| List Of Final Fantasy Ix Locations |
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Throughout the course of Square Co., Ltd. 's Computer Role-playing Game '' Final Fantasy IX '', the player will likely encounter most of the following destinations.
__NOTOC__ GAIA Mist Continent =Alexandria A pristine City-state ruled by Queen Brahne, whose armies proceed to conquer every other nation on the Mist Continent to establish the Alexandrian Empire. However, the Empire is dissolved upon Brahne's death and the coronation of Princess Garnet. Immediately thereafter, Alexandria is attacked by Kuja , causing extensive damage to the city of Alexandria. Famous for its female armies, Alexandria is not a technological force; instead, it utilizes ground forces and magical eidolons. =Alexandria Castle The home of Queen Brahne, the Knights of Pluto, Beatrix, and the elite members of the Alexandria ruling body. The castle often hosts upper-class plays, such as "I Want to be Your Canary". It is also known for secret passages and locked powers. The castle was nearly destroyed during Kuja's attack on Alexandria. The castle itself is the Eidolen Alexander, and is summoned by both Garnet and Eiko during Alexandria's destruction. =Burmecia "The Land of Eternal Rain," it was once a great country known for its strength and righteousness, but the player only knows it as rain-drenched ruins. Home to the Burmecians, a rat-like people known for their great nobility and sense of honor. Sir Fratley, Freya, and Puck are originally from here. =Chocobo's Forest A small forest near Gizamaluke's Grotto. Home to a chocobo-loving moogle named Mene and his friend Choco. Strange artifacts called "Chocographs" can be dug up here. =Cleyra A settlement located on a large tree surrounded by a protective sandstorm in the middle of a desert west of Burmecia. Cleyra was founded by pacifistic Burmecians 1,000 years ago. In order to reach the city, travelers must traverse Cleyra's Trunk and its hazards. =Dali A small rural town in the heart of the Alexandrian Empire. The citizens of Dali profit by manufacturing black mages, which are sold to Alexandria as weapons. =Evil Forest A forest located south of and beneath the cliffs of Alexandria. It seems to be alive and infested with plant monsters. Later it becomes petrified after the Plant Brain is killed. When it is petrified, Blank is petrified along with the forest. The petrification is so potent that there is only one remedy: Supersoft. =Fossil Roo A tunnel that runs beneath the Qu's Marsh and leads to the Outer Continent. Inhabited by Gargants, which can serve as methods of transportation within the underground area. =Gargan Roo The Gargan Roo is another underground passage, also inhabited by Gargants. It leads from Treno to Alexandria, and from Treno to Pinnacle Rocks in Lindblum. =Gizamaluke's Grotto A cavern connecting Burmecia and Lindblum, it is attacked by Brahne and her black mages, and collapses easily. It is home to the sea creature Master Gizamaluke, who is driven mad by black mage control. In one section of the grotto, a ladder may be taken to a plateau that is home to the Grand Dragons. =Ice Cavern A cave connecting the Evil Forest and Dali regions, the Ice Cavern is the home to powerful ice monsters controlled by the Black Waltz creation. =Lindblum The single most powerful and advanced city-state on the planet, it is ruled by Regent Cid Fabool IX , airship inventor extraordinaire, and is home to the largest airship armada in the world. The base of Tantalus is also located there. Lindblum also features an annual Festival of the Hunt. =Lindblum Castle One of the largest castles in the world, Lindblum Castle is home to Regent Cid and his aides, as well as an airship docking bay. The castle is also the headquarters for the Festival of the Hunt. =North Gate The gate connecting Alexandria and Burmecia. Traversable by foot or by the airship passage. =Pinnacle Rocks Territory near Lindblum. Belong to duchy of Lindblum. There lives Rhamu, the legendary invocation of thunder. =Qu's Marsh A marsh in Lindblum country where the party first meets Quina and his/her teacher, Quale. It is also the entrance to Fossil Roo. Three similar Marshes exist on the Outer and Forgotten Continents as well as on an island near Daguerreo. =Quan's Dwelling A high-ceilinged cavern with lots of room in the southeastern mountains of the Mist Continent, it is the former home of Quan, another one of the Qu race. This cavern is an optional location that contains quite some history. =South Gate The gate connecting Alexandria and Lindblum. There are two ways of passing through South Gate: one is by the massive airship passage, and the second is by trolley cars. =Treno A cosmopolitan city of the Alexandrian Empire, Treno's social hierarchy is highly stratified: the wealthier nobles live in the upscale western district, while the poorer classes are confined to the eastern slums. Other highlights include the auction house and the Card Game Tournament headquarters. Outer Continent =Black Mage Village Hidden deep in a large forest near Conde Petie, the village is home to several self-aware black mages, living their lives in hiding. =Conde Petie A village of dwarves, it is the team's first port of call on the Outer Continent. In order to pass through here to what is called the Sanctuary (the Iifa Tree), couples must undergo a ceremony not unlike Marriage . Known as Condya Pata in the original Japanese version of the game. =Conde Petie Mountain Path A path used by newly-wed dwarves to journey between Conde Petie and the Iifa Tree. Thanks to one of the Iifa Tree's roots, it can also be used to traverse a thin straight between the island where Madain Sari is located and the mainland Outer Continent. =Desert Palace The base of operations for the primary antagonist in the game, Kuja. Located underneath a swirling whirpool of quicksand. =Earth Shrine One of the four shrines that collectively allow passage to the planet of Terra. =Iifa Tree An enormous tree on the Outer Continent, much too frequently and incorrectly thought of by players as the "Lifa Tree". It is referred to as a "Sanctuary" by the dwarves of Conde Petie, and the newly "married" journey there to inscribe their names. Planted by Garland many years ago, the Iifa Tree is a filtering system for the souls of Gaia. The souls are directed towards the tree, whereupon they are intercepted by the Soul Cage. Mist is a by-product of the filtering process and is pumped through the roots of the tree to the Mist Continent. =Madain Sari Eiko and Garnet's hometown. It was destroyed ten years ago by the airship called the Invincible . This was about four years before Eiko was born. Garnet and her real mother fled to Alexandria, but Dagger's mother was dead by the time they floated into Alexandria's harbor. Madain Sari is home to the "Eidolon Wall," a rather interesting relic, for those who can read it. Legend says that a Godess of beauty lies within the heart of the Eidolon Wall, Godess Kamkoi; find her and you will receive a gift of the winds. =Mognet Central Located on an island just slightly offshore, Mognet Central is essentially a Moogle post office. Throughout the game it is hinted that Mognet's efficiency has decreased drastically; following an optional side-quest, the player can restore Mognet Central to full capacity. Forgotten Continent =Chocobo's Lagoon Located in the Salvage Achipelago. Can only be reached by a chocobo with the ability to traverse shallows. Mene tells the player that Chocograph pieces can be found here. =Daguerreo Daguerreo is a massive library located on an island to the west of the Forgotten Continent. It contains symposiums on many topics, from the arcane to the scientific (Eidolons, the Mist, the Underworld, and more). Daguerreo is also constantly flooded with water of unknown origin, perhaps tied to the statue of the water-based Eidolon, Leviathan, which is located in its main hall. =Ipsen's Castle An ancient structure of unknown origin bearing resemblance to an upside-down castle. Due to its old age, many parts of the castle are dangerous to transverse. Strangely, the weaker the weapon you are using is, the more damage it does to an enemy. =Oeilvert Nestled deep in a winding canyon, Oeilvert houses advanced holographic technology which appear to tell a story about a long-dead civilization as well as a mysterious airship-like guardian known as "Ark." It also houses the Gulug Stone, a magic-controlling device which is eventually used by Kuja to unseal Mount Gulug. Strangely, Oeilvert seems to contain an anti-magic field, thus no magic may be cast inside. Known as Wiyuvel in the Japanese version. (Side note: when translated into French , Oeil(eye)vert(green) becomes "Greeneye". This does not appear to have any significance to the location.) =Water Shrine One of the four shrines that collectively allow passage to the planet of Terra. =Wind Shrine One of the four shrines that collectively allow passage to the planet of Terra. Lost Continent =Chocobo's Paradise A hidden paradise for chocobos. A sealed entrance can be found northwest of the lost continent. Only a chocobo of extraordinary power could hope to open the way. =Esto Gaza Situated at the base of Mount Gulug, Esto Gaza serves as a holy gathering place for those interested in the Shimmering Isle. =Fire Shrine One of the four shrines that collectively allow passage to the planet of Terra. =Mount Gulug A volcano sealed by magic, once was home to a race of great moles. =Shimmering Isle An island off the coast of Esto Gaza known to be a place of mysterious power. When all four elemental shrines are activated, the Shimmering Isle opens up a path to the planet of Terra. TERRA =Terran Overworld The overworld of Terra visually portrays its mystery, for it is a landscape featuring rock formations, sparkling water, and other natural features not seen on Gaia. Its organic passages connect the civilization of Bran Bral with other locales, including Castle Pandemonium. =Bran Bal The major civilization of Terra, featuring a society of humanoids similar to Zidane and Kuja. Bran Bal is actually the birthplace of Zidane and Kuja. It also featured laboratories that were used in the Garland's enhancement of the society. =Castle Pandemonium Garland's headquarters is a fortress complete with puzzles intended to deter intruders. Pandemonium is also the home base for the Invincible airship. Garland uses the castle to trap Zidane in an attempt to brainwash him. However, Garland's elaborate plot, combined with the castle's flawed defenses and traps, led to the eventual destruction of the castle. OTHER =Memoria The final area of the game is where all memories are forged. Memoria serves as the pathway to the Crystal World, which houses Kuja's final objective. It is accessible via a portal directly above the Iifa Tree. =Crystal World The point of origin for all existence, Crystal World houses the Crystal of creation. |
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