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Lizardmen (warhammer)




The Lizardmen are fictional Reptilian Humanoid s from the '' Warhammer Fantasy '' setting. They inhabit the continent of Lustria , and the ''Southlands'', which are roughly analogous to South America and Africa respectively.

The Lizardmen were created by godlike figures known as the " Old Ones ". The purpose of the Lizardmen is to carry out the plans of the Old Ones and to oppose their masters' antithesis - Chaos . In earlier versions of the setting (up to the 3rd edition of '' Warhammer Fantasy Battle '' and the 1st edition of '' Warhammer Fantasy Roleplay ''), the Old Ones were called the Old Slann, and were the ancestors of the current Slann.


SUB-SPECIES

Each sub-species of Lizardman was bred for a particular role in the Old Ones' plan, with their particular racial traits chosen and adapted for to ensure a smooth, functional and organized society.


The Slann

The magic-wielding Slann priests act as the mouthpiece of the Old Ones, and are the rulers of Lizardman society. These bloated, ancient creatures resemble giant Frogs and are extremely adept at using magic, though their bodies are frail and weak. Powerfully telepathic, the Slann race shares the task of carrying out the Old Ones' final plan and direct their considerable mental and magical energies towards it.

The Slann, under the direction of the Old Ones separated the continents and changed the orbit of the world to be closer to the sun, thus heating it and helping to bring forth the other races. When the Old Ones vanished from the world, during the coming of Chaos, much of the Slann's knowledge and wisdom was lost forever, recalled only by the oldest among them.

There were five generations of Slann spawned by the Old Ones, though their powers have been much diminshed with extreme age. There are no Slann of the first generation alive today, but even their mummified remains are still powerful enough to aid the other Slann in battle. Particularly the body of the Venerable Lord Kroak, who was among the most powerful Slann of the first generation, is still brought forth in battle when great danger arises for Lizardman race. Even the most junior Slann rank among the most powerful magic users in the Warhammer world - by comparison, the powers wielded by the elder Slann are unimaginably more powerful.

Notable Slann: Venerable Lord Kroak, Lord Mazdamundi


The Saurus

The Saurus were bred by the Old Ones' in response to the physical frailty of the Slann, and the subsequent requirement for a strong and numerous warrior breed to protect them for the more numerous Younger Races. It is unknown when exactly, or how, the Saurus were conceived, but it is believed they were adapted from the native lizard species of Lustria and their sturdy construction is a testament to such an heritage.

Standing slightly taller than a man, the slow-minded and brutish Saurus are the backbone of the Lizardman societies armies. Exceptionally strong, and covered in a thick, horny scales, the Saurus are brutal and savage foot-soldiers, with a formidable ability to both take and deal damage. However, they confined to using only hand-to-hand weapons, as their primitive brains have proven largely incapable of mastering more complicated tools, like bows.

Saurus can live for thousands of years, if they are not killed in combat, and never cease growing, becoming larger and tougher as the centuries elapse. Many of the heroes and leaders of the Saurus have risen to prominence by being essentially unkillable in combat.

There are several roles a Saurus can be spawned to accomplish:
  • Saurus Warriors : They are the backbone of the Lizardman army, savage warriors that can sometimes emerge blessed by a particular Old One, and become unit champions.

  • Temple Guards : They are the elite, either spawned to defend the temples of the Slann or Saurus warriors who have proved themselves in battle. They guard the Slann both in peacetime and in the heat of battle. They wear the distinctive skulls of baby Stegadons they have slain into battle as helmets and are also armed with a halberd. Unlike normal Saurus, the Temple Guard are allowed to wear ceremonial armour, hewn from precious gems and metal.

  • Cold One Riders : Spawned to ride Cold Ones into battle, they display an unusually large crest and excrete an odd smelling musk due to their sacred spawning of Itzl (one of the Old Ones) which calms the Cold Ones native blood-lust and allows them to be mounted.


Notable Saurus: Kroq-Gar


The Skinks

Skinks are the artisans of the Lizardmen. Gregarious and talkative, they do jobs like metalworking and temple organization in addition to being the personal adjutants of the Slann. Some Skinks can use magic, though not so effectively as their ancient masters. In times of war, the skinks take up weapons such as blowpipes and javelins and march to battle with their warrior cousins, lead by stronger Skink Chiefs.

One relatively common Chief, known as the Flying Skink Of Doom , wears a cloak of feathers and flies bravely behind enemy lines to take out enemy War Machines and Wizards . A variant of the Skink is the stealthy Chameleon Skink, who like their namesakes are capable of changing their colors to blend in with their surroundings.

Notable Skink: Tehenhauin the Prophet of Sotek, Tichi-Huichi


The Kroxigor

Kroxigor are heavy laborers in Lizardman cities, and can also be used to terrible effect in battle. Cousins of the Saurus, they are large, but fairly simple-minded, with their weapons in battle typically chained to their wrists to keep them from dropping them. In earlier editions of Warhammer, Kroxigors were able to join ranks with a unit of skinks, increasing the ferocity of the regiment while swinging their great weapons above the heads of their smaller kin, but as of the sixth edition of Warhammer Kroxigors are unable to form units with skinks, although they can charge through them to reach their enemies. Kroxigors are like a tank nowadays and because of this you can only have a maximum of six in your army.

Notable Kroxigors: Nakai .
Nakai was a Kroxigor with unusually thick skin even for a Kroxigor in the siege of one of the temple cities Nakai held off five legions of daemons by himself until he was slain himself.


BEASTS OF WAR

The Reptiles and Dinosaurs that inhabit the Jungles surrounding the ancient temples of the Old Ones are captured(usually collected as Eggs ) are trained by skinks as beasts of burden or ferocious creatures ridden or prodded into battle. Such creatures are:
  • Salamanders : Lizards that can spray a burning, corrosive acid, they are used as living war machines, but are highly tempermental, and are known to eat their handlers on occasion.

  • . They are the dominant predator in the dense, harsh, jungles of Lustria.

  • and a Triceratops , they are vicious Omnivores who will eat everything in their way, from tree trunks to each other. Used by Skinks in a manner similar to tanks. A howdah is attached to the backs of these beasts, and the Skink rider can use a giant Crossbow as well as Javelins to rain death down upon the enemy as they smash through the battle lines.

  • as mounts.

  • Horned Ones: Cousins to the cold ones who are swifter, smarter and not as strong. They are found in the southlands and are ridden by skinks not saurus.

  • , they are ridden into battle by Skinks. They are used for hit-and-run tactics, and the Skinks on top can hurl javelins down at those below.



TRIVIA

Many of the Lizardmen special characters ride Dinosaurs into battle. In a nod to the Transformers , each of their rides is named after one of the Dinobots , albeit with an Aztec-inspired respelling.

The Lizardmen are also in the Warhammer 40,000 universe; known as the Loaxatl . They have yet to make a major appearance and are rarely used.

THE BLESSED SPAWINGS

On some rare occasions some skinks or suarus are spawned under the influence of one of the Old Ones.
  • Tzunki: Tzunki is associated with water and the spanwed under his influence may have sea green coloured skin and have gills and webbed hands.

  • Sotek: Although some say the great serpent Sotek isn't an Old One, skinks and saurus are still spawned under his influence. Those who are can be very furious fighters and have red skin, scales or crests.

  • Quetzl: Those who are spawned under the warrior and protecter have more bony crests and they are harder than that of others.

  • Tlazcotl: Those skinks who have yellow crests or scales are blessed by Tlazcotl. Those who are, are just impassive as he is.

  • Chotec: Those who are blessed by the solar one have an uncommon amount of energy that makes them keep going while other cold-blooded creatures would stop. They also have a fiery orange hue to their bodies.

  • Haunchi: The jaguar one of the earth and night passes on the abillity to pass through the thickest growth with ease.

  • Tepock: Those who are blessed by the winged serpent have purple coloring and high resistance to magic.

  • Itzl: Itzl's spawning is reconised by a large bony crest and they produce a musk that calm's Cold ones.

  • Xhotl: Those ones who are watched over by Xhotl have a magic field protecting them that also strikes all those who harm the marked warrior.

  • Blessed mark of the Old Ones: The rarest of all spawnings it is recognised by white or albino colouring. The are highly respected, for their fate must be important.



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