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List Of Books On Computer And Video Games





DESIGN AND THEORY

; '' and Richard Boon . This book is part of the '' Game Development Series ''.
; '', Ernest Adams .
; '' is attributed by Wolf & Perron in ''The Video Game Theory Reader'' as being the first book devoted to the theory of Video Game s. It was originally published in Berkeley, California by McGraw-Hill/Osborne Media in 1984 . The original edition is now out-of-print but available for free download from a site maintained by Washington State University , Vancouver .
; ''. This book is part of the '' Game Development Series ''.
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; '', Bridgette Patrovsky .
; '', Dave Morris .
; ''.
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; ''. This book is part of the '' Game Development Series ''.
; ''
; '' and Jussi Holopainen . This book is part of the '' Game Development Series ''.
; ''
; '', Eric Zimmerman .
; ''.
; '' examines videogames in terms of their aesthetic appeal — what makes certain games more fun to play than others. It covers aspects such as the effective use of space and perspective in videogames, rewards and progression through games, the design of an appealing video game character and the debate over violence in games.

The following are taken from Recommended Reading lists in the '' Centennial College Seminar Series: The Video Game Industry Lecture Series'' handouts (2005).

; ''. “A great reference to great modelling and texturing techniques.”
; ''. “Tips and tricks on game animation from the professionals in the industry, especially for the 3D Max {Link without Title} artist.”
; '' and Eric Walker . “…For the beginner. Learn to design, sketch and model for Low-polygon content.”
; ''. “An insider perspective on advanced techniques for creatiing [sic compelling characters and vivid environments. Good reference for artists using Maya .”
; ''. “An excellent writers {Link without Title} aid in creating content and writing for characters in a game setting.”
; ''.
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HISTORY

; ''
; '' by McGraw-Hill Osborne Media. It was written by Rusel Demaria and Johnny Lee Wilson . The book also has a second edition, published in December 2003 , which featurs a brief history on Japanese and English Video Game Companies . It details the history of Video Games , beginning with a page about the earliest computer processors to the current days, this book goes into detail about what was happening to companies like Atari back before, during, and after the Video Game Crash Of 1983-1984 .
; ''
; ''. A narrative history of LambdaMOO .
; ''
; '' (2001)
; '' (2006)
; '' and Aaron Ruby .
; '' and Bernard Perron .
; ''


ARTWORK COLLECTIONS AND "MAKING OF" BOOKS

; ''
; '' and Leo Hartas
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; '' Sega Mega Drive , Master System and Game Gear titles.


EXTERNAL LINKS