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Mickey Mania: The Timeless Adventures of Mickey Mouse is the title of a video game released for the 16-bit Super NES , Sega Mega Drive/Genesis and Sega CD . In the game you control Mickey Mouse through various Side-scrolling levels, each designed from classical Mickey Mouse cartoons from 1928 to 1993 . Each version of the game was identical, except the Sega CD Version of the game added an extra boss battle and had CD-quality audio. This game was also released later on the PlayStation in Europe and Australia as Mickey's Wild Adventure. The game was unique from previous video games based on Mickey Mouse , in that it was not produced by Capcom (which had produced Mickey Mouse games for Nintendo home systems) or Sega of America (which had produced Mickey Mouse games for the Sega home systems). THE GAME'S ORIGIN Originally, Mickey Mania was planned as a game to be released as part of Mickey's 65th birthday. Unfortunately, however, the game spent longer in development that it was originally intended to and it became simply another Mickey game. Though it still pays tribute to Mickey's career (in fact, it was released in 1994, the year after Mickey's 65th birthday). LEVELS Steamboat Willie ( 1928 ) As our first film starts we find Mickey on board Pete 's steamboat headed for Podunk Landing . Here Mickey can find a note-eating goat, squawking chickens and a cameo by Steamboat Willie. You'll find Steamboat Willie quite surprised to see how he'll look in color! Make your way carefully to the docks and watch out for Pete and his pesky Parrot s! In this feature film's frantic finale, Mickey will have to disable a big, wacky contraption so make sure you find as many marbles as you can! The level starts out in black and white. Shortly after Mickey starts the level he meets the Steamboat Willie version of Mickey who is evidently surprised at seeing his colorized Doppelgänger and runs away. As the level progresses, the level gains more and more color. Mickey also meets the Steamboat Willie version of Pete along the way The Mad Doctor ( 1933 ) Oh no! Poor Pluto 's been dognapped by the Mad Doctor and taken to his creepy laboratory! With skeletons, spiders, bats and tricky traps, Mickey's nightmare has only begun. And if you find yourself riding on a wayward gurney, be careful not to fall into the vats of bubbling acid or hit one of those (gulp!) spinning saw blades! With the Mad Doctor lurking somewhere in the shadows, Mickey's going to have a tough time getting safely through this reel. This level is an interesting entry in the game, as The Mad Doctor is not really known for any specific milestone in the Mickey Mouse cartoons nor is a popular cartoon among fans. The level itself is very much a generic haunted house level, with the main enemies being skeletons. The Band Concert ( 1935 ) A secret bonus level. Moose Hunters ( 1937 ) You'll need to keep on your toes as Mickey and Pluto move through this treacherous tree-lined territory because, while the forest and fresh air may look inviting to Mickey, they also look pretty good to a moose! If a moose should chase after you — keep running! You won't have time to duck or throw marbles, so just run and jump over any obstacles. Oh, and avoid the water, too, as it'll only slow you down. The first part of this level provides Pluto as a small supporting character for the only time in the game. The goal being to get to the end of the level and to jump whenever Pluto "points" to indicate that the moose is charging at you. The second part of this level borrowed an idea previously used in the '' The Lion King '' video game where pesudo 3D techniques were used to recreate the wildebeest stampeede in the film, with Simba trying to outrun the wildebeest. In this version Mickey is trying to escape a moose. Lonesome Ghosts ( 1937 ) Ghost pranksters have called the Ajax Ghost Exterminators in order to have some fun scaring Mickey, Donald and Goofy . That was many years ago, but the troublesome ghosts are still here in their haunted house! Watch your step — things are not what they seem. Ghosts are likely to appear out of thin air and disappear before you can say "Eeeeee!" Keep your wits about you, Mickey — remember, you need all the help you can get. This level is more remembered for a part in the level where water is rising and Mickey most jump object to object as the waters rise and fall. The ghosts from the cartoon also turn up and attack Mickey with tricks and jokes. Mickey And The Beanstalk ( 1947 ) Goodness! Those beans must have been magic after all! Look at the huge vine that's grown up into the clouds. In fact, this whole place is giant-sized. Just look at those giant butterflies, dragonflies, beetles and Tulips ! As if that wasn't enough, Mickey may have to push some things around and do some gardening to get where he wants to go. And did we mention Willie The Giant ? After all, it The Prince And The Pauper ( 1990 ) This must be the final feature as Mickey is almost back in his own time. Unfortunately, Pete's weasely palace guards aren't going to make it easy for him to finish the film. Flying knives, flaming pits, crushing walls and spinning spears are just the beginning. And right when you think it's all over, here comes the biggest, meanest Pete Mickey's ever seen... In the Sega CD version you have 2 fights against Pete. TAGLINES
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