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Klingon Empire (star Fleet Universe)




In the fictional and the Romulan Star Empire .


BACKGROUND MATERIAL

As the Star Fleet Universe is based off the , SFU Klingons are based off the original 'flathead' variety, with no use of (or license to use) the later versions seen in the movies and later series. As such, they are loosely culturally based off of cold-war Soviets, and the only ship type that had been seen on-screen was the original D7 Battlecruiser .

At the time that Star Fleet Battles was originally produced, there were a set of fan-produced blueprints that showed a large number of phasers in various locations, disruptors mounted on the leading parts of the engines, and an explanation that the very similar earlier D6 class was what had been sold to the Romulans . All these facts were incorporated into the initial draft of the game, and still have an impact on many facets of the game today.


HISTORY

The Klingons were once the most favored subjects of a race known only as " The Old Kings ". When The Old Kings suddenly disappeared for unknown reasons around -Y25, they left a store of ships in the Klingon's home system. Around about Y2 the Klingons managed to construct primitive spacecraft that could get them to these starships. The Klingons then start recreating the earlier empire with themselves in the primary role, and start contacting other former subject races and making them subject races of the new Klingon Empire. An unsuccessful mutiny by the Vergarians in Y12 causes the Klingons to install security stations in all their ships (as most ships are mostly crewed by subject races, with Klingons in command positions and other areas of responsibility). In Y17 the Klingons start producing new ships of their own.

In Y38 the Klingons contact another starfaring race and go to war with the Lyran Star Empire . This war continues for four years until the Lyrans have to sue for peace, to concentrate on the Hydrans , whom they had accidentally attacked. Relations with the Lyrans remain hostile for quite some time, with a second war erupting in Y87 after the Klingons and Lyrans both invade and conquer the Hydran Kingdom. Relations eventually get better, but the two do not start to become true allies until after the Hydran reconquest of their Kingdom in Y135.

In Y50, the Klingons first encounter (and go to war with) the Kzinti Hegemony , winning three critical systems from them. The war lasts for 32 years, and sees the introduction of tactical warp drive. During this time the Klingons also make arrangements to attack the technologically backwards Romulans when the Tholians arrive in Y82. The Tholians appear in the area that borders on the Romulans, and their highly-advanced ships make quick work of the fleet of older D3s that were to lead the attack. In the next decades the Klingons spend a lot of ships trying to reclaim the lost territory and colonies from the Tholians.

The Klingons contact the United Federation of Planets in Y85, and, busy on all their other borders, open friendly relations with the Federation, even giving military advice on fighting the Kzinti when they attack the Federation three years later. Relations become hostile after the Federation's Border Declaration in Y102, which lays claim to some areas the the Klingons had already colonized, and an even greater area that had belonged to The Old Kings, and the Klingons considered to rightfully belong to the Empire. This leads to a short, inconclusive war in Y110, and another, even shorter one, in Y156 which is halted by the Organians .

The Second Klingo-Kzinti War begins in Y103 and ends in Y106 with the Kzintis reclaiming their three systems. The Third Klingo-Kzinti War begins in Y123 and ends in Y131 in a stalemate. In Y135 the Hydrans attack with new ships and new weapons from the 'Lost Colonies' and reconquer most of the former Kingdom.

The Fourth Klingo-Kzinti War begins in Y158. Shortly thereafter, the Lyrans are attacked by the Hydrans. The Lyrans prevail upon the Klingon Empire to honor their treaties by helping the Lyrans against the Hydrans, and in return, the Lyrans help the Klingons against the Kzintis, turning the two separate conflicts into the Four Powers War . The Klingons and Lyrans do well at first, but the introduction of Kzinti fighters and Hydran Hellbores shifts the strategic balance and the war ends ''statis quo antebellum''. In the later stages of this war, the Federation attempts to intervene on behalf of the Kzinti Hegemony with a 'show of force' by pulling units off the Romulan border. The Klingons sign a treaty with the Romulans, giving them older, but still modern ships, and technological aid. This forces the Federation to back down, and hurriedly redeploy ships back to the Romulan border.

After this defeat, the Klingon Empire and Lyran Star Empire truly begin to work together as allies. It is believed that if they work together to develop the weapons needed for a strategic offensive, both the Hydrans and Kzintis can be truly defeated. In Y168 this new Coalition attacks the Kzinti in what becomes the ever-widening General War . The Klingon forces assault the Kzinti homeworld, conquer the Hydran homeworld a second time, drive most of the way to the Federation capital, and assault the Tholian homeworld. However, the balance of the war slowly shifts, and the Klingons (along with the rest of the Coalition) are forced back to their original borders, with Operation Cavalry in Y182, Alliance units penetrate deep into Klingon space. The conflict ends with all sides exhausted and back at their original borders.

Immediately afterward, the ISC War Of Pacification begins in Y186, and the Klingon Empire struggles to maintain control of its border areas while rebuilding the Deep Space Fleet. When the main phase of the Andromedan Invasion begins in Y188 the Klingons have to fight off an even more dangerous enemy and eventually ally with the Federation (and the rest of the Alliance) to launch Operation Unity and defeat the Andromedans.


SHIP NOMENCLATURE

All major ship classes have a letter-number combination as their primary designation (e.g., D7, F5). Initially, these were done in a 'sliding scale' of continuous numbers and class-appropriate letters from small ships to large ships. The full line up of original classes following this pattern would be: G1 Gunboat, G2 Gunboat, E3 Escort, E4 Escort, F5 Frigate, D6 Battlecruiser, D7 Battlecruiser, C8 Dreadnought, C9 Dreadnought, and B10 Battleship. But, even by the time that all of these ships were published there were already exceptions and overlaps to the rule, such as the D5 War Cruiser (which was smaller than the D6/D7, and so got a smaller number).

As additional products introduced more classes, the nomenclature continued to become more muddled until the release of Early Years acknowledged that the numbers would have been assigned per letter series in order. Thus it shows the initial (tactical-warp) D3 Battlecruiser, which is followed (in the same product) by the later D4 Battlecruiser, the predecessor of the D6 Battlecruiser. It is currently supposed (but not published, and therefore not official) that the Klingons came up with two parallel designs, the D5 and D6, the latter of which was chosen for actual service; later when the war cruiser was designed, it was given the 'unused' D5 designation.

Unfortunately, it would be very difficult to explain the 'C' series, which currently consists of the C4 (early years) Dreadnought (Y92), C5 Light Dreadnought (Y167), C6 Early Dreadnought (Y150), C7 Heavy Battlecruiser (Y178), C8 Dreadnought (Y167), C9 Dreadnought (Y167), and C10 Heavy Dreadnought (Y179).

'Variants' or 'specialty' ship types and refits are designated by another letter after the class number (e.g., 'D7B' for a refitted D7). Some letters have a different meaning when used for smaller ships than when used for cruisers or larger ships; for instance, 'A' can mean an Aegis-equipped escort, or a ship equipped with a Stasis Field Generator. Occasionally, a 'dual-purpose' letter might appear ''before'' the initial class letter when it is designating a function not common to that class. An 'AD6' is an Aegis-equipped D6 escort, as opposed to a 'D6A', which would mount a Stasis Field Generator (however, there are ''no'' D6s with SFGs, as they are only mounted on D7s and larger ships, but the Klingons apparently make distinctions based off of size, instead of each individual class).

Individual ships have names and hull numbers. Hull numbers are the class designation, plus the sequence number of that ship in the overall class, separated by a hyphen. The Klingons also use the 'prefix' "IKV" (Imperial Klingon Vessel) before the name. So the first D7 built was D7-1 IKV ''Klodode''; the eighteenth was D7V-18 IKV ''Commodore Mak Kroree''.


REFERENCE

  • (R3.1) Klingon Background. ''Star Fleet Battles Basic Set''/''Master Rulebook''

  • Star Fleet Universe Timeline: The Early Period. ''Star Fleet Battles Module Y: The Early Years''

  • A Brief History of the General War