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| CATEGORIES ABOUT MANHUNTER: NEW YORK | |
| video game franchises | |
| 1988 video games | |
| adventure games | |
| sierra games | |
| scummvm supported games | |
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''Manhunter: New York'' is a Post-apocalyptic Adventure Game designed by Barry Murry , Dave Murry and Dee Dee Murry of Evryware and published in 1988 by Sierra On-Line . SCENARIO It is set in the (then) futuristic year of 2004 , when Earth has been enslaved by a race of aliens known as the Orbs. The Orbs, who look like giant floating eyeballs, have implanted all humans with tracking devices, forced them to wear nondescript robes and forbidden them from speaking. The protagonist has been assigned by the Orbs to track down fellow humans who are believed to be forming an underground resistance. Over the course of the game, the player discovers that the Orbs are not the benevolent rulers they claim to be; they are actually harvesting humans as a food source. The player then "switches sides" and works to overthrow the Orbs. GAMEPLAY ''Manhunter: New York'' utilized Sierra's Adventure Game Interpreter (AGI) development tool. It was very different from other AGI games in that it did not use a text Parser , incorporated a first-person rather than third-person perspective, and featured a rudimentary Point-and-click interface. In these ways, ''Manhunter'' foreshadowed later games like '' Myst ''. The gritty, sometimes gory visuals, unique interface, and use of real-life locations in New York City all helped set the game apart from Sierra's other titles, which were typically more family oriented. One of the criticisms concerning the interface was that the cursor/pointer was not controlled by the mouse, but by the pointer. The mouse, if the player decided to use it, was only to point out where the cursor must go. A follow-up game, ''Manhunter: San Francisco'' ( 1989 ), continued the story. By that time, Sierra had unveiled their more impressive Sierra's Creative Interpreter (SCI) development system, but ''Manhunter: SF'' used the older AGI and offered few innovations. The game sold poorly and the series was not continued. EXTERNAL LINKS
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