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Metool
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'' Mega Man
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'']]
The (short for the '''Metall,''' '''Metool,''' and '''Mettaur''' variants) is the flagship enemy of the ''
Mega Man ''
Video Game series. They are also commonly referred to as "hard hats".
The Met is a tiny construction
Robot wearing a disproportionately-sized
Hard Hat with a "plus" sign marked on it. Mets usually wait below their helmet, as it is
Invulnerable to nearly all of Mega Man's weapons, and then stand when he gets too close, shooting at the blue hero. The Met typically fires three shots in three directions; however, this has changed over time. This is normally the only time they may be damaged. Usually a single shot is enough to destroy a Met, though there are exceptions. The name of the Met/Metool is apparently formed from the "-met" of "helmet", due to the fact it is wearing one, or is a play with the words "metal" and "tool".
In more recent Mega Man games (in particular, '' series), mets either complement their mouth-fired projectiles or replace them entirely with a
Pickaxe . When struck to the ground, the pickaxe releases a shockwave of varying damage and/or status effects depending on the breed of met that releases it. In
Mega Man X8 , X, Zero, and Axl have found a way to penetrate the Mets' defenses without getting close to them.
It wasn't until the US version of Mega Man Battle Network and Mega Man Anniversary Collection that Mettaur became the universal term for these creatures in America.
Curiously, in the first three games in the
Mega Man Zero series, the player would have to use a certain
Cyber Elf to turn enemies into Mets, while their appearance in
Mega Man Zero 4 serves as a normal enemy instead of a special Cyber Elf event.
There are many different types of Met (ten variations appeared in the original series), some of which can withstand more punishment than others:
Appearing in nearly every game, the average Met hides in its hat until Mega Man gets close to it. It will then pop up and spray three shots in a wide arc. Some variants are stationary, while others will charge you after firing. A single shot will destroy it.
The first type of Met ever produced, though not the one most gamers are familiar with. It hides beneath its hat, occasionally flipping it upward briefly and sending out its trademark volley of three shots. A variant of this type shoots a single shot aimed directly at Mega Man. One hit is enough to defeat this type.
A sub-type of this met exists as a hovering orb that appears as two "helmets" attached together. It is capable of firing in eight directions.
Appearing in Mega Man 5 on the
NES , the Fission Met will split into three tiny, bouncing miniatures of itself when shot. The miniatures do not themselves fire at you and are incapable of hiding beneath their hats.
Well-known from Mega Man 4, the Spinning Met is unique in that it can absorb three hits before being destroyed, instead of just one. It pops its hat up as Mega Man approaches and spins on its feet, firing three slow shots in a row straight ahead.
The boss of the 1st stage of Wily's fortress in Mega Man 4. Like other Mets, it can only be hit with its hat up. When
its hat is up, it tries to jump and squash Mega Man, leaving an earthquake and when Mega Man touches ground, he's immobilized. 4 smaller Mets drops down and escapes the screen. The cycle continues until he gets defeated.
The Swimming Met is an ordinary Met with flippers (and occasionally a snorkel). They may fire either the standard triple shot or a single shot aimed at Mega Man. One hit will destroy it.
Appearing only in Star Man's stage in Mega Man 5, the Astro Mets are Mets wearing rocket packs and pressure suits. They cannot shield themselves as other Mets do, but they can move and hover at will.
Found most commonly in Napalm Man's stage in Mega Man 5, this is a Met manning a cannon. Attacking the cannon or the Met will damage them both, and they seem to share hit points. Giant versions of this enemy appear as minibosses in the final stages of Mega Man IV on the
Game Boy .
The Train Met appears in Charge Man's Stage and Darkman's fortress in Mega Man. These Mets and the mini-trains they ride are invulnerable until you come into proximity, at which time they Charge. You can use a Charge Shot to take them out but avoid being hit.
The Met Machine appears in Mega Man 6. While not itself a Met, this machine endlessly produces a variant of Standard Mets that can hop short distances.