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MPEG-4 absorbs many of the features of MPEG-1 and MPEG-2 and other related standards, adding new features such as (extended) VRML support for 3D rendering, Object -oriented composite files (including audio, video and VRML objects), support for externally-specified Digital Rights Management and various types of interactivity. AAC (Advanced Audio Codec) was standardized as an adjunct to MPEG-2 (as Part 7) before MPEG-4 was issued.

Most of the features included in MPEG-4 are left to individual Developer s to decide whether to implement them. This means that there are probably no complete implementations of the entire MPEG-4 set of standards. To deal with this, the standard includes the concept of "profiles" and "levels", allowing a specific set of capabilities to be defined in a manner appropriate for a subset of applications.

The primary MPEG-4 audio codec, AAC is decoded/played by Apple's IPod product line. Two video Codecs included in MPEG-4, Simple Profile (SP) and Advanced Video Codec AVC , are decoded/played by the 5th Generation iPod (AKA the " Video IPod "). However, neither the iPod nor Apple's Quicktime Player are fully MPEG-4 compliant decoders, as they do not natively support many of the required parts of the standard.


MPEG-4 PARTS

MPEG-4 consists of several standards—termed "parts"—including the following:

  • ''Part 1'' (ISO/IEC 14496-1): Systems: Describes synchronization and multiplexing of video and audio. For example Transport Stream .

  • '' for visual data (video, still textures, synthetic images, etc.). One of the many "profiles" in Part 2 is the Advanced Simple Profile (ASP).

  • '' Part 3 '' (ISO/IEC 14496-3): Audio: A set of compression codecs for perceptual coding of audio signals, including some variations of Advanced Audio Coding (AAC) as well as other audio/speech coding tools.

  • ''Part 4'' (ISO/IEC 14496-4): Conformance: Describes procedures for testing conformance to other parts of the standard.

  • ''Part 5'' (ISO/IEC 14496-5): Reference Software: Provides Software for demonstrating and clarifying the other parts of the standard.

  • ''Part 6'' (ISO/IEC 14496-6): Delivery Multimedia Integration Framework ( DMIF ).

  • ''Part 7'' (ISO/IEC 14496-7): Optimized Reference Software: Provides examples of how to make improved implementations (e.g., in relation to Part 5).

  • ''Part 8'' (ISO/IEC 14496-8): Carriage on IP networks: Specifies a method to carry MPEG-4 content on IP networks.

  • ''Part 9'' (ISO/IEC 14496-9): Reference Hardware: Provides hardware designs for demonstrating how to implement the other parts of the standard.

  • '' H.264 standard.

  • '' Part 11 '' (ISO/IEC 14496-11): Scene description and Application engine, also called ''BIFS'', can be used for 3D content or subtitles.

  • ''Part 12'' ( ISO/IEC 14496-12 ): ISO Base Media File Format: A file format for storing media content.

  • ''Part 13'' (ISO/IEC 14496-13): Intellectual Property Management and Protection (IPMP) Extensions.

  • '' Part 14 '' (ISO/IEC 14496-14): MPEG-4 File Format: The designated container file format for MPEG-4 content, which is based on Part 12.

  • ''Part 15'' (ISO/IEC 14496-15): AVC File Format: For storage of Part 10 video based on Part 12.

  • ''Part 16'' (ISO/IEC 14496-16): Animation Framework eXtension (AFX).

  • '' Part 17 '' (ISO/IEC 14496-17): Timed Text subtitle format.

  • ''Part 18'' (ISO/IEC 14496-18): Font Compression and Streaming (for OpenType fonts).

  • ''Part 19'' (ISO/IEC 14496-19): Synthesized Texture Stream.

  • ''Part 20'' (ISO/IEC 14496-20): Lightweight Scene Representation (LASeR) (not yet finished - reached "FCD" stage in January 2005).

  • ''Part 21'' (ISO/IEC 14496-21): MPEG-J Graphical Framework eXtension (GFX) (not yet finished - at "FCD" stage in July 2005, FDIS January 2006).

  • ''Part 22'' (ISO/IEC 14496-22): Open Font Format Specification (OFFS) based on OpenType (not yet finished - reached "CD" stage in July 2005)


Profiles are also defined within the individual "parts", so an implementation of a part is ordinarily not an implementation of an entire part.

MPEG-1 , MPEG-2 , MPEG-7 and MPEG-21 are other suites of MPEG standards.


LICENSING


MPEG-4 is patented proprietary technology. This means that, although the software to create and play back MPEG-4 videos may be readily available, a licence is needed to use it legally. Patents covering MPEG-4 are claimed by over two dozen companies. There is no simple way to license MPEG-4, but the MPEG Licensing Authority MPEG Licensing Authority can license patents required for MPEG-4 visual techniques from a wide range of companies (audio is licensed separately). A one stop shop is currently not possible; these articles engadget.com article theinquirer.net article pcmag.com article claim that AT&T is suing companies such as Apple over alleged MPEG-4 patent infringement. This AT&T action against Apple illustrates that it is hard to know which companies have patents covering MPEG-4.


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