost or someone using it as a disguise? FEELIES To add to players' immersion in the story (as well as a means of Copy Prevention ), Infocom bundled extra items in with each game package. These objects were referred to as Feelies . The feelies for ''Moonmist'' were:
NOTES Infocom marketed ''Moonmist'' as an "Introductory" level game. The book included with the package, ''Legendary Ghosts of Cornwall'', had a stamp indicating it had been checked out from the Festeron Town Library. (Festeron was the setting of '' Wishbringer '', another game aimed towards younger or less experienced players.) The Tresyllian coat of arms as shown on the cover of the visitor's guide bears the motto "Quaerite et Invenietis". This is a Latin phrase that is usually translated as "Seek and ye shall find". The visitor's guide also lists the castle as being in the fictional "Frobzance Cove" in Cornwall. ("Frob" is a word in MIT Slang , and appears as a prefix for invented words throughout many of Infocom's works.) There are actually four different plot lines; the one you follow depends on your choice of favorite color at the start of the game. This choice determines the identity of the culprit, as well as the locations and identities of the clues and treasure. This variation makes ''Moonmist'' more replayable than most text adventures. EXTERNAL LINKS
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