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''Mario Bros.'' is a classic Arcade Game made by Nintendo , released in 1983 as an Arcade Game and later ported to many home systems. It was a Spin-off from the '' Donkey Kong '' series, and heavily influenced by Joust . It was the first game to feature Mario 's name in the title. It was also the debut of Mario's brother, Luigi . Unlike in ''Donkey Kong'', where he was a carpenter, in this game Mario became a plumber, exterminating pests who exit from pipes (including the soon-to-be trademark Turtles ). The game's popularity declined following the release of '' Super Mario Bros. ''. A remade version of the game is included with the original '', featuring enhanced graphics and sound with character voices, additional items and enemies, new bonuses, and 4-player, single-cartridge multiplayer using Game Boy Advance link cables. GAMEPLAY ''Mario Bros.'' is a 2-D side-view Platform Game . There is only one screen; the platforms have the same position for the entire game. The goal for each phase is to "kick off all the pests". Mario or Luigi can run right and left, and jump. The players' main method of attack is bumping the platforms from below. Any pests standing on that section of floor are flipped over, temporarily stunned. After Mario/Luigi flips over a pest, he can walk into it to kick it off; if Mario does not kick off a flipped pest, it will eventually wake up and move faster than before. The player can also use the POW, which is a block in the central gap of the second-level platform. By hitting the POW from below, all the platforms are hit in one jolt, so many pests can be overturned at once. There are only a limited number of hits in a POW, but it gets replenished after every coin phase. In addition, Mario can land on top of the POW. In a multiplayer game, players must both cooperate and compete to rid the screen of pests. Alternatively, players can also choose to participate in a game of survival. This means that each player fights to be the longest survivor, by forcing the other player to be hit by the pest or fireball. This article describes the arcade version. The console versions tend to not implement all the features present in the arcade version. ENEMIES There are three types of pests: shellcreepers, sidesteppers, and fighterflies.
There are other enemies that do not need to be killed to clear the phase.
PHASES
SCORING
STRATEGY General strategies Usually, one should try to clear the phase as quickly as possible. Risking a life for 800 extra points is not usually worth it. The danger level increases as the phase progresses, because the red fireball gets faster. One should try to kick off as many pests as possible at the start of each phase. If one does not kill some of the pests quickly, one can become stuck in a situation where many lives are lost on one phase. Use the POW only if one expects to lose a life, especially if one may lose control and lose multiple lives, due to too many pests onscreen simultaneously. Try to keep at least one charge in the POW, because standing on the POW is a useful escape strategy. Remember when a coin phase is approaching, so one can freely use up the POW when one know it is about to recharge. Enemies The enemies behave deterministically; one can anticipate the places where they will be found. The white fireballs spawn at regular intervals based on the elevation where Mario is standing. Anticipate the location where one will need to hit a pest, and stand elsewhere in order to draw the white fireballs. Only icicles spawn randomly, and the time interval between icicles spawning and dropping is constant. One can jump over a pest, or walk under a fighterfly. Jumping over a white fireball is possible, but only at certain parts of the screen. Jumping over a fireball should be a last resort. If a sidestepper is about to awake, hit it again to wake it. As a result, it will neither change color nor increase speed. It is usually worthwhile to let fighterflies accelerate, because their slow speed makes it more likely that a fireball or icicle will kill one before the fighterfly is in position. The last enemy onscreen accelerates to its maximum speed, if the enemy is either a sidestepper or a shellcreeper. It is sometimes advantageous to upright a fighterfly, knowing that one will be unable to kick it off in time, simply to increase its rate of perambulation. COMPARISON OF VERSIONS
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Image:A2600 Mario Brospng<br>
| "http://wwwinformationdelightinfo/encyclopedia/entry/Atari_2600" class="copylinks">Atari 2600 (1983) |
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Image:A5200 Mario Brospng<br>
| "http://wwwinformationdelightinfo/encyclopedia/entry/Atari_5200" class="copylinks">Atari 5200 (1983) |
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Image:commodore Mariobrosgif<br>
| "http://wwwinformationdelightinfo/encyclopedia/entry/Commodore_64" class="copylinks">Commodore 64 (1984) |
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Image:A7800 Mario Brospng<br>
| "http://wwwinformationdelightinfo/encyclopedia/entry/Atari_7800" class="copylinks">Atari 7800 (1988) |
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Image:NES Mario Brospng<br>
| "http://wwwinformationdelightinfo/encyclopedia/entry/Nintendo_Entertainment_System" class="copylinks">NES (1986) |
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Image:Spectrum Mario Brospng<br>
| "http://wwwinformationdelightinfo/encyclopedia/entry/ZX_Spectrum" class="copylinks">ZX Spectrum (1987) |
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