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ANSALON See Also: Ansalon The continent on which most of the books and stories in the Dragonlance series take place. It is in the southern hemisphere, abutting Icereach, the southern glacial continent equivalent to the Antarctica . ABANASINIA Darken Woods A mysterious woods located southwest of Haven , Darken Woods is populated by seven centaur clans, the ''Forestmaster'' (a unicorn which protects the forest), and undead warriors who forsook the Forestmaster in the past and are doomed to protect the forest forever as a punishment. Giant owls are native to this region. After the Chaos War , spawn of Chaos captured the Forestmaster and began corrupting the forest. With the help of Caramon and Dezra Majere , the spawn were defeated, although all but two clans of centaurs disappeared. Haven The most important city in Abanasinia, Haven had a very important part spreading new religions, including Fistandantilus ', ''Belzor'''s and the ''Seekers''. From a political center, it quickly turned into a religious center. During the War Of The Lance , the city was captured by the Red Dragonarmy, which quickly suppressed the false religions, forcing fake priests to convert to Takhisis or be slain. Haven is located southwest of Solace, northwest of the Darken Wood and northwest of the Qualinesti realm. Pax Tharkas Built in cooperation between Qualinesti Elves , Thorbardin Dwarves and Ergothian humans, the fortress of ''Pax Tharkas'' (''Citadel of Peace'' in the elven language) was supposed to be the symbol of friendship between the races after the Kinslayer Wars. The Cataclysm heavily damaged it. It was near the fortress the Dwarfgate Wars between the Hill and Mountain Dwarves broke out. During the War Of The Lance , the fortress was occupied by the Red Dragonarmy Of Ansalon . Highlord Verminaard settled there with his Dragon , Ember. After the Heroes Of The Lance freed the fortress, the Gully Dwarves settled permanently there. Plains of Dust A great desert roughly limited by the Qualinesti realm to the west, the Silvanesti realm to the east, the plains of Abanasinia to the north and the Thorbardin mountains to the south. Inhabited by the plains people after the War of the Lance. Schallsea Citadel of Light Following a rumour, Goldmoon travelled to Schallsea to find the ''Silver Stair'', a magical stair that could only be seen at night. Thought a portal to reach Solinari , upon climbing Goldmoon experienced a vision about the ''Citadel of Light'', and the ''Power of Heart'', a new kind of magic that would come to replace the clerical powers of old. Originally constructed as a series of wooden buildings, after several boycotts the Thorbardin dwarves decided to use a special crystal found in Schallsea. Using their recently discovered earth mystical powers, they were able to shape a total of 9 domes, a pier and a Knight Spur. The Silver Stair was surrounded by a magical labyrinth called the Hedge Maze which changed shape continuously to prevent a straight path to it. The ''Citadel of Light'' was destroyed by Beryllinthranox during the War Of Souls . =Hedge Maze The Hedge Maze is a gigantic maze that no map has a way through. In the center is the Silver Stair. The Hedge Maze is intended as a place of contemplation. In fact, the Silver Stair can only be reached by someone who sorts through a hard decision. It is a quiet, peaceful place and people that wish to be alone while they wrestle with a dilemme, stay alone, and those that bring someone to discuss matters with, stay with their company. A map was produced by a gnome named Conundrum, aided by Tasslehoff Burrfoot and the kender's socks, though it didn't stay current for long. Solace Solace used to be a part of the Qualinesti elven realm. After a costly battle, the elves decided it was not worth to keep that area as it was far from their capital, Qualinost . The first settlement used to be frequently attacked by goblins, thus the inhabitants decided to build the houses in the branches of the gigantic Vallenwood trees in the area. Even though the goblin raids lessened, the city grew in the trees, until all except the forge and the stables were located above. The ''Inn of the Last Home'' is one of the most charismatic buildings, where the Heroes Of The Lance started their adventure. The city itself was severely damaged during the War Of The Lance , when the Red Dragonarmy utilized their red dragons to burn most of the structures. Inn of the Last Home The ''Inn of the Last Home'' was the site where the Original Dragonlance Companions started their quest. The inn itself is built in the boughs of a Vallenwood tree, and has a reputation for excellent hospitality. The innkeeper, a fat, jovial fellow named Otik Sandath, is famous for his ale and his delicious spiced potatoes. When the Red Dragonarmy invaded Solace, the inn was one of the few structures not burned. However, its position in the vallenwood tree made it hard for the troops of the Dragonarmy, repitillian humanoids called Draconians, to access. A red dragon thusly tore it from the tree and deposited it on the ground. Tika Waylan , who later became Caramon 's wife, worked here as a barmaid. After the war the inn was placed back in its proper place. Caramon and Tika Majere would later come to own the inn until their deaths. Their daughters run it from that day forth. Last Heroes' Tomb The ''Last Heroes' Tomb'' is where the Knights of Takhisis and the Knights of Solamnia who perished fighting Chaos in the Abyss are entombed. Situated just outside Solace and built with blocks of black granite and white marble representing each order, it became a reverent place for knights of both sides and common people including kender. It also includes the body of Tanis Half-Elven , who died defending the High Clerist's Tower before the Chaos War erupted, belongings representing Tasslehoff Burrfoot , who ultimately defeated Chaos, and Goldmoon 's ''Blue crystal staff'', which started the adventures of the companions. Academy of Sorcery Founded by Palin Majere during the Fifth Age, the ''Academy of Sorcery'' was the place where he started to teach wild sorcery. The Academy was destroyed by the Dragon Overlord, Beryllinthranox. Tarsis Before the Cataclysm, Tarsis was one of the most important port cities of Ansalon. With an extremely powerful navy, they were able to barter a commercial agreement with the Empire Of Ergoth and the Kender nation, Hylo . However, when the Empire was able to split the pirate forces found in the near areas and create their own navy, Ergoth invaded Tarsis and forced them to surrender. Tarsis continued to be a wealthy city, although a good amount of their profit was sent to the Empire. When the Cataclysm struck, the waters were drained from Tarsis coast. Thus, the whole geography changed, and the pier city suddenly found itself without a sea to navigate. Tarsis became a small trading center, nowhere near the splendor it had before the Cataclysm. Xak Tsaroth Xan Tsaroth was a very wealthy trading city that was destroyed during the Cataclysm. Thrown over the side of a cliff, it hung down inside of a ravine and was forgotten by the rest of the civilized world. Gully Dwarves later began to inhabit the fallen city under the rulership of the Bulp clan, alongisde the Glups and the Sluds. During the War Of The Lance became inhabited by the Draconian forces under Highlord Verminaard, and was the lair of a black dragon Khisanth. The ruins were utterly destroyed when Goldmoon killed the dragon with her staff, and resulting thrashings of Khisanth caused the city to collapse and Newsea to claim it. Zhaman The fortress of Zhaman was where Fistandantilus perished and Raistlin Majere entered the Abyss. It was damaged when Fistandilus fumbled a spell that was supposed to open the portal to the Abyss due the interference of a gnomish time travelling machine. Skullcap When the fortress of Zhaman crumbled on itself, leaving a stone with the shape of a human skull which was renamed to Skullcap. BLOOD SEA ISLES Karthay Kothas Mithas Home city of the minotaurs. ERGOTH Founded by Ackal Ergoth by uniting several warrior clans, the city of Daltigoth quickly turned into the capital of the most powerful empire at the time, the Empire of Ergoth. The strength of the Empire was demonstrated in the Kinslayer Wars , when they indirectly forced the fracture of the Silvanesti realm into Silvanesti and Qualinesti . Due internal conflicts between the two most powerful factions, the Pakin and the Ackal, the Empire began a decaying spiral which led to the fracture of the Empire. The Rebellion Of The Rose broke the domination Ergoth had over Vingaard , Caergoth, Solanthus and Hylo . The Cataclysm split the continent of Ergoth in two smaller ones, ''Northern Ergoth'', where the kender city of Hylo and Gwynned are located, and ''Southern Ergoth'', where Daltigoth is located. Southern Ergoth Daltigoth Capital city of the continent of Ergoth. Qualimori Qualimori is the name the Qualinesti elves gave to the land where they hide after exiling themselves from their own lands during the War Of The Lance . Silvamori Silvamori is the name the Silvanesti elves gave to the land where they hide after the Red Dragonarmy invaded Silvanesti during the War of the Lance. Northern Ergoth Kenderhome Hylo The kender country. Although the name origin is not clear, it is supposed to mean ''High Low''. After Malystryx destroyed Kendermore , the kenders began the ''Kender Flight'', a long travel through Ansalon to Hylo. Gwynned Silver Dragon Mountain SILVANESTI Silvanost QUALINESTI Qualinost The capital city of the Qualinesti realm, founded by Kith-Kanan after he exiled himself from Silvanost after the Kinslayer Wars. During the War of the Lance, the strength and proximity of the dragonarmies forced Solostaran Kanan, Speaker of the Suns, to leave the forest of Qualinesti and the city of Qualinost, travelling to Northern Ergoth. After the dragonarmies were defeated, the elves returned. After the Chaos War, it was decided between the Knights of Solamnia and the Knights of Takhisis that the later would keep control of Palanthas and Qualinost, as a reward for the honour and courage they demonstrated in such conflict. The city of Qualinost was completely destroyed during the resistance battle between the Qualinesti elves and the Knights of Neraka against the dragon overlord Beryllinthranox. The Kagonesti elves named the area "Lake of Death". SOLAMNIA The largest nation on Ansalon and original home of the Knight of Solamnia. Solamnia is made up of several lordships and stretches from the New Sea to the south to the Turbidus Ocean in the north. The majority of the landscape is grassland in the fertile Vingaard River Valley. Dargaard Keep Home of Lord Soth . Estwilde Kalaman The most important city in the eastern Solamnian plains, Kalaman is a port city, with humans forming the majority of the population. After the War Of The Lance ended, the authorities of Kalaman suggested to the Wizards Of High Sorcery to construct a new Tower Of High Sorcery in the city. Knightlund Before Lord Soth's fall and the Cataclysm, this lordship in northeast Solamnia had been ruled by the Solamnic Knighthood along with the rest of the country. After the Cataclysm, the region became known as Nightlund in reference to Lord Soth's evil. The Knights of Solamnia trusted this lordship to the Soth's family, who protected them from ogres who invaded from Throtyl. Nightlund A region of northeastern Solamnia which was home to Lord Soth for over 300 years. After Lord Soth's departure, Dalamar the Dark moved the Tower Of High Sorcery at Palanthas to Nightlund to protect it from the One God. He grew a large forest around the Tower to hide it. Until the War Of Souls , undeads under Lord Soth's influence protected the land, hunting and ambushing living beings. Palanthas After the destruction of Istar, the ''Jewel of Ansalon'' quickly became the most important city of Ansalon, although never matching the size nor the power of Ergoth or Istar. First founded by the Tarsian survivors of a shipwreck around 2,000 PC near a beach after making a pact with pirates, the city of ''Bright Horizon'' (as it was first known) developed around the Tower Of High Sorcery Of Palanthas . The city itself consists of two different sections: The original ''Old City'', which has the shape of a wheel where the palace is situated at the center, and the ''New City'', which consists of small houses constructed after the edification of the Old City. Thieves Guild The Thieves Guild is an exclusive society. Formed by thieves, assassins and smuglers, the thieves receive extra trainment, health care and safety, they are taught the hand signal language and ''Codex'', which allows them to read the symbols in Palanthas sewer tunnels, in exchange of a percentage of their trades. Members of the Thieves Guild follow four guidelines:
The last guideline was added after the Knights of Takhisis executed the previous Guild leader. Vingaard Keep The original capital of Solamnia, Vingaard Keep is a central trading center. Close to the geographic center of the Solamnic plains and having easy access to the Vingaard river, the keep (and city by the same name) attracts merchants from Palanthas, Kalaman, Solanthus, and Caergoth. The strongest garrison of Knights of Solamnia in Ansalon is found here. In its catacombs was the crypt of Sturm Brightblade until his body disappeared after the meeting with his son, Steel Brightblade . ISTAR As the Empire of Ergoth began to fall, the city of Istar was founded after a war between three families. The Cataclysm destroyed the Empire of Istar, sending it to the bottom of the ocean. As the waters covered it, the ''Blood Sea of Istar'' was formed. Blood Sea of Istar Also known as ''Bloodsea of Istar'', is a section of the sea where an eternal whirlpool was formed after the city of Istar was destroyed. The water are red due to the whirlpool churning up the red soil of Istar, although common belief of sailors is that it is the blood of all the innocents who had died during the Cataclysm. Lattakay GOODLUND Flotsam Head Quarter of the Blue Dragonarmy during the War of the Lance, the port city of Flotsam is renowned by its low quality establishment and the great amount of mercenaries found. It's basically a haven for theives and other shady personalities. Port Balifor Losarcum Known as the ''Stone city''. The Tower Of High Sorcery Of Losarcum was situated in this city. The city itself was destroyed when the Wizards Of High Sorcery decided to destroy the Tower of High Sorcery rather than surrender it to the Kingpriest Of Istar . They caused it to explode, killing over 20,000 inhabitants. This also influenced the govenor of Palanthas to allow the wizards to remove their items from the Tower of High Sorcery in Palanthas. Otherwise, the govenor imagined the disaster that would have happenned if the tower was allowed to explode. ICEREACH Icewall ''Icewall'' is a mythical wall of ice, found in Icereach. Before the Cataclysm , throughout the year the wall becomes taller and stronger by accumulating ice naturally, surrounding the area between two mountain chains. Thus, the worse of the weather is isolated in the southern regions of Ansalon. Once per year, the king of the Ogre Kingdom of Winterheim would make a rite in which he would break the wall, releasing the powerful storm throught Icereach, beginning the coldest season of the year. SANCRIST An island near the western border of Ansalon. Mount Nevermind The home city of the Gnome s, is actually an extinct volcano. It involved a time when the Knights of Solmania landed in Mt. Nevermind. The gnomes attempted to hide their mountain from the knights. However, a gnomish guild thought that it would look suspicious if an entire mountain disappeared. This prompted an argument between two opposing sides of gnomes. Later, they decided to drive away the knights by exploding rotten eggs. Then the gnomes were forced to leave the mountain from the stench. When a cleric asked the Gnomes what the mountain was named, an incredibly long, complicated explanation of the mountain's nature (functioning as its name) was given, spoken in the incredibly quick way of expression of the Gnomes. The cleric said "Nevermind", and the Gnomes took the name as a stroke of genius. Mount Nevermind has an incredibly "sophisticated" transportation system. Many gnomes considered that stairs were outdated, useless, and "primitive". Their method of traveling to different floors within the mountain involves catapults. On the ground are many catapults. The gnome gets on one of them, and then a bell rings on the floor that the gnome intends to go to, letting the inhabitants of that floor know about an arrival. Then the catapults launches the gnome upwards. When the gnome reaches that floor, a net is supposed to roll out and catch the gnome. If it fails, then nets on all the floors below that floor begins to open. If they all miss the gnome, sponges are deployed on the ground floor. Whitestone Home of the Uth Wistan family, this is where the ''Council of Whitestone'' is held. The stone was shatterred by a Dragonlance, created by Theros Ironfield . Vinas Solamnus was resting on a black granite stone in the Isle of Sancrist when he received the vision in which the three gods, Habbakuk , Kiri-Jolith and Paladine , told him to found the Knights Of Solamnia . The stone turned white after the vision, and became known as ''Whitestone''. A castle was constructed to protect the stone, given to the Wistan family. ''Whitestone'' is a sacred place for the Knights of Solamnia and the members of the ''Whitestone Council'' (including allied dwarves and elves). During the Fifth Age, the area is protected by several silver dragons VINGAARD MOUNTAINS Godshome A desolate crater of a wasteland located in the Vingaard mountains. It has only one entrance and one exit. At the center, is located a pool of black marble surrounded by pillars of stones. According to Fizban , the gods once convened there. One of its entrances/exits leads directly to Neraka. Neraka A trading city, it was invaded by Ariakas' Dragonarmy just before the War Of The Lance . Becoming the center of Ariakas force, he directed the invasion from the Temple of Takhisis, built in the city. After Ariakas' death and the sealing of the portal, the temple was destroyed, damaging some sections of the city. The Knights Of Solamnia expelled the Dragonarmies from Neraka and built a small garrison to protect it from further invasions. However, at the beginning of the Chaos War , Ariakan invaded the city and easily took over it. After the end of the Chaos War, the Knights of Takhisis took residence in the city, and after some years became the Knights of Neraka. Sanction Having the only port in the neighbouring, Sanction soon became the most important city in the area. Ariakas took advantage of the mercenaries that travelled the city to begin building the Dragonarmies. The city was taken over just before the beginning of the War of the Lance. The Dragonarmies built a Keep, but could not finish it in time, which allowed the Knights of Solamnia to mount a successful attack which dispelled the armies from the area. After the War of the Lance, the Knights of Solmania took over the Keep and began repairing it. Hogan Bight, a dragon in disguise, became the lord governor of the city, and successfully rebuilt the city. He also protected Sanction from lava flows from the Lords of Doom, the active volcanoes that surround Sanction. Also, he protected the city during the Chaos War. However, the city fell once again against the Knights of Neraka during the War Of Souls , leaded by Mina . Mina took the Temple of Dueghast as her own temple for the "One God", more commenly known as Takhsis. At the end of the War of Souls, a conclave of the gods was held in the Temple of the One God, in which Takhisis lost her immortal status. This was caused by Paladine also giving up his immortal status, so Takhsis and Paladine both became mortal. Takhsis was subsequently killed by Silvanoshei . OTHER LOCATIONS OF ANSALON Dragon Isles The Dragon Isles are the isles where the good Dragons settled. The Isles are protected by a powerful enchantment known as ''The Veil'', which allows only metallic dragons and those bearing a special gem blessed by the dragons to enter the area. The metallic dragons created the Isles by rising the earth from under the ocean. Then they allowed humans and other races including elves, Minotaur and Dargonesti , underwater elves, to build a city with their blessing. The Veil itself is protected by a special key formed by four different gems, each representing an elemental force (air, water, fire and earth), and was the main reason why the sea dragon Tempest could not invade the isles after most of the good dragons left during the Fifth Age. Thorbardin The Dwarven nation home, Thorbardin is formed by six big cities encrusted inside a mountain. Kharolis Khur A desert kingdom home to nomadic tribes. Its capital is Khuri-Khan, headed by the Khan of Khur. The capital is on the east side of Khur, where sea and sand meet. It was sacked and looted many times in the past, including by Malystryx. Khur holds a taboo valley called "The Valley of the Blue Sands", because it is believed that the valley is a valley of the gods, extremely different from the rest of the region, very similar to the elves homeland. As of the Fifth Age, the elves were living temporarily in Khur, after being driven out form their homeland. They live in a tent city outside Khuri-khan. The people of Khur call the elves' tent city ''Laddad-ihar'', or Elves' Anthill. The elves discovered the "Valley of the Blue Sands" and planned on moving there. However, there was a mysterious force at work there. There are no biological creatures. There are ruins of unknown source inside the Valley of the Blue Sands. Nordmaar Teyr Teyr is a city of Draconians , who were hatched from evil, however have converted to good. Teyr was an abaondoned Dwarven city. More on the adventures of these Draconians can be found in the books "The Doom Brigade", and "Draconian Measures", both of which are written by Margaret Weis and Don Perrin. Thoradin An ancient kingdom of dwarves, Thoradin was destroyed 2,000 years before the Cataclysm by an earthquake. Rebuilt by the dwarves, it was destroyed again with the Cataclysm . Thorin Mithandrus Kal-Thax Lost Citadel Hillow Zakhalax Kayolin Blödehelm A city of the ogres, lying in the Blode region. It lies to the south of Silvanesti lands. Missing City Located in the southeastern reaches of the Plains of Dust, the Missing City is a mystical site at which a translucent ghost community goes about its daily affairs on the site of its own past destruction. To someone visiting, the city seems only a ruin, but faded images of a real city remain. Magi theorize that there is some sort of a connection to an alternative reality in which the Cataclysm never occurred there. TALADAS See Also: Taladas REFERENCES |
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