| List Of Vehicles In The Halo Universe |
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This is a list of vehicles in the Halo Video Game Series . The Halo games let the player drive, pilot, and board a variety of vehicles during single and multiplayer gameplay, making their maneuverability, firepower and speed available to the player. When driving or piloting a vehicle, the game switches to a third-person perspective. Vehicles in '''' were indestructible (except for active Covenant vehicles in the Campaign mode), and the only way to take control of an occupied vehicle was to kill the driver. Also, when the vehicle flipped over, the entire crew was ejected from it. In '' Halo 2 '', the vehicle system was changed, adding the ability to recover from a flip and to hijack a manned vehicle, as well as making all pilotable vehicles completely destructable. In the campaign component of ''Halo 2'', many levels contain a significantly higher number of vehicles than the first ''Halo'' game, due to the addition of damage and degradation which has the effect of each vehicle lasting for shorter periods of time, and the increased emphasis on vehicles in gameplay. UNSC VEHICLES Most of the UNSC's vehicles tend to have mounted weaponry and are named after animals. Land-Based UNSC land vehicles are wheeled or tracked because humans do not possess the advanced anti-gravity technology of The Covenant . They tend to be more powerful but are prone to flipping over and getting stuck. Warthogs standing next to a Warthog]] ''Warthog'' is the colloquial name for the M12 Light Reconnaissance Vehicle. The Warthog itself looks like the combination of a Dune Buggy , a pick-up truck, & a monster truck, with an armament mount in the back on a roll bar, similar to a Technical . The standard vehicle of the UNSC armed forces, it is fast and maneuverable, but prone to rollovers during hard cornering. The Warthog can carry a maximum of three people a driver, passenger, and gunner. The driver has no armaments other than the bumper of the Warthog. In the original ''Halo'', this proved very effective as the bumper killed any enemy on foot instantly. However, the modified damage system in ''Halo 2'' reduces damage based on the Velocity that the Warthog was traveling, making running over assailants more difficult. The person in the passenger seat of a Warthog rides shotgun, able to use whatever weapons they currently have on them to attack enemies from the Warthog. This is somewhat ineffective, as it is often difficult to aim in a moving Warthog, though experienced drivers can line up shots for the passenger. Those who aren't so good would usually take a passenger with a Rocket Launcher, especially in ''Halo 2'' with its new target lock on Vehicle or Turret feature, this is especially preferred in ''Campaign Mode'' with AI wielders as they are very effective with one. All of the M12 variants are issued with a variety of features, including Four-wheel Drive , independent suspension on all wheels, four-wheel steering, Radar , flood lights, a winch, and in ''Halo 2'', a horn and air brakes as well as stabilizers which help the driver make a safe landing. It is powered by a forward-housed low-profile Hydrogen Internal Combustion Engine , which is used to generate electricity for four independently-mounted drive-by-wire Electric Motors . The hydrogen fuel is burned at a very high temperature with a synthetic Carbon / Silicon catalyst to achieve even better fuel consumption. The entire vehicle weighs about 3.25 tons. =M12A1 Light Anti-Armor Vehicle (LAAV) The M12A1 is a black-and-yellow variation of the Warthog with a triple-barreled 102mm rocket launcher, and is only available on ''Halo: Combat Evolved'' PC Multiplayer. The rocket launcher makes it an effective anti-vehicle platform, however, the 3 second period required to reload the weapon after firing all three rockets leaves the vehicle and occupants vulnerable to counter-attacks. This vehicle was left out of ''Halo 2'' because Bungie claimed that it was "too powerful." The rockets are extremely effective against infantry, killing them with one hit, and can flip over another Warthog, however, they are difficult to aim with while driving on bumpy terrain due to ''Halo'''s lack of a lock-on function. These were commonly regarded as inferior to the standard Warthog, except against Tanks, slow-moving targets, enemies within turrets and AFK players (away from keyboard) who could provide you with an easy kill. =M12G1 Light Anti-Armor Vehicle (LAAV) The M12G1 is the final variant of the Warthog, and is only available in ''Halo 2''. It's role is similar to that of the M12A1 but is equipped with a turret mounted Gauss Cannon instead of a rocket launcher. The Gauss Cannon is a smaller version of the MAC cannon. An effective anti-tank weapon, it can penetrate medium to heavy armor with a few rounds. Faster reload time than the M12A1 makes the M12G1 less vulnerable; the weapon can refire roughly two rounds every second at a constant rate, propelling a powerful 25mm KE projectile towards its target at hypersonic speeds using the Coilgun principle. The Gauss Cannon also creates a bipolar field when fired, briefly distorting the air around it. This weapon has practically no Splash Damage , and must directly strike the target to be effective. =Other Variations A civilian version (called the 'Hog') is briefly seen on a billboard in the New Mombasa stage in ''Halo 2'' as well as the Multiplayer map, "Headlong." This is probably an allusion to the Humvee being transformed into the civilian Hummer vehicle. In the novels, the Warthog is stated to carry ArgentV Surface to Air missiles. Some other variations seem to serve as medical and transports with an extended back-portion. In ''Halo 2'' the Warthog has been given a horn to distract or warn others. Bungie resolved the problem of using the horn for annoyance by introducing a feature in which the horn ceases to function if it is held for too long. In Campaign, sounding the horn will prompt nearby AI Marines to get into the player's Warthog. The horn is often used in Multiplayer games to notify teammates of empty gunner or passenger positions. The addition of an air brake allows the Warthog to skid around corners and strafe at high speeds. Other versions of the Warthog include the 'Snow Hog', a white Warthog with four sets of tracks instead of tires. Others include a Warthog with an extended back for troops, and a Warthog with camouflage. Renders of these can be found on the Internet and on the Official Bungie website, in the Halo 2 'renders' section. M808B "Scorpion" Main Battle Tank (MBT) The ''Scorpion'' is a heavily armed human vehicle named for its shape, with its main gun resembling a Scorpion 's stinger in placement and design. The tank can hold a total of 5-6 people: a driver and gunner (or one Spartan) and 4 passengers on the track pods. The operator of the tank drives the tank and controls both the 90mm main gun and the 7.62-millimeter coaxially-mounted machinegun. The capability to carry passengers has been removed from multiplayer games in ''Halo 2'', although it is possible to stand on the Scorpion while moving. The 90mm cannon can fire both HEAT and Sabot-type ammunition depending on the target. Given that the tank uses an auto-loader and has a small turret, which also explains the rather small gun calibre, the reload time is approximately 4 seconds per shot (in ''Halo 2'' Campaign it's about 1 second with a quick finger). This gun is capable of destroying most targets in a single shot. The coaxially mounted 7.62-millimeter machine gun is powerful, easy to aim and capable of tearing through ground forces quickly. However, for balance reasons, it fires much more inaccurately than the Warthog's gun, and unless the main gun is used simultaneously the player is vulnerable to attack. Passengers of the Scorpion tank can fire whatever weapons they are carrying in the same fashion as the Warthog, but are much more exposed to danger than Warthog passengers. The Scorpion weighs 66 tons and moves fairly rapidly; its top speed is between 30-40 mph. It has several layers of armor that cover it; however, it has a "dead zone" immediately adjacent to itself, where it cannot fire without injuring its occupants. It is assumed that the Scorpion uses a hydrogen-powered internal combustion engine similar to the Warthog, although this has not yet been proven. Mongoose The ''Mongoose'' is something of a mystery within the ''Halo'' universe. Considered to be the human equivalent of the Ghost , it was never introduced into gameplay in either of the videogames. The reason for its omission from the game was that there was no way to balance it with other vehicles and was also exceedingly prone to tipping, especially while taking turns. It is assumed to be a one person All-terrain Vehicle that would have speed greater than the ghost, but a very high chance of rolling over. Footage of the vehicle can be viewed on the DVD section of the special edition ''Halo 2'' videogame. The vehicle wouldn't have had any of its own armaments but, rather, the driver could use small arms while driving such as the Magnum or plasma pistol. Modders have made many variants of the mongoose for ''Halo PC'', but mostly ''Halo CE''. Flying None of the following UNSC vehicles are capable of being piloted by a player, although flyable human vehicles have been added to some mods, such as one of the more popular vehicles, the WASP. Pelican The D77-TC Pelican dropship is a flying transport, capable of moving troops and equipment to battlefields through planetary atmosphere or the vacuum of space. It uses 8 jet engines on the ends of 4 stubby, adjustable wings to fly and can hold 12 passagers and 2 flight crew (more if the padded seats and life support gear is removed). It can also carry vehicles in the overhanging back section. The Pelican owes much of its design to the UD-4L ''Cheyenne'' Dropship from the 1986 movie Aliens . A 70 mm cannon is hidden under the nose. Additional armaments can include rocket pods on the wings capable of firing 6-8 rockets in a burst, and a rear-facing machine gun in the troop bay. The Pelican normally cannot be controlled by the player in ''Halo'' or ''Halo 2'' and is used primarily for plot purposes. Glitches have been used on a number of occasions in ''Halo'' and ''Halo 2'' to re-board the Pelican as it exits the level after dropping you off, and travel out of the level, or even to another place in the level. In ''Halo'', the easiest way to re-board a Pelican is at the beginning of the level "Assault on the Control Room," entailing repeatedly pressing X at the end of the opening sequence. In ''Halo 2'', in a section of the level "Metropolis" in which you enter a building to rescue trapped soldiers, players must stand on the top of the stairs on the far bridge (the closest one to the main building) and wait for the Pelican to come close. Once it stops to drop off the Marines, they must jump towards the opening of the Pelican and press X. Modders have also managed to make the Pelican controllable in Campaign and Multiplayer on ''Halo PC'', ''Halo: Custom Edition'' on PC and possibly ''Halo 2'' on modded Xboxes as well. Longsword The C709 ''Longsword'' is the standard UNSC heavy interceptor used primarily against Covenant Seraph fighters, capital ships, and ground targets. In the book ''Halo: First Strike'', it is said to be armed with 120mm/110mm rotary autocannons. Aside from the two rotary chainguns, the C-709 Longsword carries AGSM-10 missiles, Moray space mines, and is able to carry a Shiva-class thermonuclear warhead. A pilot and separate navigator/weapons officer are required to fully operate the craft. It can't be flown in the campaign missions or multiplayer games, but modders made it flyable in ''Halo: Custom Edition'' and ''Halo PC''. The Longsword is flown by the Master Chief to escape Halo in a cinematic sequence at the end of ''Halo: Combat Evolved'', and can be briefly seen in beginning and ending cinematics of ''Cairo Station'' at the beginning of ''Halo 2''. Albatross The ''Albatross'' dropship was completely unknown to Halo fans until the recent map pack expansion. Not mentioned in any of the Halo games or books, its role and use are largely unknown. Only seen on the multiplayer map Relic, the Albatross is similar in size to the "Pelican", and seems to have fewer armaments. The cargo bay is quite large, with room enough to house a large number of vehicles or quantity of supplies. It has been speculated that the Albatross fullfills a cargo transport role anologous to the real-life C-130 . Role and reason aside, the Albatross appears to be a functional and possibly future part of the Halo franchise. There are three drop down doors that are at the back of the Albatross. The Albatross is a slow moving air vehicle. The Albatross does not have a lot of defenses, only 2 turrets at the front, but with its heavily armored structure it can stand a considerable amount of fire. COVENANT VEHICLES Most Covenant vehicles have a signature purple sheen, with a bulbous, insectoid shape. In ''Halo 2'', all player-controllable Covenant vehicles have a secondary boost function. All vehicles except the Scarab and the ''Halo: Combat Evolved'' Covenant Dropship have names of ghastly apparitions. Land-Based Land-based Covenant vehicles hover using an artificial gravity drive, and tend to be less vulnerable to uneven terrain. However, they are much less powerful in combat than their human counterparts, and are more easily dispatched. Shade ''Shades'' are stationary gun turrets capable of rotating 360°. They are entered like a vehicle and thrown around like one (although they are fixed during '''' multiplayer games). They consist of a stand and a floating mobile turret-like seat with control systems to its gun. The gun fires three fairly slow, high powered bolts of contained plasma. However, the slow speed of the projectiles results in enemies being able to move once the player has aimed and fired. As difficulties get higher, the usefulness of the gun can be questioned if the player is on his own. However, in co-op, either two turrets can be used or the second player can provide support against grunts partial to throwing grenades. A variant of the Shade cannon is also mounted on several of the larger Covenant vehicles as support guns. A variation of the Shade appears in ''Halo 2'' as one of two Covenant plasma turrets. It now sports a shield on the front of it that is reminiscent of the shield used by Jackals and/or the stationary shields seen in ''Halo''. Its firing rate is considerably slower and the turret is more vulnerable to damage than its Combat Evolved counterpart. Yet another variant can be seen in Halo 2, mounted on the dorsal bridge of a Shadow, the covenant's primary land based troop transport. Ghost ''Ghosts'' are light, single-passenger Reconnaissance and rapid attack vehicles. The Ghost is equipped with twin Plasma cannons that are similar to the Covenant plasma rifle, though with increased damage, faster rate of fire, unlimited ammo, and no cool-down time. This, combined with the Ghost's ability to move quickly, laterally, and over many obstacles, make it the most maneuverable vehicle in the game, although the Ghost can be easily destroyed by explosives, Grenade s, or a few shotgun blasts. Though versatile, Ghosts are also prone to tipping over or accidentally ramming obstacles with their stubby frontsides, thus losing their speed and course. Ghosts explode when their 'fuel tank,' a round, metal canister located to the left of the driver, is breached. This feature was taken out of multiplayer sometime during the beginning of 2006. In the original ''Halo: Combat Evolved'' Multiplayer, they are indestructable. In ''Halo 2'', the Ghost's normal speed was reduced in comparison to its ''Halo'' predecessor, but also has a boost function that doubles the speed of the vehicle but makes turning much more difficult. While using the boost function, the Ghost cannot use its weapons. And in ''Halo 2'' Grunts can drive Ghosts as well as the Elites (not exactly threatening/helpful, but something to be aware of. If one manages to snipe a Elite out of a Ghost without destroying it, keep a careful eye on it; nearby Grunts are occasionally inclined to run over to it and clumsily fly around). Spectre ''Spectres'' are hovering troop transport vehicles that serve a purpose similar to that of the UNSC Warthog. They can carry one driver, two side passengers, and one gunner. The gunner can control the plasma cannon mounted on top. Like most Covenant vehicles, it hovers and can use a boost to increase its speed. The Spectre was introduced in ''Halo 2'', but originally appeared in an E3 2000 trailer of ''Halo: Combat Evolved''. The Spectre can load up to four players, which equates to an entire team in the majority of Xbox Live gametypes, though two are forced to sit on the wings and are generally deadweight unless at least one has a rocket, in which case the Spectre becomes a force to truly be reckoned with. If the other two passengers only have ordinary weapons, it is more tactically advantageous to ride inside another vehicle. Therefore, it is widely accepted that the only practical use for the Spectre is in "Big Team Battles" with larger teams of 8 and 6, where all the team's vehicles may not be able to capacitate for the team members. Wraith ''Wraiths'' are single-driver hover tanks, and are surprisingly maneuverable and fast for their size. They are armed with a powerful plasma mortar gun that fires in a parabolic arc, and is in a fixed position on the rear deck, above engine compartments and behind the pilot. These encapsulated blobs of plasma are capable of destroying vehicles and troops with a single hit. In the books, the shells burn with such power that it turns everything around it to glass and cinder. In ''Halo 2'' the Wraith also has twin plasma cannons that can attack nearby targets in front of the tank, but are only active in campaign mode with an AI player driving the tank. Wraiths are also capable of concealing their weapon under two side-sliding hatches, which they do when their pilot is taken out. The tank is fairly vulnerable to very close enemies and can be destroyed most effectively with explosive weapons such as the Scorpion tank's main cannon, the rocket launcher, or the Banshee's fuel rod cannon and even plasma grenades when stuck on their armour. However, the Fuel Rod Cannon is not available for the Banshee in Multiplayer games, and neither was the Scorpion for a short amount of time until the update. The tank is still vulnerable, however, to the Banshee's primary fire, being hijacked, rockets and, if the hatch is blown open, the driver can be shot out by a skilled sniper. Wraiths have thick front armour, which is much more difficult to penetrate than the rear. The Wraith also has a boost function, which triples the speed of the craft for about a second. It is very effective in ramming infantry, preventing them from climbing atop the tank and pounding the driver out. The boost function is also useful for ramming and destroying Ghosts that might be pestering the player, since the Wraith has trouble dealing with large numbers of the smaller vehicles. The Wraith can be piloted in ''Halo 2'', but was not available in ''Halo'' without modding or hacking. When being controlled by a player, the secondary plasma cannons are not useable. Wraiths have a slower firing rate in multiplayer due to the first update. Many voiced disapproval towards this weakening of an already vulnerable vehicle, as it made the firing rate of the Wraith slower than that of the Scorpion, with its much easier to aim, straight-firing turret. The only notable abilities of the Wrath are its boost, its ability to absorb tremendous damage from the front (although the back is very vulnerable), and its shots, which follow an arced trajectory. This arcing ability, at first glance, may seem to make the tank a good bombardier, hiding behind walls and lobbing large balls of plasma in the general direction of the enemy base. However, there are a few critical problems with this strategy: 1. The plasma moves so slow that the plasma bombs fired from a distance can be dodged even by people on foot. 2. Sprightly vehicles such as the Ghost can come around whatever wall you hide behind and destroy you quickly, due to the Wraith's slow shots and large firing radius. 3. It can be very difficult to aim the plasma cannon well. The Wraith can also fire directly at the ground about 15 feet away, allowing it to easily decimate any infantry it encounters, while the boost allows for a last resort against would-be boarders. This tank, moreso than the Scorpion, can serve as an effective single troop armored transport. This is accomplished by a teamate "boarding" the rear of the tank, but just hanging on, not pressing anything. The upsides to this are that the Wraith moves about five miles per hour faster than a walking foot soldier, allowing for quicker delivery to the battle front. Also, the large, gleaming, firing Wraith is a delicious looking target, so much so that about half the time, the carried player is not noticed as he jumps off to find cover. This is especially useful if coupled with a sniper rifile, allowing the player to find a concealed location to the rear of the enemy. That, or he can provide sniping or grenade cover for the tank. However, the Wraith does have some great strategic value when used in cooperation with the Scorpion. Unfortunately, only one tank can spawn on most multiplayer maps, and if you manage to collect two tanks in multiplayer, it is usually probable that your team is totally dominating the game and has no need for further strategy, and so the Wraith-Scorpion combo can only be reasonably put into use during cooperative campaign levels. Lead with a Scorpion, and follow with the Wraith. The Wraith can provide covering fire with copious amounts of plasma right over the head of the Scorpion pilot, while the Scorpion uses its already potent arsenal. Scarab The ''Scarab'' is a Covenant heavy walking vehicle used for mining and large-scale destruction. It is basically a small building with four legs supporting it. It is armed with a super-powered plasma cannon, which shoots out of a large eye-like opening in its body. It is also equipped with two large, rapid-fire versions of the Shade turret, although only fired in a cutscene. These turrets can be destroyed when hit with a rocket, or when attacked by the sustained fire of a stationary turret. It is a plot device in ''Halo 2'' and is encountered on Earth and (used by Sergeant Johnson) on Delta Halo, but is not a controllable vehicle. However, the player can board it by jumping onto its upper deck from a high place or by flying a Banshee over it and bailing out. Its plasma beam is available as an Easter Egg version of the plasma rifle. It also bears a striking resemblance to the AT-AT walker from Star Wars. Modders have made the Scarab pilotable, but it lacks animations. In a map for Halo CE titled "Chronopolis" a version of the "Scarab Gun" is an easter egg. Shadow The ''Shadow'' is a hovering vehicle with a Shade turret on top. They are used to transport troops and vehicles, such as Ghosts. They move slightly slower than the UNSC Warthog. Shadows are only encountered on the ''Halo 2'' level ''Outskirts'', cannot be piloted, and are not available in multiplayer games by default. The Shade turret atop the vehicle is usable and has a firing rate faster than that of the Large Plasma Turrets in ''Halo 2'''s Multiplayer. As with the scarab, with mods the Shadow becomes pilotable, but not over XBOX Live. Flying Banshee ''Banshees'' are single-passenger flying vehicles (though in Halo: The Flood, it is supposed to carry both Zuka 'Zamamee and his Grunt subordinate, Yayap) named for the characteristic wail of their engines. They are highly maneuverable and armed with twin plasma cannons that can fire continuously without overheating, dealing out death and destruction at frightening rates. They are also armed with an underslung Fuel Rod Cannon that can prove effective at flipping light-armored vehicles and destroying most infantry. A drawback to this, however, is that the Fuel Rod takes a few seconds to recharge after each shot, leaving the Banshee vulnerable to anti-aircraft fire. They tend to be used in an attack role as they can evade most fire with its speed and flying abilities. Just as with the Warthog, in Halo 1, even a tap from any part of the Banshee will kill an enemy outside of a vehicle and they can flip vehicles over if they gain enough speed. Banshees are powered by two anti-gravitational pods that rest on the tips of the wings. If one of these is destroyed, the Banshee's ability to fly accurately is decreased. Due to the fact that the pilot's compartment can be sealed, the Banshee is usable in space, although this is rarely seen in both games and books. The Banshee is as vulnerable as it is powerful. Due to its low shielding, the Banshee cannot withstand continuous fire from a group of enemies for long. It is especially weak to Warthog chain gun fire, M6D pistols, Shade turrets and shotguns (at close range), and can be downed with a single well-aimed tank blast, rocket, or, if placed correctly, plasma grenade. The Banshee was modified slightly in ''Halo 2'' to include several new features. Like the Ghost, the Banshee acquired a boost function, allowing it to nearly double its speed, but cannot fire while boosting. It can perform aerial maneuvers, such as a barrel roll, flips, and a host of other aerial tricks. The Banshee is the only playable flying vehicle. During multiplayer games in '''', some consider the Banshee an unfair advantage - so much so that even Newbies can use it effectively. Skillful players with a Banshee could easily destroy tanks or many times their number in troops. For this reason, many servers have excluded the Banshee from their games. In '' Halo 2 '' multiplayer games, the fuel rod cannon was disabled for balancing reasons. Seraph Seraphs are the Covenant's standard fighters used to combat the UNSC Longsword and other attack ships. They are shown in ''Halo 2'' and cannot be controlled by the player. They can be seen in the level: "The Arbiter". According to many sources, they are armed with plasma cannons similar to the Banshee, and are also equipped with multiple plasma torpedo launchers. A Seraph can be seen docked in the hangar bay, where you get reinforcements from the Phantom and where you fight the Heretic Leader. It can also be seen near the end of the cutscene on Cairo Station, where the Master Chief has the Covenant bomb. In addition, the Seraph made many appearances in the Halo book series. Some modders have managed to make this vehicle pilotable, but not over XBOX Live. Phantom The standard dropship in Halo 2 is known as the Phantom. The covenant dropship from '''', is constructed from two long troop pods connected by a cockpit and force field, giving it an appearance similar to a tuning fork. The dropship is used to move troops and equipment and to insert them into active battlefields. Despite having a shade turret mounted underneath the cockpit, the ship is not designed to engage enemy forces except while providing cover when deploying troops. ''Phantoms'' are a dropship aircraft similar to the human Pelican dropship. The Phantom replaced the original Covenant dropship and was introduced in ''Halo 2''. Like the Pelican and the original dropship, they are not player-controllable, nor can they be shot down. They are armed with a trio of Shade cannons which can be destroyed. The elimination of the Covenant dropship and its replacement with the Phantom in ''Halo 2'' can be attributed from issues with a bug in the original ''Halo: Combat Evolved'' game. Players could move close to and board the dropship through its large open bays while it was offloading troops. The dropship would take off and the player would be able to reach areas that would normally be inaccessible by foot or with other vehicles. Bungie designed the newer model so that the player could not enter the Phantom, as Covenant troops drop straight down through a mini-grav lift, although some modders have made this vehicle, like the Pelican, pilotable. FORERUNNER ROBOTS AND AUTOMATED VEHICLES Sentinel ''Sentinels'' are angular, floating robots built by the Forerunner to contain The Flood . Unlike other vehicles/enemies, they have a nasty habit of releasing a long range EMP charge that takes out your shields unless you are far away or behind a wall when you use an explosive to destroy it. Skilled players use this as an advantage against shielded enemies. They are armed with either a blue or orange beam that is effective at destroying the hosts of the Flood and decontaminating the remains. Sentinels are not player-controllable. Sentinels come in two forms: silver-armoured with an orange beam weapon, or gold-armoured with a more powerful blue beam weapon and improved shielding. In ''Halo 2'', the Sentinel beam weapon can be wielded like any other weapon. Monitor The ''Monitors'' (called ''Oracles'' by the Covenant) are spherical, floating robots built by the Forerunner to oversee the Halo Installations. They are almost invincible to weapons and explosions - undoubtedly to prevent the player from killing them in-game, thereby disrupting the storyline - but can be captured using electromagnets such as Tartarus 's Gravity Hammer (Fist of Rukt). The Monitors usually have a group of Sentinels behind them. They are not player-controllable. In the Halo games (so far) only two Monitors have been seen. They are:
However, there are most likely seven Monitors, each corresponding to a certain installation. Enforcer The ''Enforcer'' is a larger, deadlier variant of the ''Sentinels''. Able to sustain more damage and fire both energy projectiles and swarms of multi-missiles, they also have the ability to lift enemy vehicles with twin grappling claws and crush them. Two energy shields cover the nose of the craft, similar to handshields used by Covenant Jackals. They are much more difficult to destroy than normal sentinels and the explosions from getting the parts of your vehicle smashed by the claws can be devastating to your shields, even on easy mode. ''Enforcers'' were first encountered by the UNSC and the Covenant on Installation 05 (also known as Delta Halo ), and seem to protect the Fortress World's most sensitive areas from intruders. They are often accompanied by packs of ''Sentinels''. They are armed with mortar launchers, over powered needler rounds, and modified sentinel beams which are used in close range combat. A common strategy when combating Enforcers is to exploit their weak back sections. A few hits to the back of an Enforcer's arms or body will destroy it instantly. A Wraith or Scorpion can overwhelm the Enforcer's shield and destroy it almost immediately. Any lighter vehicle should fire and strafe. Getting caught exposed by one is usually fatal due to their grappling and crushing abilities. Note: The Enforcer is also commonly known as a "Sentinel Major" Constructor ''Constructors'' are very small and easily destroyed Forerunner robots that operate every Halo installation's control systems. They are not built for combat and rely on the Sentinels and Enforcers to protect them. They have been seen in Halo 2 . The Constructors can be seen carrying out repair duties at the beginning of the Arbiter's mission to retrieve the Sacred Icon. They have a cutting/welding laser mounted on their forward section and are most often used to cut away damaged parts of the installation. They also have a distress option that is enabled once they are destroyed; this may activate nearby "ports" which an unlimited number of sentinels periodically emerge. If studied closely, they seem to resmeble the Covenant Plasma Pistol. |
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