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ARYLL Aryll is Link's sister. She has a certain liking of Seagull s, who flock to the lookout tower on Outset she named "Aryll's Lookout". Her name came from seeds called Arils . She is the first character that appears in Wind Waker (not counting the title scene and the ancient murals). She also is the main driving point for the first part of the story, with her rescue higher in Link's priorities than saving the land from evil. In the first play-through, she wears a bright blue dress with a flower on it, while on the second play-through she has a half-maroon half-white dress with what looks like a skull on it. The closest thing she has to a friend of the same species would be Sue-Belle, the pot-carrying girl. After Link rescues her from the Forsaken Fortress (Ganon's dark, forbidding palace above the sea), she stays with Tetra's pirates for the remainder of the quest and is not seen again until the ending credits. LINK In ''The Wind Waker'', ''). When his sister Aryll is kidnapped he is forced to venture forth and become a hero himself, the Hero of Winds,and soon finds much much much more is at stake than just his sister. TETRA The pirate who starts Link on his journey. She is whom Ganondorf meant to kidnap with the Helmaroc King, instead of Aryll. She helps Link periodically and later her real identity is revealed, though she does not even realize she has another identity. THE KING OF RED LIONS The King of Red Lions is a living sailboat that Link meets early in the game. It is with this boat that he is able to move from one island to another. The boat speaks to him, explaining what to do next and what's going on. Later in the game, it is revealed that the boat is operated magically by an ancient king of Hyrule preserved under the sea — this explains the name, since Hyrule's emblem is the red lion. The King can speak the ancient tongue of Hyrule, and often does so on Link's behalf. On the second play through the game Link can understand these words. KING DAPHNES NOHANSEN HYRULE III King Daphnes Nohansen the third is the king of the long forgotten land of Hyrule . He is of the Royal Blood Line, just like Princess Zelda . To meet with Link he remotely operates the King of Red Lions, a talking boat, using magic (see the ''King of Red Lions'' section). Judging by how he fades in and out of existence and how he's still hanging around Hyrule despite its having been sunk long ago, he may be a ghost with a particularly strong presence. LARUTO Laruto is a . (However, Laruto serves as the Sage of Earth while Ruto served as the Sage of Water.) She prayed in the Earth Temple until her soul was robbed by Ganon to prevent the Master Sword from retaining the ability to repel evil. Her spirit returns to teach Link the Earth God's Lyric and direct him to her successor, a Rito named Medli. Laruto plays the harp, and is depicted as a friendly, wise character (after her dream in which she plays the harp with Laruto, Medli calls Laruto "a kind spirit"). FADO Fado is a Kokiri sage. He prayed in the Wind Temple until Ganondorf stole his soul to rob the Master Sword of its power. His ghost came back to teach Link the Wind God's Aria. He plays the violin and is reputed to be a very saucy character. The succesor of Fado is a Korok forest spirit called Makar. MEDLI Medli is a Rito sage who prays in the Earth temple to restore power to the Master Sword. She is a child who, when Link meets her, is coming into her role as attendant to the enraged dragon Valoo. She is a very brave girl who near the beginning of the game enters the dungeon under Valoo to try and calm him. She helps Link several times in his adventure and seems to take to him instantly at the beginning of the game. She is a skilled harp player and uses it when praying in the Earth Temple. It is said that she is somewhat of a motherly figure to Prince Komali, despite his crush on her. PRINCE KOMALI Komali is the crown prince of the Rito tribe, and Medli's protégé. While he is considered prince, he doesn't seem to do much about it. Prince Komali is very selfish at first and acts like a brat. After Link kills Gohma, Komali is able to journey up Dragon Roost and finally get his wings. He becomes a brave young man who eventually repays Link by saving him and Tetra from Ganondorf , though he is helped by Quill. He is also the holder of Din's Pearl, given to him by his now-deceased grandmother. His grandmother was said to be the only one that could calm Valoo down. VALOO Valoo is an ancient red dragon and spirit of the sky sacred to the Rito people. When first encountered he is fierce and enraged — on closer inspection this is understandable, as his tail is being tortured by an evil creature. After Link rescues him he becomes an important ally in his quest. Like the King of Red Lions, he can speak the ancient tongue of Hyrule. GREAT DEKU TREE The guardian of Forest Haven and the spirit of the forest. He is at first plagued by Chuchus and after assisting him, he tells the tale of the Koroks. It is assumed that this is the same Deku Tree that was a sprout in Ocarina Of Time . He gives Link Farore's Pearl. MAKAR Makar is a mischievous Korok who accidentally falls into the Forbidden Woods near Forest Haven Island. Another Korok named Linder comes back and tells the Great Deku Tree of his plight. Link goes into the Forbidden Woods and saves him at the Great Deku Tree's request. Later he prays in the Wind Temple to help restore the power of the Master Sword . He is also a fiddler of what seems to be a cello but actually a violin that is too big for him. He also helps the Deku Tree in a ritual that makes him produce seeds. JABUN Lord Jabun is the spirit of the ocean and resides in Greatfish Isle. He is forced to flee Greatfish Isle when '', or a descendent thereof. ZEPHOS Zephos is a god of the winds along with his brother Cyclos . His name comes from the Greek Deity Zephyr , who was the God of the West Wind (Zephyr is also used to refer to any small breeze). When Link first arrives on Dragon Roost Island he can go through a tunnel which leads him to the other side of the Island. On that side there is a small, separate, body of rock that has two monuments honoring the Gods Zephos and Cyclos. On Zephos' monument there are conductor's notes for a song called the Wind's Requiem, which lets Link control the direction of the wind. Once Link learns to play the song, and changes the direction of the wind, Zephos comes flying down and talks to Link about how he is the new Wind Waker. He also informs Link that his brother, Cyclos, is causing trouble out at sea with cyclones, because of the damage to his monument. CYCLOS Cyclos is one of the Gods of the wind along with his brother Zephos . His name comes from the wind term Cyclone , which he is the god of in the game. In the game Cyclos resides in large cyclones on the sea. Link must shoot him with his bow and arrows in order for him to get a song for the Wind Waker that lets him summon cyclones that can carry him to other locations. QUILL Quill is a Rito postman who helps you out a lot during the game, as he convinces the pirates to take Link to rescue Aryll from the Forsaken Fortress and on many other occasions. FISHMAN Fishmen are talking fish who are scattered all over the Great Sea. In exchange for All Purpose Bait, the Fishman will draw a portion of your map, depending on which island you're near, and gives advice and commentary about the area. TRAVELING MERCHANTS The Traveling Merchants are the few Gorons that you encounter, and are involved in a sidequest. In this sidequest, you must trade various items to put in a Windfall Island shop to obtain Magic Armor. Blowing their hats off with the Deku Leaf reveals that they are, indeed, Gorons. BEEDLE A merchant who has a ship by almost every major island. He sells Hyoi Pears, All-Purpose Bait, Bombs, an Empty Bottle, a Treasure Chart, arrows, red potion, and a Piece of Heart. What's more, buying something from him is always rewarded with a big hearty "THANK YOU!!! Bye!" TINGLE See Also: Tingle Tingle is a strange 35-year-old man who first appeared in '''' and dresses similarly to Link. In ''The Wind Waker'' Link rescues him from the prison where he first encounters him and receives both the Tingle Tuner and a map to Tingle's island where his brothers, who are very similar in appearance to Tingle, operate a lighthouse. The Tingle Tuner allows the player to summon and control Tingle using an attached Game Boy Advance, and is necessary for uncovering some of the secrets in the game. By using the Tingle Tuner, you can buy several items (at quite inexpensive prices) such as Tings (which can heal or restore magic) access to a map of the nearby area, and use of Tingle's balloon, which allows you to walk on air for a short time. Tingle is also the source for all of Link's maps, as in ''Majora's Mask''. In particular, the Triforce piece maps that he sells to Link (at exorbitant prices) are critical for finding them. GANON See Also: Ganon Ganon (or Ganondorf) is the main antagonist in most Legend of Zelda games. He has somehow escaped from the Sacred Realm and wishes for Hyrule to be exposed to the sun once more so that he can rule in a reign of darkness. Link sets off on a quest to defeat him, leading to a final confrontation on top of his tower in Hyrule. Many players believe that, compared to other Zelda games, the final battle with Ganon was rather easy. SEE ALSO |
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